Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Nya recensioner:
Väldigt positiva (39) - 87% av de 39 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Väldigt positiva (6,707) - 94% av 6,707 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
1 maj, 2015
Utvecklare:
Utgivare:
Taggar

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“You can find the roadmap on Trello at . My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

Hur är det nuvarande läget i versionen med Early Access?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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$22.99
 
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Om detta spel


Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.


Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.


Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.


Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?


Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.


  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7+
    • Processor: 3 GHz, 4 cores
    • Minne: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • Lagring: 1 GB ledigt utrymme
    • Ytterligare anmärkningar: Laptops with power saving graphic processors might need to be configured for Software Inc.
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: 3 GHz, 4 cores
    • Minne: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Lagring: 1 GB ledigt utrymme
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: 3 GHz, 4 cores
    • Minne: 2 GB RAM
    • Grafik: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Lagring: 1 GB ledigt utrymme

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