Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Recente recensies:
Erg positief (42) - 83% van de 42 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (6,694) - 94% van de 6,694 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
1 mei 2015
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'You can find the roadmap on Trello at . My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.'
Meer informatie

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Over dit spel


Construct and design buildings for optimal working conditions. Hire people to design and release software and hardware, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.


Buy plots in a huge map to create and customize your own building. No grid necessary, just make sure there's coffee.


Craft and manufacture software and hardware products, corner your market, defeat the competition, and make them work for you.


Create and optimize teams of employees with different skills and demands to release products in a timely fashion. Why not poach a big shot lead designer from a competitor to give you the edge?


Every playthrough of Software Inc. is different, as the market is simulated and randomized. Each action you take affects how history plays out.


  • Build, furnish, style and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with simple copy-paste tools
  • Hire employees to design, develop, support, update, research and market software and hardware in teams
  • Build roads, paths, bike racks and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatibility and cohesion
  • Customize your own founder or split the company between a team of founders
  • Design and manufacture your own software and hardware products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals and trading stocks
  • Set up your own servers for products, source control and running your own online store
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees, transport goods, secure your offices or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints, add support for your language or write your own code to modify the game
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Play against up to 3 other players in the same map or cooperate with your friends by delegating work tasks, manufacturing jobs and server hosting

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7+
    • Processor: 3 GHz, 4 cores
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • Aanvullende opmerkingen: Laptops with power saving graphic processors might need to be configured for Software Inc.
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: Mac OS X 10.9+
    • Processor: 3 GHz, 4 cores
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Opslagruimte: 1 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Ubuntu 12.04+
    • Processor: 3 GHz, 4 cores
    • Geheugen: 2 GB RAM
    • Grafische kaart: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Opslagruimte: 1 GB beschikbare ruimte

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