Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Recent Reviews:
Very Positive (38) - 97% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,614) - 92% of the 2,614 user reviews for this game are positive.
Release Date:
May 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The development of Software Inc. is a one-man operation. I chose Early Access because I'll need feedback, since it’s impossible to uncover all design flaws and issues by myself. The support I’ve gained through Early Access has allowed me to work on Software Inc. full time, which has enabled me to greatly speed up development and give it the full attention it deserves.”

Approximately how long will this game be in Early Access?

“Software Inc. will be out of Early Access when I feel it is ready. This is not a race and I don’t have investors pressuring me into releasing it early. I have a great opportunity to make this game as good as I possibly can. Hopefully, the backlog of patch notes will be testament to my ongoing efforts developing the game at a reasonable pace, while adding interesting new features. I’m aiming for a full release in 2018, but I won’t promise anything!”

How is the full version planned to differ from the Early Access version?

“You can find the roadmap on Trello at My plans for Software Inc. change often, depending on feedback and suggestions I receive, or if I stumble upon a good compromise. That said, I have a clear goal in mind to keep me from working on the game endlessly.”

What is the current state of the Early Access version?

“The game currently features complex and expansive building mechanics, a very deep market simulation and an engrossing simulation of the day-to-day life of a software company. The game still lacks in content, but it has Workshop support with more to come. The game is not fully balanced and the core gameplay is still being revised.”

Will the game be priced differently during and after Early Access?

The price will increase as the game progresses from alpha to final release. The game is cheaper the earlier you buy it as a “thank you” for supporting the development of Software Inc. in its early stages.”

How are you planning on involving the Community in your development process?

The community plays a huge role in the development of Software Inc. I constantly read feedback, take on suggestions, and I often reconsider my stance on certain features. The development process is a big part of the product, which I believe is the way Early Access is supposed to be. It is important to note that as one developer, there are limits to the amount of feedback I can physically absorb, while still finishing the game and making sure I don’t pass out in front of my computer.”
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Recent updates View all (137)

November 13, 2018

Alpha 10.9 officially out

Alpha 10.9.9 changes (2018-12-30)
  • Ability to drag selection to rectangle to select employees, furniture and parking spaces (using multi select will filter by current selection)
  • Employee walk paths are now drawn when selected
  • Select building now includes roof in selection
  • Improved how game generates nav and build mesh boundaries for modded furniture when using AutoBounds. Specifically sets minimum width and height for nav mesh and converts build mesh to a line if very thin. This should fix bugs with cubicles, if updated by author (If you are re-using the vanilla cubicle settings, leaving out nav and build boundary from the XML would be the best solution)

  • Fixed bug causing AI companies to sometimes heavily underestimate physical sales and not order enough copies
  • Fixed room textures getting purged on Linux when changing resolution (would cause rooms to be black)
  • Fixed snow and rain sticking to screen
  • Fixed options window spawning new controls every time it was opened
  • Fixed FURNITURE_DEBUG lines not being see-through
  • Fixed path to log on Linux sometimes not working

Alpha 10.9.8 is officially out with reported bugs fixed.
Alpha 10.9.7 adds a new grid manipulation gizmo(2018-12-12)

(You can toggle the old grid manipulation panel in the options menu, if you prefer)

Alpha 10.9.6 changes (2018-12-10)
  • Objects are now highlighted when cursor is hovering over them, to make selection more intuitive
  • Ability to bind duplicate furniture key
  • Reduced complexity of windows and doors during mini map generation when necessary to avoid hitting mesh vertex limit, because some of you managed to add at least 2730 exterior windows and doors in one save!

Alpha 10.9.5 fixes bugs in the Market recognition drop-down and column filtering.

Alpha 10.9.4 changes (2018-12-08)
  • Furniture builder will now try to keep furniture inside room boundary instead of just giving up placement
  • Ability to transfer IP to relevant subsidiary using trade button
  • Specializations picked for HR now affects education choice
  • Roof points can snap to grid
  • Fixed some localization pluralizations
  • Added inline functions to localization system, currently only includes Vowel, Plural, FirstOrCount function
  • Market simulation now ignores in-house products when determining current highest tech level on market
  • Shift click a work filter toggle to isolate it
  • Better handling of error when generated mesh has too many vertices
  • Improved feedback window message box
  • Added salary NaN check to avoid game corruption and hopefully locate source of bug
  • Fixed software type and category dropdown localization
  • Overhauled options window
  • Ability to set multi-placement as default mode
  • Ability to disable rain, snow, thunder and lightning
  • Added dynamic colorization to popup messages and message boxes
  • Fixed window dragging and max size when UI is scaled

Alpha 10.9.3 changes (2018-11-16) <-- last official release
  • Zoom to cursor instead of center of screen

  • Fix dropdown position when UI is scaled
  • Fixed missing assignment buttons in deal window
  • Improved handling of generated geometry to try and fix Windows crashes

The official Software Inc. soundtrack is complete! You can get it here

Alpha 10.9.2 is out officially. The only change from 10.9.1 is that the furniture replace window has been fixed.

This update mainly contains bug fixes and optimizations. Notably, I've updated to Unity 5.6 from 5.5 to try and mitigate several crash issues.

Work on Alpha 11 is still ongoing, but it is still in the design phase. Alpha 11 will be the final iteration of the development mechanic, so I want to make sure I don't make any big mistakes.

  • Move to Unity 5.6
  • Added syntax highlighting to mod source code reader
  • Hold R while placing furniture to randomly rotate based on current angle snap
  • Ability to control camera with touch using 2 fingers (Only tested on an MS Surface (which does not meet minimum requirements FYI))

  • Saves broken by having the start options mod installed and upgrading to alpha 10.8 without installing the updated mod will now have their difficulty setting clamped on load, if it is out of range
  • Undoing deletion of rooms in basement could break game
  • The previous bug could break saves such that altering rooms in the basement and ground floor would behave weirdly. A process to fix save files during load has been added, but might not work in all cases
  • People no longer talk to themselves in empty meetings...
  • Mod source code reader would break on long source files
  • Various other fixes

  • Optimized drop-down list handling
  • Random optimization work in market simulation and main game loop

14 comments Read more

October 11, 2018

Alpha 10.8 officially out

Slanted roofs and code modding is officially out. You can read more about code mods in my last announcement.

I tested Software Inc. on the latest version of Ubuntu and had some issues launching it, which was fixed by forcing fullscreen mode and re-launching and restarting until it just started working, which I guess is par for the course. The launch parameter to force fullscreen is: "-screen-fullscreen 1 -screen-width 1920 -screen-height 1080 -disableresolution", but switch out 1920 and 1080 with your screen resolution. When the game launches successfully you can set the game to fullscreen in the graphics options and remove the launch parameters, if you so desire.

Alpha 10.8.4 fixes
  • Fixed duplicating outdoor areas
  • Fixed having to re-validate mods when using RELOAD_DLL_MOD

Full changelog for Alpha 10.7 and 10.8
  • Added slanted roofs
  • New Autumn track by Sinnott Soundworks
  • Added 2 new startup maps, a garage and a skyscraper
  • Basements are now separated for blueprints and cloning
  • Doubled starting cash on easy mode
  • Changing team arrival and leave times will now take immediate effect
  • Whether project management makes a product in-house will now depend on base product

UX changes
  • Build menu category list now uses thumbnails instead of checkboxes and text
  • Added calendar window when date is clicked to see employee and staff working hours
  • Ability to manage staff room assignment from staff window
  • Pressing the focus button (space by default) now cycles between all selected objects
  • Ability to highlight unsupported rooms if cloning or blueprint creation fails

  • Fixed room grouping bugging out when re-grouping rooms
  • Fixed bug regarding how door blockage is checked for doors to upper floor parking. Doors going nowhere or in basement will now show as blocked
  • Various other fixes

Modding changes
Code modding
  • Added system for compiling C# in-game and securing access to certain types
  • More confirmation has been added before loading new or changed dll mods
  • Added code mods to the Steam workshop
  • ModMeta is now an Abstract Class rather than an Interface and the FloorMod has been updated to show examples
  • DLL mods will now be queried to save and load data from save files
  • Changed WindowManager interface to avoid misuse of active window lists that would cause crash (Use OnlyHide, StartHidden, Shown and OnClose to control lifecycle)
  • Game assembly now includes xml documentation to help develop dll mods in Visual Studio (Only some of the codebase have been commented so far, mostly UI stuff)
  • Improved logged message when an error occurs loading a dll mod

XML modding
  • Deprecated mesh and snappoint Parent tag in furniture mods and added Parent ATTRIBUTE to all tags that searches everything in the furniture with a name(Use ComponentName tag to name Meshes and InteractionPoints, Name tag for Transforms)
  • Multiple and custom lights for modded furniture using the LampScript's Lights variable(will automatically find all light components in a furniture if not manually set, at the expense of performance)
  • Modded furniture can now optionally have the IsIconic variable set to an array of category names, if it should be used as a thumbnail for custom categories

9 comments Read more
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About This Game

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous land, using a free-form building system with easy copy-paste tools
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated and randomly populated market by selling your products, taking on contract work, creating patents, making deals or trading stocks
  • Hire staff to repair your furniture and computers, clean your office, make food for your employees or greet visitors
  • Mod what kind of software you can develop, add your own furniture, upload your building blueprints or add support for your language
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: Laptops with power saving graphic processors might need to be configured for Software Inc.
    • OS: Mac OS X 10.8+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04+
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB dedicated video RAM, Shader Model 4.0, OpenGL 4.1+
    • Storage: 1 GB available space

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