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Generell/filmatisk | Trailer2
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Spill med tidlig tilgang

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We are very excited to show Unsent to the world, and we’re proud of what we have made.
But like all great things, if time was unlimited, we'd build more.

Early Access gives players the opportunity to see the extent of what we’ve worked on, as we further polish the platforming and narrative systems we’ve made, and we continue work on the new areas of the game.

We are passionate about this project and we’d like to eventually realize the full vision of our game for everyone to enjoy.
»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Unsent will be in early access until we complete the final act and narrative ending of the game. We anticipate this will take at least 8 months, and potentially up to 18 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We want to add one more level as well as a pretty epic boss fight.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Unsent currently offers a fully functional hub world as well as two unique levels in the human world. Each level consists of unique characters and collectibles along with new mechanics that you can use to traverse the environments.
»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price will increase to reflect the content added during Early Access.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We plan on reading and considering all the feedback received through Steam and Discord. Please feel free to reach out and let us know how you feel about what is already in the game. We will address major bugs and issues as they arise during Early Access.

We're on a mission to fix the feast or famine nature of the indie game studio. Part of that mission, at least according to our lovingly ambitious CEO, is to prove that an indie studio can create a 2nd game, in just 6 months.

We, as a studio, have a hard choice to make, and hope that you, the player, help make it harder. If this game is incredibly well received, we'd have no choice to expand even beyond the one more level and fight we want to add. Our plan is to come back and finish Unsent, regardless of its reception, in 6 months when our 2nd game is done. But hey, if it turns out we made a diamond in the rough, we'd be dumb not to give the people what they want.
»
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Om spillet

YOU’LL LIKE THIS GAME IF

  • You enjoy Mario, Psychonauts, or Banjo-Kazooie

  • You have a soft spot for steampunk weirdness and 70s vibes

  • You like just enough pressure to perform well

  • You live for hidden collectibles and 100% completion runs

  • You love getting to that spot you were clearly not supposed to reach


Unsent is a wacky 3D platformer set in a labyrinthine 1970s-inspired post office.

Freshly unemployed, Valentine takes a new job as a postman at the Unsentiment Department, where he must jump, dash, and fight his way through a labyrinth of lost letters — messages that were never meant to be unsent.

The Unsentiment Department

The Unsentiment Department is the bureaucracy in the Regulatory Realm, the dimension where forgotten messages, misplaced mail, and emotional clutter all end up. It is extremely disorganized, and sometimes General Postmaster, the domineering and stubborn head of the Unsentiment Department, almost seems to enjoy the inefficiency of the system.

Send the Unsent

Your mission: deliver the undeliverable.

Travel from dilapidated mansions to bleak suburban streets, connecting people who never got their closure. Each route hides collectibles, secret rooms, and strange characters who’ll make you laugh, cry, and question the meaning of postage.


Gameplay Features

  • Expressive, dynamic movement — dash, dive, and vault your way through surreal postal landscapes

  • AAA-quality character animation — yes, we actually had a AAA dev work on this

  • A handcrafted world full of lovable oddballs and absurd bureaucracy

  • Two levels packed with platforming challenges, hidden areas, and emotional punchlines

  • REALLY good jokes – A dad joke or two

  • Hundreds of collectibles are waiting for perfectionists and explorers alike

  • A zany, wonderful soundtrack that grooves

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Microsoft 10
    • Prosessor: AMD Ryzen 5 Microsoft Surface Edition
    • Minne: 8 GB RAM
    • Grafikk: Radeon Vega 9 Graphics
    • DirectX: Versjon 11
    • Lagring: 6 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem

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