A game of aerospace industry and interplanetary exploration.
Recent Reviews:
Very Positive (307) - 80% of the 307 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (30,180) - 84% of the 30,180 user reviews for this game are positive.
Release Date:
Dec 16, 2016

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Buy ASTRONEER + Soundtrack

Includes 2 items: ASTRONEER, Astroneer (Original Game Soundtrack)


Recent updates View all (96)

May 11

Update 1.1 is live!

This update has a little of everything, new content, bugfixes, QOL changes, and performance optimizations! We plan on rolling it out early next week assuming everything goes well in with the Exo Fight Test!


Extra Large Shredder has been added to the game! Tired of wrecked Rovers and smashed Research Chambers littering the landscape? Changed your mind about that fourth Smelter in your base? Worry no more, because the new EXO Dynamics Extra Large Shredder is here to clean up the mess! This powerful machine takes on your larger pieces (or many smaller items) with the greatest of ease. Just be sure to have a big enough platform to fit this beast - only the Extra Large will do. The Extra Large Shredder will recycle the following objects into Scrap:

  • Atmospheric Condenser
  • Chemistry Lab
  • EXO Dynamics Research Aid expended pyramid top
  • Large Printer
  • Large Seat (3-seat)
  • Large Shredder
  • Large Storage
  • Partially Wrecked Medium Platform
  • Research Module
  • Smelter
  • Soil Centrifuge
  • Trade Module
  • Wrecked Medium Platform
  • Wrecked Research Module
  • Wrecked Rover
  • Wrecked Smelter
- Printed from: Large Printer
- Resource Cost: 2 Tungsten Carbide, 2 Steel
- Byte Cost: 5000

Extra large Platform C has been added to the Catalog.  This new platform is the largest one currently available from EXO Dynamics. It is able to fit either 4 Large items or 1 Extra Large item PLUS 2 Large items. Hook up a pair of Smelters and fill up an Extra Large Storage, or slap on a new Extra Large Shredder and a Large Storage and Trade Platform - ready to trade some Scrap for useful resources!

- Printed from: Large Printer
- Resource Cost: 2 Iron, 2 Steel
- Byte Cost: 5000

We have updated the Mantle layers of Vesania, Calidor, and Glacio with beautiful new flora, as well as Research Samples and Research Items. This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet'ss new underground layers!

Added a customization preview to the main menu! Players are now able to preview suits, color palettes, and emotes before starting a new game or joining another player. 

  • Players will be able to preview both locked and unlocked items. 
  • Locked content now have tooltips that help guide players on how to unlock those items. 
  • Preview will highlight newly unlocked content after the criteria has been met.
We have increased the byte costs of all “non-starter” Catalog items by 25%. This is in response to the adjustments made to lower research times and raise the byte value of all Research items across the game. Overall we find that getting bytes faster means that you can unlock the things you want quicker, but this ensures you don't just breeze through and unlock everything!

This includes: 
  • All Augments
  • All Drills
  • Atomspheric Condenser 
  • Chemistry Lab
  • Crane
  • Drill Mods 2 & 3 
  • Dynamite
  • Extra Large Platforms A & B
  • Extra Large Storage  
  • Fireworks 
  • Hydrazine Thruster 
  • Large Platform C 
  • Large Rover Seat  
  • Medium Generator 
  • Medium & Large Rover 
  • Medium & Large Shuttles
  • Medium Solar
  • Medium & Large Shredders
  • Medium Wind 
  • Oxygen Tank, T1 Oxygenator 
  • RTG
  • Small & Medium Battery
  • Solar Array  
  • Trade Platform 
  • Winch 
General Updates
  • Rover Auxiliary slot controls now correctly adapt to the direction the Rover seat is facing.
  • Client Players in Multiplayer games can now impact Zebra, Leo, and Checker Balls with rovers.
  • Structures in the center of every planet and moons now supply free oxygen
  • Tuned transition speed of getting in and out of all kinds of seats to feel better
Performance Optimizations
  • [AS-6624] - Implemented an object spawning optimization that will make objects more performant overall.
  • [AS-6546] - Optimized our foliage system to improve performance for planet decorators and resource deposits
  • [AS-6545] - A slew of optimizations for the power system. Power infrastructure will perform much better as it scales up!
  • Continued work on the tether system! Significantly optimized tether lines to reduce their impact on performance when large tether networks are present
  • [AS-6840] - The loading screen would sometimes fail to stop playing in the background, causing performance to drop overall. This has been fixed!
The following bugs have been fixed as of version

After a long absence, mysterious sphere variations have returned to the solar system! But beware, a few may have been hiding in plain sight all along among previously collected versions. These Heretics have been revealed. 
  • [AS-5990] - Fixed a major issue in the Terran 2.0 code that caused seams to appear between biomes of different hardness levels. Seams that have already been exposed in saved games may persist, but new ones will not be created.
  • [AS-4344] - Fixed a bug where Tether lines are always lit for Client players in Multiplayer games. 
  • [AS-6703] - Fixed a bug which caused Tethers to continue to supply oxygen even when the platform they are connected to was disconnected from an oxygen source.
  • [AS-5307] - Printing animation for the backpack should now accurately match the speed of resource consumption for all items.
  • [AS-5958] - Fixed a bug that caused Small Generators to lose their hologram after the first resource was consumed.
  • [AS-6170] - Fixed a bug where the Client player wasn’t able to see ditches in the terrain that the Host could see on Exotic
  • [AS-6539] - Fixed a bug where the Client player could not interact with any object after quitting the game while in a vehicle.
  • [AS-6579] - The printing head for the medium printer will no longer continue to print after a large storage has been successfully printed. 
  • [AS-6588] - Fixed a customization bug with the Bio Suit which would cause missing elements to appear when using the Galactic Palette
  • [AS-6642] - Fixed a tagging issue where the Puzzle Box tops were labeled incorrectly as “Detritus.”
  • [AS-6651] - Power Columns on the medium battery now correctly reflect battery charge
  • [AS-6694] - Client players should now be able to see Chambers when in orbit of any planet. 
  • [AS-6695] - Added the correct icon to Exo Crates that require Nanocarbon Alloy. 
  • [AS-6701] - Fixed a Multiplayer bug that occured when Client players deformed under Tether posts. The Tether lines would appear disconnected from the Client players’ point of view. 
  • [AS-6703] - Fixed a bug where tether networks were not being automatically supplied with oxygen after connecting the oxygenator.
  • [AS-6697] - Terrain tool should no longer cause nearby decorators to fall through the terrain. 
Audio Bugfixes
  • [AS-4319] - Fixed a bug that halted SFX when loading soil into the Soil Centrifuge. 
  • [AS-4775] - Rover sound effects should now scale and transition more smoothly.
  • [AS-4866] - Research Items should now have audio when being picked up, dropped, and when hitting the ground. 
  • [AS-4900] - Fixed a bug with single Tether not having audio when being dropped.
  • [AS-5279] - Players should now hear audio when standing in front of a geyser on elevated terrain. 
  • [AS-5704] - Wind SFX now smoothly transitions when moving into a new biome on Glacio. 
Wow this is a long one! Really happy with the amount of balance, content, optimizations and bugfixes that are shipping in this update, and am happy to say that our next one will have a bunch of the same, with an emphasis on new content! We will reveal more details about that in the coming weeks!(vlog anyone?) Also THANKS SO MUCH to everyone who voted for us in the Webbys! We managed to snag SEVEN awards, including all five People's Voice categories, and two full on Webby wins!

Cheers and talk to you soon!

116 comments Read more

April 11

Patch 1.0.15 is live!

Patch 1.0.15 should be live now on Steam!


This patch includes a large update to networking code to improve performance in multiplayer sessions. Hosts should no longer see huge performance drops when clients join their games!

General Updates
  • [AS-6597] - Code redemption is now available in Astroneer. Redeem your Recruit Bundle codes now!
  • [AS-6301] - Gateway Engines no longer require oxygen management from Astroneers.
  • [AS-6181] - Emote selections are now persistent account-wide - like all other customization options - rather than just per individual save.
  • [AS-6302] - The Gateway teleportation exit point has been changed so that the player no longer takes fall damage when exiting it.
  • [AS-6404] - The Scrap value of Graphite has been fixed from a high 0.75 to the intended 0.25. This also addressed a minor exploit which allowed players to trade 3 Graphite nuggets for 4 Graphite nuggets via the Scrap mechanic.
  • A number of balance and distribution changes to Hazards and Research Samples are included in this patch.
Research Samples and Items:
  • [AS-6017] - Increased Research Sample spawn probability on Sylvan forest biome by 25%.
  • [AS-6022] - Increased the density of Research Items and Samples in Sylvan subterranean biomes.
  • [AS-6306] - Respawn times for Research Samples have increased 25%. Also increased the value of Research Items by at least 25%, and reduced their research time by a similar margin.
  • [AS-6020] - Where there previously was a single growth, now a trio of Volatile Cataplants have sprouted on Glacio’s ice sheets.
  • [AS-6021] - Delayed Bouncevine explosion from .5 to 1.5 seconds after being uprooted.
  • [AS-6024] - Adjusted both the Noxious and the Elegant Spewflower to have a stronger toxin (especially the latter, which only occurs underground). Astroneers visiting Atrox are cautioned to avoid their fume clouds, which are at least 25% more deadly than previously recorded.
  • We have addressed an issue with a performance optimization which was causing intermittent crashes in version
  • [AS-3085] - Fixed a long standing bug which would cause the Shelter tooltip to not reappear if Players exited the Shelter while mousing over it.
  • [AS-4338] - Fixed the messaging on the Research Chamber for non-researchable items until the save is reloaded.
  • [AS-4650] - Fixed a bug in the customization system where suit palettes with non-default materials incorrectly change backpack slot colors.
  • [AS-6179] - Fixed a bug where players were unable to drive Large Rover trains of more than two Rovers.
  • [AS-6188] - Fixed the glitch (and by that we mean hilarious exploit) which occurred when entering a shuttle and picking it up simultaneously allowed the client player to fly around.
  • [AS-6211] - Client Players can no longer carry platforms when they enter the shuttle and carry the those platforms to other planets.
  • [AS-6225] - Fixed a bug causing small printer functionality to become suppressed when instructed to print the thruster until the correct cable is connected.
  • [AS-6337] - Astronium nugget now uses the correct texture.
  • [AS-6352] - Text boxes no longer overlap when collecting more than one kind of resource in quick succession: instead they now conveniently stack alongside the backpack.
  • [AS-6360] - Fixed a bug causing batteries to send out power on directional power connections even when they have no excess power to send out.
  • [AS-6514] - Fixed an incorrect research Byte value and research time on a some hazards.
Also if you haven't heard already, Astroneer is nominated for FIVE Webby awards! We could use your vote to bring the awards home, so head over here (VOTE HERE) for more details about what categories and how to vote!

Thanks for reading and I look forward to kickstarting the youtube channel back up soon with a new post 1.0 vlog with more details about our next update!

144 comments Read more

Astroneer 1.0 Update Feb 6th, 2019

Astroneer's 1.0 update launches on February 6th 2019! It includes an entirely new solar system, new suits, hazards, vehicles, and items to craft!

About This Game

Explore and reshape distant worlds! Astroneer is set during the 25th century Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe.

In this space sandbox adventure, players can work together to build custom bases above or below ground, create vehicles to explore a vast solar system, and use terrain to create anything they can imagine. A player’s creativity and ingenuity are the key to thriving on exciting planetary adventures! In Astroneer you can:

Reshape the ground under your feet as though it were made of clay.

In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Use this ability to dig to the center of the planet, build a ramp into the sky, or make megaliths just by using terrain!

Survive on and explore carefully crafted planets that can be entirely deformed and traversed.

Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to mysterious the core. Each of those planets has unique and challenging surface and cave biomes that offer a multitude of challenges for players on their journey.

Snap together components and objects to build bases and vehicles.

Items that Astroneers craft and find in the world can all be snapped and connected together to create unique creations for any situation. Customize and decorate your bases, vehicles, and Astroneer.

Play with friends in 4 player online drop-in/drop-out co-op.

Astroneer is better with friends. Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox.

Discover and uncover the mysteries of the solar system.

Once Astroneers are ready, they may choose to attempt to understand and possibly harness the power behind mysterious structures found in the world.

Astroneer began as an Early Access title on Steam and would not be here today if not for your support, feedback, and ideas throughout that process. Now that we are close to hitting 1.0 we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates. If you're curious about the direction we're aiming for, be sure to go check out our roadmap, and our development vlogs to keep updated on what we are working on!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any

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