A game of aerospace industry and interplanetary exploration.
Recent Reviews:
Mixed (2,394) - 68% of the 2,394 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (28,201) - 85% of the 28,201 user reviews for this game are positive.
Release Date:
Dec 16, 2016

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Recent updates View all (90)

February 15

Patch 1.0.6 is live!

The primary focus of this release is addressing the top crashes we are seeing out in the wild. This patch also contains some performance improvements and other bug fixes. 

Also, in case you missed it, we updated our roadmap today to reveal what the first three post 1.0 updates will be! You can read all about them here: ASTRONEER ROADMAP

  • Fixed several of our most commonly reported crashes increasing overall stability. Most notably, we have fixed crash which would occur when saving a game, causing that save game to be corrupted. Saved games affected by this issue should once again become playable after installing this update. 
  • Made additional performance improvements to the Terrain system, specifically when deforming a lot of terrain. 
  • [AS-5878] - Fixed a bug where Research Samples attached to the bottom of Hazards would fall through terrain when the Hazard was dug up. 
  • [AS-5925] - Fixed an issue where Clients would not see the appropriate Oxygenator state in Multiplayer games. 
  • [AS-5931] - Fixed a bug where undermining large EXO wrecks would cause them to jitter around wildly while they look for a stable resting spot.
  • [AS-6062] - Fixed a collision issue on some of the larger rocks and formations found on Vesania. 
  • [AS-6088] - Fixed a bug where Hazards would be destroyed too quickly when dug up. The fix changes unburying behavior across the entire game to be more consistent for all objects. 
  • [AS-6124] - Fixed a bug that caused foliage to shrink in place when harvesting with the Terrain Tool at maximum range
  • Made a few more small changes to how often we report back Achievement progress to our back end service. This should have no outward impact on the game, but will stabilize the connection to the service.


  • Client desync and performance drops on all platforms. (Update: We are working furiously to ease the pressure on the host machine in order to fix this. Turns out MANY non relevant items were being rendered (items below ground in caves for example) so we are working on implementing an unreal engine feature that will help this issue tremendously)
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week)
  • Crashing on loading before the start menu (This seems to impact players on windows 7. If you are having this problem there is a workaround you can use while we work on the fix.
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. 

Looking forward to crushing all of these gameplay bugs and continuing to improve performance next week!

146 comments Read more

February 12

A note about Astroneer’s EULA

On February 6, we launched the 1.0 version of Astroneer, and no longer being an Early Access title, this necessarily included a comprehensive End User License Agreement (EULA). This was the very first EULA System Era had ever created, and at the time of its writing we thought it would be a good idea to create a single generic EULA to cover all possible System Era titles. As a result, the EULA included passages that covered policies on advertising and on more potentially invasive information gathering than anything actually present in Astroneer.

After receiving a lot of honest and helpful feedback about the EULA, we realized that it was unnecessarily broad and caused a lot of anxiety for privacy conscious players that we absolutely did not intend, and for which we apologize. In addition, certain language on User Created Content caused some confusion with regards to our policy and intention towards video content creators.

With regards to information and privacy: Astroneer does not and will not contain any advertising. Nor does Astroneer collect any information about players outside of what happens in the game. It has no ability to report on any personal details about you or your device.

Astroneer collects gameplay and crash telemetry. That means that we have a service that tracks your progress through the game so that we can unlock achievements and grant rewards, and you won’t lose your progress even if you start playing on another machine using the same Steam account, or if you uninstall and reinstall the game later. If the game crashes, Astroneer will record a small snapshot of some of the game state at the moment the crash happened and upload a report to us. Crash reports are entirely anonymous. Beyond these two things, we collect no data whatsoever.

In the section on User Created Content, the term “gameplay videos” was never intended to refer to the type of content created by our friends on YouTube, Twitch, Mixer, or any other video sharing platform. Partnering with content creators is in our DNA, and our official policy on video monetization can be found here.

As a result of people’s legitimate concerns, we worked quickly to revise and clarify our EULA, and the new version is now published live. The entire section on advertising has been scrubbed, and the sections on information gathering and user content have been updated to more narrowly and accurately reflect both the reality of what Astroneer can do in terms of information gathering, and our intentions for user created content.

I’d encourage everyone concerned to read the revised EULA, as well as our broader Privacy Policy. I want to emphasize that the privacy policy is a broad company-wide guideline, and therefore can encompass things that don’t apply to Astroneer.

System Era has no desire to ever create anything that remotely resembles spyware, and we care deeply about responsible stewardship of people’s online experiences. We humbly regret any consternation caused by the initial overly-broad EULA. This is a lesson we take to heart and will apply to all future titles we make.

Please feel free to send any questions about information and privacy directly to privacy@systemera.net, and any other concerns to support@systemera.net.

167 comments Read more

Astroneer 1.0 Update Feb 6th, 2019

Astroneer's 1.0 update launches on February 6th 2019! It includes an entirely new solar system, new suits, hazards, vehicles, and items to craft!

About This Game

Explore and reshape distant worlds! Astroneer is set during the 25th century Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe.

In this space sandbox adventure, players can work together to build custom bases above or below ground, create vehicles to explore a vast solar system, and use terrain to create anything they can imagine. A player’s creativity and ingenuity are the key to thriving on exciting planetary adventures! In Astroneer you can:

Reshape the ground under your feet as though it were made of clay.

In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Use this ability to dig to the center of the planet, build a ramp into the sky, or make megaliths just by using terrain!

Survive on and explore carefully crafted planets that can be entirely deformed and traversed.

Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to mysterious the core. Each of those planets has unique and challenging surface and cave biomes that offer a multitude of challenges for players on their journey.

Snap together components and objects to build bases and vehicles.

Items that Astroneers craft and find in the world can all be snapped and connected together to create unique creations for any situation. Customize and decorate your bases, vehicles, and Astroneer.

Play with friends in 4 player online drop-in/drop-out co-op.

Astroneer is better with friends. Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox.

Discover and uncover the mysteries of the solar system.

Once Astroneers are ready, they may choose to attempt to understand and possibly harness the power behind mysterious structures found in the world.

Astroneer began as an Early Access title on Steam and would not be here today if not for your support, feedback, and ideas throughout that process. Now that we are close to hitting 1.0 we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates. If you're curious about the direction we're aiming for, be sure to go check out our roadmap, and our development vlogs to keep updated on what we are working on!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any

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