A game of aerospace industry and interplanetary exploration.
Recent Reviews:
Mixed (1,322) - 68% of the 1,322 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (29,208) - 84% of the 29,208 user reviews for this game are positive.
Release Date:
Dec 16, 2016

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Recent updates View all (93)

March 12

Patch 1.0.13 is live!



Patch 1.0.13.0 Release Notes

The primary focus on this patch was to continue addressing the most pressing performance concerns! When comparing with exisiting saves, we saw significant framerate improvements. Some more big performance changes are being tested and worked on right now, which should further help with performance, especially in multiplayer sessions. We are definitely not done optimizing, but this was a much needed big first step.

Tether Changes

This patch includes a rework of the algorithm that drives the placement of new tethers in a network. The new algorithm should greatly reduce the hitches players see when placing tethers in a big network across all platforms, leading to improved performance in single player and multiplayer games. This is the first part of a two-step fix to this system, the next portion coming in a future patch.

The rework of the algorithm has somewhat changed the connection behavior of tethers. The impact of this change is not only on performance, but also in far more predictability and control over what will happen when you drop or pick up a tether.

Here is a summary of what’s changed and what remains:

  • Vehicles, base platforms and characters should behave the same as before. You should not see any difference in how they make tether connections.
  • Connections between tether posts that have changed. When placing a new tether post, it will now connect to the closest tether post of each distinct tether network in range. A tether network in this case being a set of connected tether posts.
  • Tether networks are no longer self-healing! When you pick up a tether post it will trigger a network split of all the other tethers it was attached to. A tether post being disconnected will not cause any other tether post connections to change.

Performance Improvements

A number of overall performance improvements are included in this patch.

  • Make debris objects despawn when they leave relevance
  • Generally reduce object count by cleaning up stateless objects that are far away from players.
  • Sped up transform updates for all objects.
  • Updated timeslicing settings for expensive objects that did not previously take advantage of timeslicing.
  • Optimized terrain geometry generation throughput.
  • Do not update animations that are out of the player's view and not in their immediate vicinity to save time.
  • Cached audio parameter values to avoid time spent updating them when they haven't changed.

Bugfixes

Fixed several of our commonly reported crashes increasing overall stability.

  • [AS-6342] - Fixed a bug introduced in the last update, where digging up Hazards with research samples attached cause the research to pop into the air and become stuck.
  • [[AS-6351] - The achievement “Journey to the Center of the Thing” now unlocks when its requirements are met.
  • [AS-6353] - Fixed a bug which caused objects to become unusable for client players when unpacked or repackaged while outside the host's field of view in Multiplayer games.
  • [AS-6390] - Fixed a bug Moving wrecked rover seat means Player is unable to interact with debris POI after save.
Sorry that this one took a little longer than expected, there are some big changes to some core systems here and we needed more time to test! We are going to be at SXSW, GDC, and PAX East this month so if you are going, come say hi to us!

Also, ICYMI, the wonderful people at Noclip came to the studio to talk about Astroneer's history, you can watch the full documentary here:

https://www.youtube.com/watch?v=tfUjl4owxTQ
Cheers!

-jt
94 comments Read more

March 1

Patch 1.0.9 is live!



Patch 1.0.9.0 Release Notes

The primary focus of this release was to address more of the key gameplay issues and stability issues that we’ve been encountering in live.

- Fixed even more of our most commonly reported crashes increasing overall stability.

- Deployed fixes for a number of our most commonly reported gameplay bugs:
  • [AS-6208] - Made the first fix to the issue which is causing players to be randomly launched into the air while walking around, especially on planets other than Sylva. Now if this error occurs, the player will be only slightly bumped and should no longer take lethal damage. We are investigating a deeper fix to Terrain 2.0 that would fully address this issue, as well as some others, but will require more implementation and testing.
  • [AS-6162] - Made several fixes to Terrain 2.0 which would cause Client players to see seams where Host players have deformed terrain around resource deposits.
  • [AS-6196] - The Achievement "Delve Greedily and Deep" will now be appropriately unlocked when reaching the mantle of any planet. Unfortunately, this is not a self-healing fix, meaning that you will have to go back to the mantle of a planet to earn this.
  • [AS-6212] - The exploit that allowed players to generate infinite Scrap by removing Small Batteries placed on the Shredder and replacing them has been fixed. You will now have to go back to collecting Scrap the good ‘ol fashion way.
  • Made changes to how our backend service checks for Achievement progress in order to address the issue of players no longer seeing customization items they unlocked by completing achievements. If you are still experiencing missing items in your inventory, please keep reporting it to us.
-Cranes and Drills have received several fixes and adjustments:
  • [AS-6234] - Fixed the bug causing the Crane and Drills mounted on vehicles to not collect soil into canisters attached to them.
  • [AS-6270] - Fixed a bug which caused Crane-mounted Drills to stop digging a short ways past the surface.
  • [AS-6271] - Fixed a bug which caused a lower strength Drill to fail to activate if a higher strength Drill is detached from its slot.
  • The deformation rate has been made uniform across all Drill hardness tiers when drilling soft terrain.
  • Additional power will now be drawn when multiple Drills are attached to one vehicle.
  • Buffed the deformation size for Crane-mounted Drills.
-A number of most commonly occurring Tutorial issues have been addressed in order to smooth the experience for first time players:
  • [AS-6101] - Fixed a bug where the UI prompt for the tutorial dropship does not appear again after a player dies.
  • [AS-6111] - Fixed a usability issue which occurred if a player stowed a research sample in their backpack, there would be no prompt open the backpack.
  • [AS-6112] - Fixed an annoying issue with the small printer where it would lose the Use key and could not be used to print a thruster and progress the objective.
  • [AS-6113] - Fixed an issue where slotting the solid-state thruster to the oxygenator slot on the shuttle mistakenly advanced the objective.
-A number of issues have been fixed regarding quick stow and tier two object carrying.
  • [AS-6160] - Fixed a bug that would cause carried objects to clip through terrain and become lost when a player enters a slide or deploys terrain tool.
  • [AS-1070] - As part of the above fix with carrying objects, addressed an old bug where resources would sometimes fall through the terrain when their model was below the surface at the time they were ejected from the back of the Terrain Tool.
  • [AS-5038] - And while we’re there, fixed a visual issue where attempting to quick stow a large item while holding it would trigger the “Backpack Full” UI warning
- [AS-6206] - The RTG can now be shredded in the Shredder.

KNOWN ISSUES:

  • Client desync and performance drops on all platforms. (Update: Further profiling has helped us identify the biggest offenders for performance, and some fixes are being tested currently for deployment in our next patch)
  • Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state on lower end hardware. Working on a fix)
  • If you crash while in a shuttle in orbit, the shuttle will remain in orbit and your starting point might get broken. We have a solid repro of this and are tracking a fix.
  • Rovers with front mounted drills will sometimes cause the rover to lose control when operating the drill for extended periods.
  • Exiting Tractors will sometimes cause clients to catapult into space and subsequently suffocate. (Update: Verified that is happens when pressing "enter" twice before entering. Should be fixed in next week's update)
  • Vehicles will sometimes not respond to input, causing repeated enters and exits before resuming normal operation (Update: turns out this might happen when other inputs are held while entering. Should be fixed in next week's patch)
  • Crashing on loading before the start menu (This should have been addressed in this update, please keep us updated if you continue running into this issue.)

Lots of the most egregious bugs are cleaned up in this patch! Next weeks patch will begin the most meaningful performance upgrades to date for all platforms and hardware. Thanks for hanging in there while we work through alleviating the performance problems in single and multiplayer sessions!

See you next week!

-jt
138 comments Read more

Astroneer 1.0 Update Feb 6th, 2019

Astroneer's 1.0 update launches on February 6th 2019! It includes an entirely new solar system, new suits, hazards, vehicles, and items to craft!

About This Game

Explore and reshape distant worlds! Astroneer is set during the 25th century Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe.

In this space sandbox adventure, players can work together to build custom bases above or below ground, create vehicles to explore a vast solar system, and use terrain to create anything they can imagine. A player’s creativity and ingenuity are the key to thriving on exciting planetary adventures! In Astroneer you can:

Reshape the ground under your feet as though it were made of clay.


In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Use this ability to dig to the center of the planet, build a ramp into the sky, or make megaliths just by using terrain!

Survive on and explore carefully crafted planets that can be entirely deformed and traversed.


Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to mysterious the core. Each of those planets has unique and challenging surface and cave biomes that offer a multitude of challenges for players on their journey.

Snap together components and objects to build bases and vehicles.


Items that Astroneers craft and find in the world can all be snapped and connected together to create unique creations for any situation. Customize and decorate your bases, vehicles, and Astroneer.

Play with friends in 4 player online drop-in/drop-out co-op.


Astroneer is better with friends. Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox.

Discover and uncover the mysteries of the solar system.


Once Astroneers are ready, they may choose to attempt to understand and possibly harness the power behind mysterious structures found in the world.

Astroneer began as an Early Access title on Steam and would not be here today if not for your support, feedback, and ideas throughout that process. Now that we are close to hitting 1.0 we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates. If you're curious about the direction we're aiming for, be sure to go check out our roadmap, and our development vlogs to keep updated on what we are working on!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any

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