¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la fiebre del oro del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior, arriesgar su vida y sus recursos en entornos hostiles en un intento por alcanzar la ansiada riqueza.
Reseñas recientes:
Muy positivas (3,492) - El 93 % de las 3,492 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Muy positivas (33,555) - El 85 % de las 33,555 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
16 DIC 2016

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Comprar ASTRONEER + Soundtrack

Incluye 2 artículo(s): ASTRONEER, Astroneer (Original Game Soundtrack)


Actualizaciones recientes Ver todos (97)

20 junio

Summer Update Live!

Steam players should receive this update now! Watch the trailer here:

Salutations, Brave Astroneers! Prepare yourselves accordingly for the latest transmission of changes, fixes, and upgrades from headquarters…

Readings from the Northern Hemisphere of EXO Dynamics HQ indicate that we are entering into what could be called the "Summer." Although it may be an entirely different set of seasons that you encounter on each of the worlds you visit, we have nonetheless decided to celebrate this change of (our) seasons with an influx of new schematics for our hardworking Astroneers, in both practical and recreational capacities. Please feel free to purchase and enjoy them in a proper and responsible manner! We are also pleased to release to you a pair of chromatic combinations in both helmet and visor varieties with matching palettes. We hope that you find them pleasing to the eye, and that the resultant satisfaction is an enhancement to your exploration and engineering goals.


The EXO Recreational Sphere and Recreational Canopy have been added to the game! There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item.

Recreational Sphere

Printed from: Medium Printer
Resource Cost: 1 Aluminum Alloy, 1 Rubber
Byte Cost: 4,500
There are also reports of special edition versions of these spheres scattered throughout Arid type planets! EXO Dynamics is not responsible for harm caused by hazards encountered while searching for this item.

Recreational Canopy

Printed from: Large Printer
Resource Cost: 2 Aluminum, 1 Steel, 1 Explosive Powder
Byte Cost: 4,000

There have also been a number of items to help Astroneers with storage, and building bases!

Medium Platform C

Printed from: Small Printer
Resource Cost: 1 Resin
Byte Cost: 400

Tall Platform

Printed from: Small Printer
Resource Cost: 1 Copper
Byte Cost: 1,000

Tall Storage

Printed from: Small Printer
Resource Cost: 1 Ceramic
Byte Cost: 400

Medium Storage Silo

Printed from: Small Printer
Resource Cost: 2 Titanium
Byte Cost: 3,000

A new lighting item, the Floodlight, has been added to the game to help Astroneers in dark environments!


Printed from: Backpack
Resource Cost: 1 Tungsten Carbide
Byte Cost: 2,000

Summer themed Palettes and Visors have been added to the game! Log in before August 31st to acquire them!

These Summer "Sunset" and "Sunrise" themed Palettes and Visor sets are only available for a limited time. In order to unlock them for your account, make sure you log in on your platform(s) of choice before the end of the Summer, (August 31st, 2019) because after that point they will become unavailable to unlock.

New Harmless Hazard seeds will sometimes spawn when hazards get destroyed!

An unexplained phenomenon is causing previously seedless "hazards" to very rarely drop what we at EXO Dynamics are calling "Mutant" seeds. While these seeds are too anomalous to be properly scanned as research, we have found that the resulting plant that spawns from them carries none of the dangerous traits of its parent, and is instead docile and - well - harmless, and multiple Astroneers have been recorded utilizing them for decorative purposes. Look for these fascinating new finds as potential drops from:

  • Boomalloon
  • Common / Vicious / Deadly Hissbines
  • Noxious Spewflower
  • Elegant Spewflower
  • Spiny Attactus
  • Volatile Attactus
  • Noxious Cataplant
  • Volatile Cataplant


The Terrain Tool reticle decal has been updated to better aid deformation.
This new Terrain Tool decal has gotten a visual overhaul, allowing one to better respond to the relative angle of your environment! The functionality of the terrain tool remains unchanged, but this new visual should help when trying to manipulate terrain.

A slew of vehicle QOL adjustments have been implemented. EXO firmware updates to the locomotion systems in each of your vehicles has given them improvements to handling and a vastly increased ability to execute maneuvers. Executing "donuts," and "sick tricks" should now be much easier.

Twist Tolerance and vehicle cables:

In addition to vertical and lateral bending (pitch and yaw), cables can now twist (roll). This tolerance is limited to 15 degrees.

Braking Assist:
  • Added braking force boost to vehicles so that they slow down faster than they speed up.
  • Applied braking friction to wheels on the entire caravan so that rover wheels are less slippery when braking.

Automatic Parking Brake:

  • Releasing the throttle below a certain speed will automatically engage the parking brake. If the throttle is released above that speed, the vehicle will coast as normal. The goal of this change is to address recurring feedback from players that the parking brake only engaged when fully exiting the vehicle.
  • With the above change, exiting the vehicle will engage the parking brake, regardless of how fast the vehicle was going.

Tow Boost improvements:

  • Tow boost applied to wheel forces, instead of being applied as a separate force to the back of the vehicle. This makes for more stable towing, especially when the lead vehicle doesn't have traction on all of its wheels.
  • Tow boost takes into account the difference in weight between itself and its trailers. This addresses the Tractor having the least amount of torque when it had no connected trailers.
  • Adjusted tow boost forces on all vehicles to be more effective in longer caravans.

Drill Control Improvements:

  • Front-mounted drills now respond to left or right steering, and will shift the deformation sideways appropriately.
  • While steering left or right, the angle of the drilled surface will bank left appropriately.
  • When steering straight ahead, the drilled surface will align with gravity. This keeps surfaces level.
  • Vehicles have a wider turn radius while drilling to prevent creating overly-tight tunnels.
  • While drilling up-hill, vehicles have boosted acceleration proportional to the grade of the slope.

Drill Resistance:

  • While drilling, vehicles have a reduced maximum speed. The reduction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
  • While drilling, wheel friction is increased on the entire caravan. The friction is greater if the drill is removing harder terrain than it's level (Drill 1 removing Level 2 terrain, Drill 2 removing Level 3 terrain, etc).
  • The goal of these changes is to not only make the drills feel more realistic but also to provide more tactile feedback to players while they drill tunnels.


  • Adjusted acceleration, max speed, steering speeds, and wheel traction on all vehicles.
  • Tuned suspension forces, neutral suspension height, and vehicle weight on all vehicles.
  • Increased the strength of the parking brake.

The following bugs have been fixed as of version


  • Fixed a bug where the fabric of the spacetime continuum would break, causing the solar system to stop moving.
  • [AS-5943] - Ammonium and Quartz nuggets should no longer appear disconnected from Terrain Tool slot when being harvested
  • [AS-5491] - Adjusted the value of the Extra Large Storage to better match its cost
  • [AS-6752] - EXO research aid lids are no longer mislabeled as detritus when packaged
  • [AS-6879] - Players can now exit the dropship when they press "Use" before prompted to do so in the Tutorial
  • [AS-6937] - Cursor selection should no longer break in the Rename Save Game submenu after renaming a saved game
  • [AS-7006] - Medium printer's print animation is now properly synced with the completion of the Research Chamber
  • [AS-7069] - Small gravel like nuggets are no longer left behind when a player explodes resources with Dynamite.
  • [AS-5120] - Planted seeds should no longer float if the terrain is dug out from underneath them
  • [AS-7084] - Drops from hazards should no longer be ejected at high velocity
  • [AS-7159] - Restored the Popper death animation to its appropriate size.
  • [AS-7196] - Fixed a bug where projectiles shot from the Shooters did not have SFX upon impact.
  • [AS-7314] - Proximity Poppers should no longer play their explosion VFX when they spawn.
  • Fix vehicles failing to brake when sliding faster than their max speed, causing runaway rovers.
  • [AS-6926] - Fixed a bug where wheel constraints would occasionally break when wheels get stuck in the ground, requiring a save-reload to recover.
  • [AS-6927] - Vehicle-flip operation should now work consistently on every planet.
  • [AS-6958] - Deforming terrain with a Tier 2 vehicle drill should no longer cause nearby decorators to fall through terrain.


  • [AS-6911] - Saving and exiting a Multiplayer game while a Client player is still in the dropship will no longer leave behind a dropship on the landing pad.
  • [AS-7081] - In Multiplayer games, seeds should no longer disappear immediately from Client player’s perspective when planted.

  • [AS-6612] - Fixed the Recruit palette properly apply to the Retro, Flight, and Terran suits
  • [AS-7007] - Fixed a bug which allowed Players to remain in unearned suits and color palettes after cycling through menu tabs while in preview mode.
  • [AS-7018] - Fixed a bug were Multiple emotes were missing SFX when paired with certain suits.

  • Significantly optimized system for flecks that fly from harvested resource deposits into the player’s terrain tool. This should eliminate spikes in frame time when harvesting resources.
  • Various optimizations to actor spawning to reduce the impact of spawning things on frame rate.
  • Various optimizations to transform updating and object overlap detection.

Thanks for checking out the Summer Update! Stay tuned for details about updates for the next few months! And while you are at it, watch the most recent episode of the SES Vlogs! https://youtu.be/SLOAZaX4lCI
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11 mayo

Update 1.1 is live!

This update has a little of everything, new content, bugfixes, QOL changes, and performance optimizations! We plan on rolling it out early next week assuming everything goes well in with the Exo Fight Test!


Extra Large Shredder has been added to the game! Tired of wrecked Rovers and smashed Research Chambers littering the landscape? Changed your mind about that fourth Smelter in your base? Worry no more, because the new EXO Dynamics Extra Large Shredder is here to clean up the mess! This powerful machine takes on your larger pieces (or many smaller items) with the greatest of ease. Just be sure to have a big enough platform to fit this beast - only the Extra Large will do. The Extra Large Shredder will recycle the following objects into Scrap:

  • Atmospheric Condenser
  • Chemistry Lab
  • EXO Dynamics Research Aid expended pyramid top
  • Large Printer
  • Large Seat (3-seat)
  • Large Shredder
  • Large Storage
  • Partially Wrecked Medium Platform
  • Research Module
  • Smelter
  • Soil Centrifuge
  • Trade Module
  • Wrecked Medium Platform
  • Wrecked Research Module
  • Wrecked Rover
  • Wrecked Smelter
- Printed from: Large Printer
- Resource Cost: 2 Tungsten Carbide, 2 Steel
- Byte Cost: 5000

Extra large Platform C has been added to the Catalog.  This new platform is the largest one currently available from EXO Dynamics. It is able to fit either 4 Large items or 1 Extra Large item PLUS 2 Large items. Hook up a pair of Smelters and fill up an Extra Large Storage, or slap on a new Extra Large Shredder and a Large Storage and Trade Platform - ready to trade some Scrap for useful resources!

- Printed from: Large Printer
- Resource Cost: 2 Iron, 2 Steel
- Byte Cost: 5000

We have updated the Mantle layers of Vesania, Calidor, and Glacio with beautiful new flora, as well as Research Samples and Research Items. This shouldn't impact your current bases much, except you might have to dig up a few new plants or harvestables! Be sure to check out these planet'ss new underground layers!

Added a customization preview to the main menu! Players are now able to preview suits, color palettes, and emotes before starting a new game or joining another player. 

  • Players will be able to preview both locked and unlocked items. 
  • Locked content now have tooltips that help guide players on how to unlock those items. 
  • Preview will highlight newly unlocked content after the criteria has been met.
We have increased the byte costs of all “non-starter” Catalog items by 25%. This is in response to the adjustments made to lower research times and raise the byte value of all Research items across the game. Overall we find that getting bytes faster means that you can unlock the things you want quicker, but this ensures you don't just breeze through and unlock everything!

This includes: 
  • All Augments
  • All Drills
  • Atomspheric Condenser 
  • Chemistry Lab
  • Crane
  • Drill Mods 2 & 3 
  • Dynamite
  • Extra Large Platforms A & B
  • Extra Large Storage  
  • Fireworks 
  • Hydrazine Thruster 
  • Large Platform C 
  • Large Rover Seat  
  • Medium Generator 
  • Medium & Large Rover 
  • Medium & Large Shuttles
  • Medium Solar
  • Medium & Large Shredders
  • Medium Wind 
  • Oxygen Tank, T1 Oxygenator 
  • RTG
  • Small & Medium Battery
  • Solar Array  
  • Trade Platform 
  • Winch 
General Updates
  • Rover Auxiliary slot controls now correctly adapt to the direction the Rover seat is facing.
  • Client Players in Multiplayer games can now impact Zebra, Leo, and Checker Balls with rovers.
  • Structures in the center of every planet and moons now supply free oxygen
  • Tuned transition speed of getting in and out of all kinds of seats to feel better
Performance Optimizations
  • [AS-6624] - Implemented an object spawning optimization that will make objects more performant overall.
  • [AS-6546] - Optimized our foliage system to improve performance for planet decorators and resource deposits
  • [AS-6545] - A slew of optimizations for the power system. Power infrastructure will perform much better as it scales up!
  • Continued work on the tether system! Significantly optimized tether lines to reduce their impact on performance when large tether networks are present
  • [AS-6840] - The loading screen would sometimes fail to stop playing in the background, causing performance to drop overall. This has been fixed!
The following bugs have been fixed as of version

After a long absence, mysterious sphere variations have returned to the solar system! But beware, a few may have been hiding in plain sight all along among previously collected versions. These Heretics have been revealed. 
  • [AS-5990] - Fixed a major issue in the Terran 2.0 code that caused seams to appear between biomes of different hardness levels. Seams that have already been exposed in saved games may persist, but new ones will not be created.
  • [AS-4344] - Fixed a bug where Tether lines are always lit for Client players in Multiplayer games. 
  • [AS-6703] - Fixed a bug which caused Tethers to continue to supply oxygen even when the platform they are connected to was disconnected from an oxygen source.
  • [AS-5307] - Printing animation for the backpack should now accurately match the speed of resource consumption for all items.
  • [AS-5958] - Fixed a bug that caused Small Generators to lose their hologram after the first resource was consumed.
  • [AS-6170] - Fixed a bug where the Client player wasn’t able to see ditches in the terrain that the Host could see on Exotic
  • [AS-6539] - Fixed a bug where the Client player could not interact with any object after quitting the game while in a vehicle.
  • [AS-6579] - The printing head for the medium printer will no longer continue to print after a large storage has been successfully printed. 
  • [AS-6588] - Fixed a customization bug with the Bio Suit which would cause missing elements to appear when using the Galactic Palette
  • [AS-6642] - Fixed a tagging issue where the Puzzle Box tops were labeled incorrectly as “Detritus.”
  • [AS-6651] - Power Columns on the medium battery now correctly reflect battery charge
  • [AS-6694] - Client players should now be able to see Chambers when in orbit of any planet. 
  • [AS-6695] - Added the correct icon to Exo Crates that require Nanocarbon Alloy. 
  • [AS-6701] - Fixed a Multiplayer bug that occured when Client players deformed under Tether posts. The Tether lines would appear disconnected from the Client players’ point of view. 
  • [AS-6703] - Fixed a bug where tether networks were not being automatically supplied with oxygen after connecting the oxygenator.
  • [AS-6697] - Terrain tool should no longer cause nearby decorators to fall through the terrain. 
Audio Bugfixes
  • [AS-4319] - Fixed a bug that halted SFX when loading soil into the Soil Centrifuge. 
  • [AS-4775] - Rover sound effects should now scale and transition more smoothly.
  • [AS-4866] - Research Items should now have audio when being picked up, dropped, and when hitting the ground. 
  • [AS-4900] - Fixed a bug with single Tether not having audio when being dropped.
  • [AS-5279] - Players should now hear audio when standing in front of a geyser on elevated terrain. 
  • [AS-5704] - Wind SFX now smoothly transitions when moving into a new biome on Glacio. 
Wow this is a long one! Really happy with the amount of balance, content, optimizations and bugfixes that are shipping in this update, and am happy to say that our next one will have a bunch of the same, with an emphasis on new content! We will reveal more details about that in the coming weeks!(vlog anyone?) Also THANKS SO MUCH to everyone who voted for us in the Webbys! We managed to snag SEVEN awards, including all five People's Voice categories, and two full on Webby wins!

Cheers and talk to you soon!

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Acerca de este juego

¡Explora y da forma a mundos lejanos! Astroneer se desarrolla durante la era de los descubrimientos intergalácticos del siglo XXV. Los jugadores deben explorar las fronteras del espacio exterior y arriesgar su vida en entornos hostiles en un intento de descifrar los misterios del universo.

En esta aventura, los jugadores pueden construir bases personalizadas superficiales o subterráneas, construir vehículos para explorar el vasto sistema solar y usar el terreno para crear cualquier cosa que imaginen. El ingenio y la creatividad serán la clave para prosperar en estas emocionantes aventuras planetarias. En Astroneer podrás:

Modificar el terreno que pisas como si fuese de plastilina.
Los jugadores de Astroneer podrán usar la herramienta de terreno para cavar, extraer, moldear y construir lo que quieran. Usa esta habilidad para abrirte camino hasta el centro del planeta, construir una rampa que llegue al cielo o fabricar megalitos con el terreno.

Explorar planetas cuidadosamente diseñados que se pueden recorrer y deformar por completo.
El vasto sistema solar incluye 7 planetas asombrosos que los jugadores pueden visitar y explorar a fondo: desde la superficie esférica, pasando por traicioneras cuevas, hasta el mismísimo núcleo misterioso. Cada uno de ellos tiene superficies únicas y desafiantes y biomas subterráneos que ofrecen muchos desafíos.

Ensamblar componentes y objetos para construir bases y vehículos.
Los objetos que fabrican o encuentran los Astroneers pueden ensamblarse y conectarse para producir creaciones únicas en cada situación. Personaliza y decora tus bases, vehículos y Astroneer.

Disfrutar de un modo cooperativo en línea con hasta 4 jugadores que pueden entrar y salir de la partida a su antojo.
Astroneer es mejor con amigos. Únete a otros jugadores y trabajad juntos para construir enormes bases industriales o crear divertidas partidas en el creativo y extenso mundo abierto.

Descubrir y desvelar los misterios del sistema solar.
Cuando los Astroneers estén listos, pueden intentar comprender y quizá aprovechar la energía que ocultan las misteriosas estructuras de los planetas.

Astroneer comenzó como un juego de acceso anticipado en Steam y no habría llegado hasta aquí si no fuera por el apoyo, los comentarios y las ideas de la comunidad. Ahora que tenemos la versión 1.0 en nuestras manos, mantendremos nuestra promesa de seguir desarrollando Astroneer con actualizaciones de contenido gratuitas. Si tienes curiosidad por saber cómo continúa el juego, echa un vistazo a nuestra hoja de ruta y a los vídeos de desarrollo que publicamos para estar al día de nuestro trabajo.

Requisitos del sistema

    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Dual Core a 2+ GHz
    • Memoria: 4 GB de RAM
    • Gráficos: GPU dedicada con 1 GB de VRAM
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Any
    • Notas adicionales: Internet connection required for online multiplayer
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 7 (Solo 64 bits), Windows 8 (Solo 64 bits), Windows 10 (Solo 64 bits)
    • Procesador: CPU X64 Quad Core a 3+ GHz
    • Memoria: 8 GB de RAM
    • Gráficos: GPU dedicada con 2 GB de VRAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Any

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