A top-down raid roguelite where your backpack is your build: mods and ammo only power the weapons they sit next to. Survive five biomes, beat 15 bosses that each play by their own rules, and get your loot back to the bunker, solo or with friends.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team, and Early Access will help us gather player feedback to make the game better. The game currently has a basic campaign and basic roguelike elements, but we plan to add new levels, weapons, and modes. Your support and feedback will speed up development!”

Approximately how long will this game be in Early Access?

“another 2-3 years. We want to close all the nuances”

How is the full version planned to differ from the Early Access version?

“we plan to add first asynchronous, and then synchronous online
In addition to online, new quests and events, we also plan to add linking of items to the account, and then an auction of items”

What is the current state of the Early Access version?

“At the moment the game has a lot of bugs, but already a working prototype of combat, item purchasing and basic quests”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we release new content and features.”

How are you planning on involving the Community in your development process?

“Allow players to test the game, leave feedback and suggest ideas.
Regularly update the game based on community feedback.
Organize beta tests for the community so that players can try out new features and report bugs.
and others”
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About This Game

Backpack Seekers is a top-down raid roguelite. Your weapons fire on their own. Everything else is on you: how you pack your backpack, where you stand, when you push your luck, and when you run for the bunker with your loot.

THE BACKPACK

Your backpack isn't storage. It's the blueprint of your build. Every item takes up its own cells, and every weapon has "stars": sockets for upgrades.

- A scope, suppressor or stock only works when it sits right next to the gun.

- Ammo changes the weapon it touches. Incendiary rounds burn, cryo rounds freeze, toxic rounds poison.

- Boosters amplify the mods around them. Solve the puzzle well and a plain rifle becomes a legend.

- An arsenal from knives and katanas to a minigun, an RPG-7 and a flamethrower, among 300+ items across four rarities.

THE RAID

Every raid starts in the bunker and runs on the clock. Monsters get stronger with every wave, and portals open as the in-game hours pass:

- Blue takes you home to the bunker with whatever you've found.

- Green takes you deeper, to a fresh map with untouched chests and tougher enemies.

- Red opens once a day and leads to the boss.

Die, and you can lose what's in your backpack. Stash your valuables in the bunker. Every portal asks the same question: leave now, or risk one more?

BOSSES

The bosses are huge, and each one is built around its own mechanic. That mechanic changes the whole fight, so "stand still and shoot" won't cut it.

- The Battering Mammoth charges in a straight line. Lure it into an ice block and it stuns itself.

- The Mirage Pharaoh hides among his copies. Hit the wrong one and the sand slows you while the figures reshuffle.

- The Toad Queen swallows heroes whole. Your teammate can get you out by hurting her from outside.

- The Phoenix falls as an egg. Fail to crack it in 7 seconds and it hatches at full health.

- The Guard Mech locks its laser on you for 2 seconds. Only a wall can save you.

- ...and nine more: an Ice Golem that splits, a Wendigo in the dark, a Rat King whose health bar is the swarm itself...

Win, and the portals home and onward open right away. Stay on the arena, and the next boss comes for you, even stronger.

BIOMES

Swamp, desert, tundra, lava fields and a dead megapolis. Maps are rebuilt every raid, with houses, chests, roads and lakes. Each biome has its own monsters (30+ kinds in all) and its own rules:

- You slide on ice and sink into quicksand and mud.

- Lava vents erupt with fire.

- At night, you only see what your flashlight shows you.

ELEMENTS

Fire, poison and cold work on monsters exactly as they work on you.

- Burning stacks up. Poison builds into the thousands.

- Cold builds until the target freezes solid. Hit a frozen enemy with fire and the ice shatters for massive damage.

- Poison makes burning hit harder, so a flamethrower and a toxic sprayer on the same team work well together.

- Burning, toxic and frozen puddles and clouds linger on the ground and split the battlefield into zones.

CO-OP

Play solo or with friends through Steam, up to 4 per lobby. If you go down, you can spectate your team until the raid ends. Bosses are designed for teamwork: if the toad swallows one of you, the others can hit her from outside and free their friend.

PROGRESSION

- 6 skills and 18 perks that unlock at 5, 10 and 15 points and change how you play. Crit chance above the cap turns into crit power, and luck raises the rarity of your loot.

- A trader and a shared stash in the bunker.

- A bestiary: right-click any monster to see what it is and where it lives.

- An item collection that remembers everything you've found, even after a new game.

RANKED RAID

Clear five missions to unlock the ranked raid. Every portal there leads to a random biome, the monsters are the toughest in the game, and your score goes onto the Steam leaderboard. Find out which of your friends lasts longest.

Pack your backpack, head topside and make it back alive. Add Backpack Seekers to your wishlist!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI is used as an assistant in writing code and as a text editor. A little in sound generation

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual Core 1.5 GHz (Intel/AMD)
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD Radeon HD 6000 / NVIDIA GeForce 7000 (или аналогичные)
    • DirectX: Version 12
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 10.13 (High Sierra)
    • Processor: Intel Core i3 (1.7 GHz) or Apple M1
    • Memory: 2 GB RAM
    • Graphics: Intel Iris 5100 / Apple M1 GPU
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.