Backpack Seeker’s — a tactical RPG where your backpack decides everything! Collect, combine, and use items in unique ways to win. A living world, a nonlinear story, and hundreds of hidden mechanics await! Ready for an adventure where every item is a step to victory? 🎒⚔️

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“We are a small team, and Early Access will help us gather player feedback to make the game better. The game currently has a basic campaign and basic roguelike elements, but we plan to add new levels, weapons, and modes. Your support and feedback will speed up development!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“another 2-3 years. We want to close all the nuances”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“we plan to add first asynchronous, and then synchronous online
In addition to online, new quests and events, we also plan to add linking of items to the account, and then an auction of items”

Hur är det nuvarande läget i versionen med Early Access?

“At the moment the game has a lot of bugs, but already a working prototype of combat, item purchasing and basic quests”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to gradually increase the price as we release new content and features.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Allow players to test the game, leave feedback and suggest ideas.
Regularly update the game based on community feedback.
Organize beta tests for the community so that players can try out new features and report bugs.
and others”
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Om detta spel

Backpack Seeker’s – A Tactical RPG Where Your Backpack Decides Your Fate

The king summoned you not for strength—but for your ability to turn every item into a weapon!

In Backpack Seeker’s, you’re an adventurer wielding a magical backpack where every slot is a strategic decision. This innovative hybrid blends classic RPG depth with inventory management akin to Backpack Battles—victory depends not on levels, but on how wisely you organize your gear!

Key Features

🎒 Your Backpack = Your Battlefield

  • Brutal Trade-offs: Block with a shield or strike with a greatsword? Every choice redefines your combat style.

  • Item Synergies: Discover 100+ hidden interactions—combine a magic crystal with an ancient scroll for devastating effects.

  • Legendary Artifacts: The "Vampire Amulet" isn’t just loot; fulfill conditions in battle to gain loyal pet companions!

⚔️ Next-Gen RPG Systems

  • Consequential Choices: Dialogue options and combat tactics dynamically alter the story’s ending.

  • Exploration Rewarded: Revisit dungeons with new items to unlock secret chambers and rare loot.

  • Living World: NPCs remember your actions—hero or villain, the world adapts.

For Whom?

✔ Fans of Backpack Battles craving a full-fledged RPG with deeper inventory mechanics
✔ Lovers of narrative-driven RPGs (Divinity-style) with open-ended progression
✔ Experimenters who relish discovering emergent gameplay

🚀 Game Development Roadmap

🔧 August 2024 – Preparatory Phase
Laying the foundation for an exciting adventure:
✔ Establishing the game’s technical base
✔ Prototyping core systems
✔ Unique combat system with backpack management
✔ Automated battles
✔ Basic inventory mechanics
✔ Character class design and unique traits

🎮 June 2025 – Demo Version
A first taste of epic battles and exploration!
⚔️ Gameplay:
✔ Deep combat system + inventory management
✔ 2 unique classes (Ice and Earth elements)
✔ 100+ items with unexpected effects
✔ Survival mechanics: hunger and cave exploration

📜 Content:
✔ 2 shops with exclusive items
✔ Engaging opening story
✔ A series of quests to immerse players in the world

December 2025 – Full Release
The world expands, possibilities multiply!
🌍 New Features:
✔ 3 large-scale zones (forests, ruins, dungeons)
✔ Additional classes (Fire and Air elements)
✔ Mounts and crafting mechanics

🏆 Improvements:
✔ Vastly more items and artifacts
✔ PvP arenas with rankings and rewards
✔ Branching storylines with multiple endings and hidden scenarios
✔ Global localization + Steam achievements

🌐 September 2026 – Major Update
The game goes multiplayer!
🔗 Online Features:
✔ Cross-platform servers
✔ Global chat, guilds, and PvE raids
✔ In-game trading marketplace for artifacts

🍳 New Depth & Experiments:
✔ Cooking system (150+ recipes with buffs)
✔ Tactical "backpack battles" with combo effects
✔ Teleporters and secret clan zones

💡 Why Follow This Project?
Gradual evolution – Each phase adds layers of depth and variety.
Flexible mechanics – From solo play to large-scale online battles.
Post-launch support – DLC plans already in development, featuring new continents and professions!

Join the community to influence the game’s development through votes and playtests!

Tech Specs

Genres: RPG, Strategy, Fantasy
Platforms: Windows, macOS

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

AI is used as an assistant in writing code and as a text editor. A little in sound generation

Systemkrav

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual Core 1.5 GHz (Intel/AMD)
    • Minne: 2 GB RAM
    • Grafik: Intel HD Graphics 4000 / AMD Radeon HD 6000 / NVIDIA GeForce 7000 (или аналогичные)
    • DirectX: Version 12
    • Lagring: 1 GB ledigt utrymme
    Minimum:
    • OS: macOS 10.13 (High Sierra)
    • Processor: Intel Core i3 (1.7 GHz) or Apple M1
    • Minne: 2 GB RAM
    • Grafik: Intel Iris 5100 / Apple M1 GPU
    • Lagring: 1 GB ledigt utrymme
* Från och med den 15 februari 2024 kommer Steam-klienten inte längre att ha stöd för 32-bitarsspel eller macOS 10.14 eller lägre.
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