RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We always release our games in early access, as we enjoy getting player feedback and suggestions about how the game should evolve.”

Approximately how long will this game be in Early Access?

“We are planning to be in Early Access for roughly six months.”

How is the full version planned to differ from the Early Access version?

“An online multiplayer challenge mode (similar to Gratuitous Space Battles) is planned, and mostly developed, but not currently available.
A single-player campaign mode is also mostly developed, but not currently available, and will be released during early access.”

What is the current state of the Early Access version?

“Fully playable skirmish mode.”

Will the game be priced differently during and after Early Access?

“We are not planning on changing the price of the game during Early Access or on release out of Early Access.”

How are you planning on involving the Community in your development process?

“We will be extremely active on the steam forums for the game to listen to player feedback, and will also use it, and our blog to detail news about the ongoing development of the game.”
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Download Ridiculous Space Battles Demo

This game is not yet available on Steam

Planned Release Date: Nov 16, 2026

This game plans to unlock in approximately 8 days

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About This Game

RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.

A completely new game, developed from scratch but inspired by the original, Ridiculous Space Battles hopes to truly live up to its name. Enjoy putting together increasingly huge wastes of galactic taxpayers money to build truly huge fleets of awesome space battleships to fight (for reasons unspecified) over vague patches of empty space against a range of despicable aliens who are (for reasons unspecified) our sworn enemies!

There are a number of significant differences between Ridiculous Space Battles and its now ancient predecessor. Firstly the player now places ships onto a fixed grid. No more fiddling with the mouse trying to get neat formations! And ships are placed now in fixed sized squadrons. 1 Cruiser (huge!) or 4 Frigates (big!) or 25 fighters (tiny).

However RSB still has orders! Oh yes. There are a number of orders that determine how close to move the formation to the enemy, which ships to target, and under what circumstances ship should open fire. Utilize cunning formation and order combinations to take down enemy shields, then armor, then destroy the hull!

Final victory is declared when all the ships on one fleet are destroyed or have escaped. The fleet with the largest total value of escaped or surviving ships is the victor!

RSB is a game about spectacle and insanely large space battles. We will not bore you with 100 tutorial levels explaining how to pit a single fighter against a single fighter. If you have come here wanting to blow up billions of tons of alien warships ASAP you are in the right place.

There are a bunch of new weapons and effects for your warships that you will not have seen in the original GSB game. The main criteria was to make them look extremely awesome. Nothing less than awesomeness was acceptable in our game design! We added new twirly wavey beams that crackle with particles and wave around all over the place. Why? Because they look awesome!

Every explosion in our game is a source of pride. Say goodbye to lame short puffs of flame when a ship explodes, and say hello to ridiculous particle effects, shockwave, plumes and so many lens flares I'm surprised JJ Abrams has not sued us yet. Not only may our game contain flashing lights, its got more flashing lights that an explosion in an LED factory.

We decided that fleets of big cruisers was not complex enough, so we added 4x as many frigates, and then 25x as many fighters, and then we still wanted to ramp up the complex ballet of laser beamage to ever more stupid amounts, so say hello to the 'beam-laser-equipped drone swarm launcher podule'. Be warned, your video card will probably need therapy after you use these.

A single-player campaign mode and online challenge modes are planned for release during Early Access.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."

System Requirements

    Minimum:
    • OS: Windows 10,11 or later
    • Processor: intel i5 1.6GHZ
    • Memory: 8 GB RAM
    • Graphics: intel HD
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: any