This is a difficult platform jumping meta-type game. The higher you jump, the higher you bounce. Such a simple concept. However, it extends to very complex gameplay and a high level of technical depth. You need to be extremely focused to play it well. Come and give it a try!

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大落大起を購入する

 

このゲームについて

It’s a pixel art platformer with a lo-fi aesthetic.

Immerse yourself in a nostalgic, Y2K-style scene, playing a pogo-stick game in the rain.

Experience the most “pure” funnly, and let it heal your spirit.

Some players say that this kind of rage game is only played by streamers for their live audiences.

But my original idea for making this game actually came from a few years ago when I was learning how to swim.

I realized that when you’ve just learned to swim, you have to be completely focused.

This state of total concentration—born from the fear of choking and the need to maintain balance—is itself a huge source of fun.

In this noisy era, focus has become a luxury.

The game’s controls are simple. Hold down the spacebar when falling, release it when rising.

Sounds easy, but I faced the same dilemma as the creator of Getting Over It.

I couldn’t make the controls simple.

Learning a new, counterintuitive control scheme is hard.

The difficulty, the satisfaction, and the level design that comes with it—

It feels like it already existed somewhere, like it’s part of the rules of the universe.

I just happened to discover it and tried to dig it out in its entirety.

The gameplay emerged naturally; it wasn’t something I designed.

Even as the i am creator, now so Skilled with it,

if I don’t play with full focus, I still get utterly destroyed.

Games like this often don’t have much replay value after the first playthrough, except for speedrunners.

I wanted to change that.

To keep the excitement of the first playthrough alive when revisiting the game,

I added a coin collection mechanic. A fall from too high will make you lose all your coins.

This means if you want to take your coins all the way to the top to double them, you can’t afford a single major mistake!

So, I’ve upgraded this kind of game. I’ve completed it.

It’s right there now—this gameplay has been realized.

The simple logic of “the higher you jump, the higher you bounce”—

A fantasy that once only existed in my mind has now been brought to life.

That game is out there now, ready to be played!

AI生成コンテンツの開示

開発者は、ゲームでのAI生成コンテンツの使用について次のように説明しています。

The characters and NPCS image in the game are generated by AI and then modified.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: window10
    • プロセッサー: i3
    • メモリー: 4 GB RAM
    • グラフィック: 1050
    • ストレージ: 256 MB の空き容量
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: window10
    • プロセッサー: i5
    • メモリー: 8 MB RAM
    • グラフィック: 1060
    • ストレージ: 256 MB の空き容量

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