Take control of your own starship in a cutthroat galaxy. Elite Dangerous brings gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Recent Reviews:
Mixed (848) - 61% of the 848 user reviews in the last 30 days are positive.
All Reviews:
Mixed (27,047) - 68% of the 27,047 user reviews for this game are positive.
Release Date:
Apr 2, 2015

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Buy Elite Dangerous: Commander Deluxe Edition

Includes 3 items: Elite Dangerous, Elite Dangerous: Commander Pack, Elite Dangerous: Horizons Season Pass


Recent updates View all (116)

December 11, 2018

Elite Dangerous: Beyond - Chapter Four 3.3 - Patch Notes

Greetings Commanders,

The servers are currently down to allow us to update to Elite Dangerous: Beyond - Chapter Four 3.3

Please see the full patch notes for Elite Dangerous: Beyond - Chapter Four below!

New Features


  • Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
    • Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
    • There is now only one Discovery Scanner available in game, which is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund

  • Detailed Surface Scanner upgraded to include access to brand new planet probes
    • Players can fire probes at bodies to gather data that can be sold.
    • Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine
    • Each body has a "probe efficiency" target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
  • Added "First Mapped By" tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
    • Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
  • Revamped look of the bonus popup when selling data
  • A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system
  • Added new things to find!
  • Orrery view added - players can access the schematic orrery view of systems from the system map


  • Codex added to the ship's internal (right hand) panel. The Codex contains:
    • Commander Stats
      - Logs important player statistics- Session Log records important game events for players review - Archive holds all text and audio logs taken from the numerous narratives from across the galaxy- Audio logs can be added to the improved Playlist feature
    • Discoveries
      - Contains either rumored, reported or discovered entries from across the 42 different galactic regions- Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
    • Knowledge base
      - Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations- Each article is narrated and can be added to the improved Playlist feature
  • The Codex will not include your retroactive discoveries or data. This was not something that was planned, or we were able to incorporate, as part of this feature. Clarification: the archive section of the codex, which is where audio logs (such as generation ship logs) should be historical, but the galactic regions section will not be, nor was ever planned to be

    Background Simulation

    • Factions can now be in multiple states within each system that they are present
    • Economic and Security status added
    • War, Civil War and Election states are now a 7 day conflict, where players engage in activities (such as winning conflict zones in War and Civil War states) and attempt to beat their opponents
    • Added a new 'Happiness' level for each faction, that is a combination of various states and influence. Happiness also plays into the Expansion state
    • Civil Liberty state added (part of the Security Status)
    • Added more information to the status tab in the right hand cockpit panel to help players manage/support factions
    • Existing Background Simulation states will be reset to 'none' to make way for these new changes.

    Megaships and Installations

    • Added new megaships and installations
    • Applicable megaships will move location, on a weekly tick


    • Added new scenarios with voice over direction and feedback, and on screen choices and objectives
    • Scenarios come in the form of USSs, Megaship, Installations and Conflict Zones
    • Conflict zones are now round based; players battle to win a round which then feeds into the war state
      • Side objectives can appear, and if the player completes them, they are awarded a points boost
      • Once a round has finished, a new one will begin after a short pause

    • Combat specific ambient chatter added.
    • Ambient chatter now is now in place throughout the entire game and not just around stations.
    • 3000 + lines of NPC dialogue added to support scenario driven gameplay.


    • Added new lighting model, using dynamic exposure
    • Colour grading applied to various situations in the game, improving the look and feel of the game world
    • Added a new 'Night Vision' mode to Ships, Fighters and SRVs, to allow players to navigate dark sides of planets, rings and other areas of the game

    Cockpit UI

    • External Ship panel (left hand side)
      • Combined 'clear filters' option with the 'set filters' option on the Navigation panel
      • Added filters to the Transaction tab
      • Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
      • Combined sub-targets and inventory into a new 'Target' tab, with filters

    • Comms Panel (top left)
      • Reordered the tabs
      • Added support for combining channels in to one main chat channel, or set them as separate tabs
      • Options added to give the player the ability to combine chat channels in to a tab, or split them out
      • Added the ability to select any Commander in a chat channel to interact with them (incl. invite to wing, invite to crew, voice comms, invite to squadron, block, report, direct comms, and view gamercard where applicable)
      • Added a binding to select a different chat channel in the input field
      • Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
        - Multicrew (find crew, join a ship)- Friends invites- Wing invites- Online friends
      • Squadron feed tab added

    • Internal Panel (right hand side)
      • Added a new 'Home' tab that replaces the previous status tab
        - Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)- Also include better Playlist feedback
      • Replaced fire groups "1, 2, 3..." with "A, B, C..." to avoid confusion between group and fire buttons
      • Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
      • Inventory tab now has icon filters instead of text filters, increasing usable screen space
      • Improved refinery layout that includes the ships cargo capacity
      • Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits all in a more legible way
      • New Playlist feature that replaces the GalNet player, allowing players to queue and manage several types of media (GalNet news articles, codex articles, inbox audio logs etc.)

    Text Chat Channels

    • New star system wide text chat now available
    • Profanity filter added, with a toggle to turn it off

    Friends and Group Management

    • Improved layout and pagination to display large numbers of friends or groups
    • Display last online activity
    • Improved Search functionality : search results are now players only, allowing you to add to friends or to join private group
    • Improved popup to interact with friends / Commanders / private groups
    • Improved visibility of friends statuses (online + mode / offline / blocked)

    Localised COVAS

    • Added 5 free localised COVAS packs:
      • Luciana : Spanish
      • Maksim: Russian
      • Vitoria: Brazillian Portuguese
      • Gerhard: German
      • Amelie: French


    • Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
    • Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
    • Squadrons can be aligned to a Superpower, Power and a Faction
      • Squadron allegiance page allows in depth data on chosen Faction

    • Squadrons can take part in the various leaderboards, and compete for the top spot
    • Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
    • Squadron management tools (applicable to certain ranks):
      • Invite Commanders to join
      • Kick lower ranked members
      • Promote/demote lower ranked members
      • Change lower ranked privilages
      • Create posts
      • Accept applications
      • Set if the Squadron is accepting new members
      • Join in the Leader text chat channel


    • 3 new mining processes added (in addition to the standard mining laser process)
      • Surface Deposits - material deposits that can be found on the surface of asteroids
      • Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
      • Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
      • Added new high value materials

    • 4 new mining tools added to outfitting
      • Pulse wave Analyser - a scanner used to pinpoint asteroids that support the new extraction processes
      • Abrasion Blaster - used to break off surface material deposits from asteroids
      • Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
      • Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart

    New Ships

    Krait Phantom (Faulcon DeLacy)

    With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.

    • 2 large and 2 medium hardpoints
    • 8 Internal optional slots
    • Top speed of 256m/s and a boost speed of 358m/s
    • 8.23LY laden FSD range

    Mamba (Zorgon Peterson)

    Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.

    • 1 huge, 2 large and 2 small hardpoints
    • 5 internal optional slots
    • Top speed of 316m/s and a boost speed of 387m/s
    • 6.37LY laden FSD range

    Quality of Life

    • Display a notification icon to indicate new bindings are available to the player
    • Starport contacts now displayed as a grid, rather than a flat list
    • Added icon to info panel to show players if their ship or SRV lights are on
    • Audio Options screen:
      • Added “Wavescanner Autoducking” option. Disable this to hear the SRV wavescanner more clearly at high speeds
      • Audio Options screen is reorganised for more clarity and ease of use
      • Restore defaults button added
      • The default position on the Audio volume sliders is now indicated.
      • The child volume sliders can now be boosted above the default value.
      • Important note: your volume sliders will be reset to default position when you first run 3.3.

    Bug fixes and Improvements

    This update includes well over 2000 fixes for various issues that have been discovered and investigated during the development process. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.

    Due to Steam's character limit, we cannot list all the changes here.

    Please go to https://forums.frontier.co.uk/showthread.php/463020 to view all of the changes!
109 comments Read more

December 3, 2018

Beyond - Chapter Four: Release Date Announcement

Greetings Commanders,

We’re very pleased to announce that Elite Dangerous: Beyond - Chapter Four will be released on... Tuesday 11 December!


This brand new update arrives just in time for the chilly nights of the winter holidays, and while you might be tempted to stay inside where it's warm and snug, we will be bringing you a variety of features to get you out there... in space!

The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way.

Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results.

Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy.

...and so much more!

You can check out all of the upcoming changes and additions via the forum threads here:

We can’t wait for you to explore all that awaits you in the fourth chapter of the Beyond series of updates!

Good luck out there, Commander!
60 comments Read more


“Capable of delivering some of the best stories about spaceships you've ever taken part in”
86% – PC Gamer

“Satisfying handling that sets a new standard for any cockpit-based genre.”
8/10 – Edge Magazine

“Shining Bright Like a Supernova”
95% – The Koalition

About This Game

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.

A Galaxy Of Wonders
The 400 billion star systems of the Milky Way are the stage for Elite Dangerous' open-ended gameplay. The real stars, planets, moons, asteroid fields and black holes of our own galaxy are built to their true epic proportions in the largest designed playspace in videogame history.

A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.

Blaze Your Own Trail
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the year 3301. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game.

A Living Game
Elite Dangerous grows and expands with new features and content. Major updates react to the way players want to play and create new gameplay opportunities for the hundreds of thousands of players cooperating, competing and exploring together in the connected galaxy.

The Original Open World Adventure
Elite Dangerous is the third sequel to 1984's genre-defining Elite, bringing gaming’s original open world adventure into the modern generation with a connected galaxy, evolving narrative and the entire Milky Way re-created at its full galactic proportions.

System Requirements

    • OS: Windows 7/8/10 64-bit
    • Processor: Quad Core CPU (4 x 2Ghz)
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 470/ATI 7240HD
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • OS: Windows 7/8/10 64-bit
    • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: Supports Oculus Rift and TrackIR

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