UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit.
Recent Reviews:
Very Positive (11) - 90% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,888) - 89% of the 1,888 user reviews for this game are positive.
Release Date:
Aug 13, 2015
Developer:
Publisher:

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Packages that include this game

Buy UBERMOSH + Original Soundtrack

Includes 2 items: UBERMOSH, UBERMOSH: Original Soundtrack

Buy UBERMOSH Collection

Includes 8 items: UBERMOSH, UBERMOSH Vol.3, UBERMOSH Vol.5, UBERMOSH Vol.7, UBERMOSH: Original Soundtrack, UBERMOSH:BLACK, UBERMOSH:SANTICIDE, UBERMOSH:WRAITH

Buy EDGES OF ULTAKAAR BUNDLE (?)

Includes 2 items: UBERMOSH + Original Soundtrack, UBERMOSH Vol.7

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$14.23
 

Recent updates View all (43)

August 1

MANY THANKS!



Howdy folks,
I took 2 years to be able to filter, test, prototype and materialize the players' suggestions for a Trip to Vinelands sequel. The next day it was possible to find threads on the UBERMOSH hubs about the next title. Am I making the next UBERMOSH? Why?
Right now I am working on 3 game-related projects... (and 2 other tech-related projects). It is not news that my work is my hobby... and my work... and it is all about testing new stuff, updating it, checking how it works now, thinking about ways to improve the experience, testing again... sending it, checking how it worked, ...looking for the next step, executing it, testing again...
One of the projects is the "TTV3 after launch", changing stuff following players feedback to make the best balance... it is like the UBERMOSH Vol.7 Redux update, where I inserted and changed lots of stuff. The next two game-related projects are a "not-UBERMOSH" game and the constant test of hundreds of UBERMOSH threads/suggestions/impressions to see if a worthy sequel is possible... I can say that the answer is Yes, but after Vol.7 and the aim of each volume being wider than the previous, ...it is pretty hard to say when I will be able to release it (but I will).
The tech stuff not related to games wobble around audio effects circuits (that I also use on my games) and "hyper-fast ascending drones" ... that are very experimental and math-related.
This post is a THANK YOU for all the support during this development journey... and a letter for the community, saying that soon more stuff will be released.
Many thanks!
https://store.steampowered.com/developer/waltermachado
6 comments Read more

July 17

UBERMOSH Vol.7 REDUX + TTV3



Polishing with brute force.
The way to crack a password with Brute Force is testing all possible answers. Balancing a game is not that different. UBERMOSH is on the 7th volume and gone thru 2 early access (the first and the latest version) and, gained lots of new elements during this journey...
My main quest developing it is to find a way to give a kinda accessible challenge to some players and reward the outstanding skill of other players in the same game. The progression system started a new approach, giving an easy starting goal then moving to more complex goals while presenting improved powers for each character. It created a learning curve but reduced the gameplay momentum.
Then the REDUX version comes.
Now each character can evolve as much as you score and you will never have to strike the same score again. The improved progression system comes with 1.5 updates related to improved map hue variability, intensity, and saturation tweaks to keep your eyes fresh during the gameplay. Fine audio and performance improvements come followed by a very very fine challenge tune to make it the ultimate UBERMOSH experience.
I thank you for your feedback and invite for another time at the pit.
TTV3... I like the Trip to Vinelands series, and I wanted to play it faster... with new gears to force me to manage stress and beat the hundred again. If you can see you on the same boat, there is a new trip... the character will look too fast to control, the levels will look unbalanced and unfair, the game will look very similar but with weird new spinning stuff... that's all true, and I loved to beat it because the procedural variability made it as challenging for me as for the new players.
...I am still working on more things, hope to deliver it soon.
Many many thanks.
https://store.steampowered.com/developer/waltermachado
13 comments Read more

About This Game

"UBERMOSH is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit."

Like a pinball table or a coin-op arcade machine, UBERMOSH was made to give you a shot of adrenaline in a couple of minutes. Each time you play a new level is generated for you to beat your score in 90 seconds.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.6Ghz+
    • Memory: 2048 MB RAM
    • Graphics: 512MB
    • Storage: 390 MB available space
    Recommended:
    • Processor: 2.2Ghz
    • Graphics: 1024MB
    Minimum:
    • OS: Ubuntu 14.04 LTS or compatible
    • Processor: 1.6Ghz+
    • Memory: 2048 MB RAM
    • Graphics: 512MB
    • Storage: 390 MB available space
    Recommended:
    • Processor: 2.2Ghz
    • Graphics: 1024MB

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