A combination of Strategy and City Building, featuring modular units, organic growth, and true simultaneous movement. Territory expands into unclaimed tiles automatically while population grows exponentially. Units draw directly from population for manpower, their armament is entirely up to you.

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외로 지정하세요.

한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Mavors 구매

 

게임 정보

Mavors is a multiplayer tile strategy game with an emphasis on city building. Resources are drawn from tiles and refined by buildings the player places. Materials travel from building to building via roads. The ultimate goal being to create armaments for units in order to defeat other players in the session.

This game, my first game, was conceived as a criticism of other tile based strategy games. Perhaps my friend group is different, but the best part of a session was always warfare. An aspect of strategy games that has been continually discounted in recent years.

Here, warfare takes center stage. The entirety of the city building and population dynamics is a means for the player to create a military industrial complex. Additionally, rather than a bland linear progression of units, the player must balance the resource cost and effectiveness of a given unit in a given situation. 

For example:

Units can be equipped with one of four melee weapons: swords, axes, maces, or spears. Swords get and extra attack upon a successful attack indefinitely, but have low armor penetration. Making them excellent for trash killing, but horrific against heavily armored units. Maces just sport high armor penetration, and nothing else. Axes ignore the effects of shields. While spears determine their armor penetration via speed and allow for denser units.

So, you can see how a unit's effectiveness depends on the opposing unit's composition.

I also tried to minimize tedium in this game. You don't need to move your lumbermills or your mines. Both will expand out their gathering range as they deplete the surrounding tiles. Additionally, you can queue up units and even turns. Nothing forces you to take action every turn.

Probably the best innovation I made in this game is simultaneous movement, not who clicks first, but rather that a unit is given future movements and actions that are played out at the end of the turn.

If you like the sound of this, or at least appreciate my attempt at novelty, then give this game a go.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10
    • 프로세서: Intel Core i5-6300U CPU 2-Core
    • 메모리: 32 GB RAM
    • 그래픽: Intel(R) HD Graphics 520
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 1 GB 사용 가능 공간
    권장:
    • 운영 체제: Windows 10
    • 프로세서: AMD Ryzen 7 3700X 8-Core
    • 메모리: 64 GB RAM
    • 그래픽: AMD Radeon RX 5700 XT
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 1 GB 사용 가능 공간

Mavors에 대한 사용자 평가 사용자 평가 정보 환경 설정

종합 평가:
사용자 평가 1개 (평가 1개)






특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.




평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음

선택한 표시 순서로 평가 보기





자세한 정보
필터
게임과 관련없는 평가 활동 제외
플레이 시간:
주로 Steam Deck에서 플레이
운영 체제:
CPU:
GPU:
기기 유형: