Dive into a world that blends frenetic roguelite action with deep systems and content-rich exploration. Explore densely populated maps to unlock the secrets of a fantasy world under siege by a mechanical threat.
Release Date:
February 2026
Developer:
Publisher:
Teaser | OMR Teaser
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I believe that Early Access (if done right) can be a fantastic way to get the best possible game. Internal testing feedback has already been massive towards creating the game that we have now, so I can't wait to expand that to a larger player base.”

Approximately how long will this game be in Early Access?

“The classic "It's done when it's done" adage best describes my approach here. A rough estimate though - more than 6 months and less than 2 years. Once early access is finished I plan on continuing to support the game with new content for as long as people continue to enjoy playing it.”

How is the full version planned to differ from the Early Access version?

“Planned features include:

Explorable world map will be expanded to at least 6 regions by 1.0, with further regions planned for after 1.0. Each region will have a distinct visual style, unique enemies, exploration events, lore, and bosses. The world will be interconnected, so that the player can freely explore all regions within a single run.

Expanded module system with modular weapons, shoulder mounted tactical gear, etc.

Unique and Set modules.

Additional classes (although these may be moved to after 1.0).”

What is the current state of the Early Access version?

“The game's "about this" section represents the current state of the early access version. All of the core gameplay features listed there are available and ready to play, with focus now being on refining and polishing of those features, along with expanding the scope of the game's content.”

Will the game be priced differently during and after Early Access?

“The early access version of the game is moderately discounted.”

How are you planning on involving the Community in your development process?

“I plan to be very active with the community through discord, streams, etc. Ongoing feedback has already been a critical part of this game's development thus far, so with early access I plan to just expand the scope of that existing feedback loop.”
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Planned Release Date: February 2026

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About This Game

Blending Action Roguelite with Exploration, Worldbuilding, and Storytelling

One More Run is an Action Roguelite that provides fast paced gameplay and rich customization options. All the while, you'll be exploring the fantasy world of Azoris, which is densely populated with meaningful decisions, dialogue, and unique locales. The stories told in this world run the gamut of fun and light-hearted, if not a bit unhinged, to thought provoking, with high-stakes decisions that will have lasting impact.

You'll choose from 5 fantasy themed mechs (classes) that each play vastly differently from one another.

Each class brings its own skills and upgrades, equipment modules, and unlocks that can dramatically change how you play over the course of a run and the larger campaign. The Cleric focuses on defense and regeneration to gradually wear down the opponent, while in contrast the Ranger is fragile, but can overclock its weapons for devastating bursts of damage, albeit at risk of overheating.

This strong focus on class identity extends not only to the core class design of each mech, but also the modules that they can equip to their loadout.

Modules drop from the game world, and are semi-randomly generated using tried and true ARPG item systems as a foundation. This foundation is then expanded to provide a unique experience as your equipped modules enable you to customize not only a standard array of attributes, but also many meta aspects of the game such as which upgrades are available to select during a run, enemy spawn quantity and type, and many other core game system components. This all comes together in a deep and intuitive crafting system that's been designed by someone with an embarrassing number of ARPG hours under his belt.

In the below example we've crafted the rare "of Detonation" suffix onto this head module:

This then enables the Explosive Critical Legendary upgrade to be selected when leveling up during a run:


There are many such modifiers and abilities to discover already in the game, and more are being added regularly. To unlock them though, you'll have to overcome some incredibly challenging encounters, as the rarest modules are exclusively dropped from bosses and dungeons.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

One More Run is a solo project, and uses AI art to make sure the game's presentation is quality. Human generated art is added where budget allows in the areas that it'll have the most impact.

System Requirements

    Minimum:
    • OS: Windows 10 64bit
    • Processor: x64 architecture with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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