Dive into a world that blends frenetic roguelite action with deep systems and content-rich exploration. Explore densely populated maps to unlock the secrets of a fantasy world under siege by a mechanical threat.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I believe that Early Access (if done right) can be a fantastic way to get the best possible game. Internal testing feedback has already been massive towards creating the game that we have now, so I can't wait to expand that to a larger player base.」

這款遊戲的搶先體驗時間大約會持續多久?

「The classic "It's done when it's done" adage best describes my approach here. A rough estimate though - more than 6 months and less than 2 years. Once early access is finished I plan on continuing to support the game with new content for as long as people continue to enjoy playing it.」

正式版預計會與搶先體驗版有何不同?

「Planned features include:

Explorable world map will be expanded to at least 5 regions by 1.0, with further regions tentatively planned for after 1.0. Each region will have a distinct visual style, unique enemies, exploration events, lore, and bosses. The world will be interconnected, so that the player can freely explore all regions within a single run.

Expanded module system with modular weapons, shoulder mounted tactical gear, etc.

Unique and Set modules.

Additional classes.」

搶先體驗版目前的開發進度如何?

「The game's "about this" section represents the current state of the early access version. All of the core gameplay features listed there are available and ready to play, with focus now being on refining and polishing of those features, along with expanding the scope of the game's content.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The early access version of the game is moderately discounted.」

在開發過程中,您打算如何與社群互動?

「I plan to be very active with the community through discord, streams, etc. Ongoing feedback has already been a critical part of this game's development thus far, so with early access I plan to just expand the scope of that existing feedback loop.」
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關於此遊戲

An Expansive, Open World

One More Run features a fully explorable, hand-crafted world with many unique biomes to explore.

Slay Powerful Bosses to Fuel Your Skill Tree

Skill points are gained through overcoming challenges, not EXP grinding. Bringing down the strongest bosses opens up unique, build-defining abilities.

Punchy, Satisfying Attacks

Auto attacks and active abilities have been carefully designed to feel satisfying to use, and synergize meaningfully with the build choices that you make.

A Deep and Rewarding Crafting System

ARPG item-based progression is deeply integrated into the game's design. Modules are dropped from boss farming or long-survival runs, and then deterministically crafted for a satisfying meta progression experience.

And of course, Meme Builds

The Survivors-Like DNA is still intact. There's loads of ways to break the game through unique builds, and numerous leaderboards to show off your results on.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.

系統需求

    最低配備:
    • 作業系統: Windows 10 64bit
    • 處理器: x64 architecture with SSE2 instruction set support
    • 記憶體: 4 GB 記憶體
    • 儲存空間: 1 GB 可用空間
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