ANLG_VOID is an intense horror exploration game set in the endless, shifting labyrinth of the Backrooms. Built in Unreal Engine 5.5, it delivers an eerie, lore-accurate experience where flickering lights, distant echoes, and shifting hallways fuel your paranoia. You were never meant to be here.
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Planned Release Date: Q1 2026

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About This Game

YOU WERE NEVER SUPPOSED TO BE HERE.

I want you to imagine something for a second.

You take a wrong turn, step through a doorway that shouldn’t exist, and suddenly—reality slips. The world you knew is gone, replaced by an endless, shifting maze of yellowed hallways, flickering lights, and the distant hum of something you can’t see. ANLG_VOID isn’t just another Backrooms game. It’s an immersive, atmospheric horror experience built to make you feel truly lost.

Running on Unreal Engine 5.5, this game pushes scale, sound, and psychological terror to their limits. Every flickering light, every distant echo, every doorway that wasn’t there a second ago—it’s all designed to mess with you. To make you question whether you’re being watched. Because you are.

This is a true-to-lore survival horror experience that respects the eerie, uncanny world of the Backrooms Wiki. And in this world, reality doesn’t just warp—it fights back.

A WORLD THAT REJECTS YOU

The Backrooms don’t want you here, and they’ll do everything they can to break you.

The campaign mode is a handcrafted descent into madness, a slow-burn horror experience that drags you deeper through the most infamous levels of the Backrooms. You’ll wander through vast, eerily empty hallways, liminal spaces that feel just off enough to make your skin crawl, and branching paths that loop back on themselves—if they even lead anywhere at all.

But you’re not the only one trapped here.

As you explore, you’ll encounter other survivors—some barely clinging to sanity, others banding together to navigate the nightmare. Groups like the M.E.G. (Major Exploration Group) have staked claims in certain areas, offering shelter, supplies, and—if you’re lucky—guidance on how to survive. But not every group has your best interests at heart. Some are desperate. Some are hostile. And some… well, some have been here far too long.

Future multiplayer expansions will introduce procedurally generated environments, where the Backrooms shift and change, ensuring no two journeys are ever the same. But for now, the campaign? That’s carefully designed terror, built to pull you deeper into the unknown, one step at a time.

A GIFT THAT BECAME A NIGHTMARE

You play as James, an uncle who just wanted to buy his nephew the perfect birthday gift—a vintage VHS camera. It should’ve been simple.

But something went wrong.

One subway ride later, James wakes up somewhere impossible. Trapped in the Backrooms, with no idea how he got here. No way to explain what’s happening. And that VHS camera? It’s not just a camera anymore—it’s part of him. Warping his vision, distorting his world into something barely recognizable.

It might be the key to getting out. Or it might be the thing keeping him trapped.

KEY FEATURES:

🔦 Authentic Backrooms Horror – Every inch of this game is built with deep respect for Backrooms Wiki lore, from the textures and sounds to the creatures lurking just out of sight.

📹 Analog Horror Aesthetic – A fully realized VHS-inspired filter gives the game a grainy, found-footage feel—like you’re watching something you were never meant to see. (Don’t worry, there’s a toggle if you prefer a clean look.)

🌎 Massive, Handcrafted Levels – Built with World Partitioning and Nanite, the environments are seamless, overwhelming, and eerily empty. Just like the Backrooms should be.

👁️ Survival Through Observation – The Backrooms aren’t as empty as they seem. Some things hunt by sight, others by sound… and some? Some you won’t even realize are watching until it’s too late.

🎲 A Blend of Procedural and Handcrafted Terror – The core levels follow accurate Backrooms lore, but procedural elements ensure that each run feels fresh, unpredictable, and just a little bit more terrifying. (Full procedural generation is coming in future multiplayer updates.)

📜 A Story That Feels Personal – At its heart, ANLG_VOID is about family, survival, and the things we don’t understand. As James fights to escape, he’ll meet other survivors, make impossible choices, and uncover a truth about the Backrooms that should’ve stayed buried.

🖥️ Optimized for Performance – Despite its massive scale, ANLG_VOID is built with performance in mind. While DLSS/FSR support is planned for future updates, the game is already optimized to ensure smooth gameplay across a range of hardware.

YOU’RE ALONE. YOU’RE LOST. AND YOU’RE BEING WATCHED.

Good luck.

Mature Content Description

The developers describe the content like this:

ANLG_VOID is a psychological horror experience that contains disturbing imagery, intense atmosphere, and themes of isolation and paranoia. This game includes:

Frequent unsettling environments with eerie sound design and a constant sense of dread.
Depictions of death and gore—players may witness graphic injuries, bloodstains, and the aftermath of violent encounters involving NPCs.
Moderate horror violence—while not combat-focused, encounters can lead to sudden chases, fatal consequences, and disturbing deaths.
Player choices may lead to NPC deaths, impacting the story and environment.
Strong language and profanity in character dialogue, notes, graffiti, and environmental storytelling.
Cryptic messages and environmental storytelling that hint at tragic past events and unsettling fates of previous wanderers.
Psychological terror and existential horror themes, which may be distressing to some players.
Mild alcohol consumption and non-descript drug use—certain areas may feature characters drinking or referencing substance use in a subtle, environmental storytelling manner.
No explicit sexual content.

This game is designed to unsettle and disturb through psychological horror, immersive sound design, and unpredictable encounters. Player discretion is advised.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: GTX 1080 (8GB) / AMD RX 5700 (8GB)
    • DirectX: Version 12
    • Storage: 50 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-12700K / AMD Ryzen 7 5800X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA RTX 3070 Ti / AMD RX 6800 XT
    • DirectX: Version 12
    • Storage: 50 GB available space
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