Escape the nightmare by observing what shouldn’t exist. Lisa is trapped in ten floors that shift each loop: find the anomaly, survive, and uncover the truth behind the endless office.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the community from the early stages of development and gather real player feedback to improve the game. Scary Shadow Spot All-In is built around replayability and unpredictable anomalies and events, and these elements benefit greatly from community input. Early Access allows us to refine the mechanics, add new content, and improve the overall quality of the game while moving toward the final version.”

Approximately how long will this game be in Early Access?

“Our current goal is to complete the game in the second half of 2026. However, the duration may change depending on the amount of content added and the pace of development, which will also be influenced by player feedback. If necessary, we may extend or shorten the Early Access period to ensure the final product meets our quality standards.”

How is the full version planned to differ from the Early Access version?

“We intend to significantly expand the game’s content throughout Early Access. This includes new anomalies, jumpscares, events, zones, animations, narrative elements, and improvements to existing systems. Our goal is to increase replayability through regular updates that make each run unique. We will continue to expand and refine the game until the full version is released.”

What is the current state of the Early Access version?

“The current version already includes the core story elements, initial anomalies, jumpscares, and fundamental systems. Players can experience the first anomalies and events, designed to offer meaningful replayability. These features will be regularly expanded with updates throughout Early Access.”

Will the game be priced differently during and after Early Access?

“Yes. The price will be lower during Early Access. Once the game reaches its final version, we plan a slight price increase that reflects the additional content added during development. Players will always receive clear advance notice before any price changes.”

How are you planning on involving the Community in your development process?

“The community will play a central role in development. Players will be able to share feedback, suggestions, and reports through Steam Discussions and our dedicated social channels. We also plan to run beta tests for active users to gather valuable input before major updates. Community contributions will help shape priorities and guide the game’s growth.”
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About This Game

Lisa is trapped in an office that shouldn’t exist: ten identical floors, an elevator that never truly takes you anywhere, and a series of strange phenomena that appear when you least expect them.

After years of gambling addiction, Lisa discovers that her greatest sin has taken shape: the shadows watch her, judge her every choice… and wait for her to fail again.

In this episode of Scary Shadow Spot, Lisa isn’t playing poker anymore: now she’s playing against herself. And the anomalies are the only way to understand how to escape the nightmare.

Observe, Investigate… and Survive

Each floor contains something out of place: an object that shouldn’t be there, a figure staring too closely, a TV broadcasting a disturbing message.

Identify the anomaly before it’s too late… or the loop will restart, wiping your progress and your sanity.

Ten Floors. An Endless Nightmare.

The floors look identical, but they never truly are. Every new cycle can change objects, dialogues, atmosphere, sounds, and even the logic behind puzzles.

The elevator is your only way forward… assuming you always choose the correct door.

Anomalies of Every Kind

In the world of All In, nothing is reliable. Anomalies can be visual, audio-based, environmental, psychological… or appear right behind you.

Every run is different and challenges your observation skills.

The Monitors Speak to You

Each floor contains a television: it shows images, cryptic messages, 1950s commercials, unsettling apparitions, and fragments of Lisa’s mind.

What you see might be a clue… or a deception.

Moral Questions and Psychological Profiles

On certain floors, a terminal will ask you moral questions. Your answers will influence the psychological profile the game builds about you.

Every choice helps shape a final judgment that doesn’t concern only Lisa — but you as well.

The Loop of the Mind

Lisa is trapped in a distorted version of her life: every mistake brings you back to floor 1, forcing you to relive the nightmare from the beginning.

But every failure leaves a mark, and not always a good one.

A 1950s Twilight Zone Atmosphere

Flickering neon lights, smoke in the corners, telephone lines that go nowhere, out-of-time commercials, an omnipresent narrator observing your choices.

The entire game is a tribute to 1950s TV series where reality never follows the rules.

A Final Twist Worthy of the Series

Scary Shadow Spot is known for its twists, and All In is no exception.

The ending will drastically change the meaning of Lisa’s journey — and the player’s entire experience.

Will you be able to find the right ending for Lisa?

A Psychological Descent into Darkness

Tight hallways, shadows moving where they shouldn’t, unpredictable anomalies, oppressive sound design, and a constant sense of being watched make All In a tense and unsettling experience from start to finish.

Scary Shadow Spot: All In is the third chapter in the SSS universe, a psychological horror series inspired by the Golden Age of sci-fi television.

An experience of observation, tension, and deduction where nothing is what it seems… and every anomaly might be the last one you see.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.

System Requirements

    Minimum:
    • OS *: WINDOWS® 7, 8, 8.1, 10, 11
    • Processor: Intel® Core™ i3 or AMD Ryzen™ 3
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 950 or AMD Radeon™ R7 370
    • Storage: 10 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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