Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
Recent Reviews:
Mostly Positive (145) - 76% of the 145 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,429) - 73% of the 1,429 user reviews for this game are positive.
Release Date:
Aug 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have poured so much time and passion into The Universim to get it to where it is now. With the incredible support of our community, we’ve built a game that we can be proud of. Now, at last, we believe we are ready to introduce the game to the Steam community.

From the deep simulation and living world systems to the engaging and varied civilization management gameplay, we have enormous ambitions and quality standards to live up to. As our development journey clearly shows, quality takes time, and it will still be a while longer before we’re ready to call the game truly finished. In the end, achieving our vision for the game and pleasing fans is all that matters.

By joining us here on Early Access, you can become a part of our amazing community who have offered invaluable feedback and support over the years. However, remember that the game still has a long way to go. You can expect bugs and missing features to pop up, and we’ll certainly be needing your feedback regarding new gameplay systems and balance.

We want your help to make The Universim as amazing as it can be, and that’s why we’re hitting Early Access.”

Approximately how long will this game be in Early Access?

“Until we and the community are completely satisfied with the final product. We’re planning to be in ongoing development for as long as we need to. However, we expect The Universim to show its full potential within 12-18 months from now. That doesn’t mean you won’t be able to have a lot of fun in the game much sooner; we’re just making sure you understand what to expect.”

How is the full version planned to differ from the Early Access version?

“The Universim will be far more polished closer to release, and the experience could change dramatically based on feedback. We will continue introducing new mechanics and developing new content as we go, working to incorporate all of the promised eras and features. However, you can also expect a few surprises along the way.

Also, one of the many things we love about our community is its diversity. It’s comprised of great people from all around the world who have come together to play our game. As a result, we tried to include as much language support as we can. There are a number of languages to choose from in the game already, but it often takes time to translate new features as they come out. We’ll be working hard to translate things as quickly as time permits. Additionally, if you come across a translation that isn’t quite right or should be phrased differently, please let us know.”

What is the current state of the Early Access version?

“As mentioned, we have spent a huge amount of time developing an in-game planet generation/simulation engine by the name of Prometheus. We made it capable of generating procedural planets with dynamic living conditions and weather systems. It handles hundreds of real-time elements, such as AI, physics, seasonal changes, dynamic weather, natural disasters, and more.

Of course, there’s an actual game built around it, too! You will currently be able to guide your fledgling civilization of Nuggets through the Stone and Medieval Ages, up until the Modern Era. The game strikes a balance between civilization management (with your divine intervention) and automation (letting Nuggets do their thing). However, it’s a bit unlikely Nuggets will get very far without at least some intervention and leadership.

You also have access to a collection of godly abilities that are incredibly powerful. So powerful, in fact, that we feel a little irresponsible giving them to you. However, whether they’re used for good or evil is entirely up to you. We will be improving this system over time, but there’s enough here for you to get a good feel for it.

There’s plenty more in the game for you to discover that we don’t want to spoil, and we have so much planned for the future. Give it a go and let us know what you think.”

Will the game be priced differently during and after Early Access?

“This is still up for debate, as we want to ensure that the product’s final pricing will be fair based on the functionality of the finished game. As we add and improve features, the pricing could change when the final game goes gold.”

How are you planning on involving the Community in your development process?

“Even though Crytivo is a new name on the market, we are already known as a responsive and supportive developer. The Universim is our baby, and its success is incredibly important to us. Without the love and feedback from our community, this is something we would not be able to achieve. We will do our best to communicate with you on Steam and on our Discord server to ensure that you are as satisfied as possible. We want to be an indie studio you can rely on. We’re all about fun and innovation, and we want you to be a part of it.”
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Recent updates View all (90)

February 7

The Universim: Executive Branch Patch Notes V0.0.30


What a time in which we live! We hope that all of you in the northern parts of the world are keeping warm. Our dear planet has been acting a bit strange lately, and a few states here in the US are feeling the brunt of it. Someone has clearly been running too many Gas Plants for too long.

However, we must press on! Welcome to the first update of 2019! It’s going to be a glorious year indeed. Even with the team winding down over the winter holidays, we have made significant progress with new features, reworks, and bug fixes. We’re officially moving into the Industrial Era (Modern Age)! A number of new buildings have been added to begin the transition, but we’ll need some more time to fully flesh out the new era. Within a few patches, we shall begin looking to the stars for new adventures.

Before you dive right into all of the new content, we have a favor to ask. If you’ve been enjoying The Universim long enough to have an opinion on the game and where it’s going, please drop us a review on Steam. Your reviews always brighten up our day and help us to identify areas that need improvement. If you ever have an issue or would like to chat to our devs and fellow community members, drop into our Discord channel right here.



We are finally rolling out some new production buildings! The Modern Age is the era in which resource extraction will be in full force. You will need to build many new factories to produce the materials and technology of the future. The glass manufactured here, for example, will be used throughout modern architecture, and eventually reinforced for use in spacecraft.
In addition to this, with the Modern Age bringing new forms of automation to your civilization, we have refactored how Nuggets work within factories. Nuggets will no longer need to be inside these buildings in order for them to produce goods. Assigned workers will increase the overall production, but having no workers present will not cause the factory to stop working. Hooray for automation stealing jobs!


We are introducing 8 new roles to your civilization. Say hello to Ministers!

  • Minister of Defense
  • Minister of Agriculture
  • Minister of Education
  • Minister of Water
  • Minister of Food
  • Minister of Entertainment
  • Minister of Architecture
  • Minister of Medicine
  • Minister of Power

Ministers can be assigned using the Town Hall. Each Minister will be responsible for a specific industry within your civilization, encompassing certain buildings that perform functions related to that industry. For example, the Minister of Agriculture and the Minister of Water will ensure that there is enough food and water for everyone. If not, they will automatically designate workers to construct more sources of food and water, like Farms and Water Pumps. This will be a great help to you as your civilization grows to avoid constant micromanagement and the frustration that shortages bring.

We would love to hear your thoughts once you’ve taken this new system out for a spin. We worked hard to make it as useful as possible, but your feedback will ensure we get it perfect. If we can do something better, please let us know!


We have completely redesigned these panels to clarify what actions have the most negative or positive impact. This is now visualized via two distinct colors and a certain number of dots, which has replaced the tricky mathematics we had in the previous version.


The modern world could not exist without advanced chemistry, so it makes sense that Nuggets would eventually figure it out thanks to their wild and wacky experiments. The Chemical Factory works in conjunction with many other buildings in the Modern Age. Chemicals are used across a wide variety of industries. One such building is the new Genetics Center, which allows you to create your own Nuggets. Let’s hope they don’t slip up and create some kind of monster.


The Cement Factory eats quite a bit of Gas and Stone during production. Cement will be used to construct modern buildings and a few advanced technologies. It works in a similar manner to the Glass Factory, so ensure that you have enough raw material extraction and assigned workers to maximize efficiency.


Hot Air Balloons provide Nuggets with a sensational new form of entertainment, offering them stunning views from previously unreachable heights. Plus, they look cool.


It’s time to combat stupidity! Nuggets can now acquire a higher standard of education and a nifty piece of paper showcasing their achievements. This is excellent news for a society that continues to create increasingly more intricate buildings and technology. Educated workers will perform technical jobs with greater efficiency and a better regard for safety guidelines. Uneducated Nuggets may accidentally start a fire within these buildings, and they might not notice until it’s too late.


We have expanded on the rewards you receive for completing certain quests. The new Chunder and Cupidon Parks will increase the Happiness of Nuggets and offer them a place to relax.


This is the first of many Modern Age building upgrades you’ll be seeing. Beyond being quite stylish, it also provides way more water to your civilization.


We have extended the capabilities of Telekinesis, allowing you to transport any resource piles you see lying around on the ground to any building that requires them. Additionally, to improve usability, we have updated construction pop-ups to alert you if you are trying to drop a resource it does not require.


A number of amazing people reached out to us in the past two months to assist with translation, and we wanted to ensure their hard work was reflected as soon as possible. Italian and Czech are officially joining the list of supported languages as of this patch. Thank you to everyone who has helped with all of the translations! We and the community truly appreciate it!


We’re updating the visual style of the Medieval Era with new building decals.
Enjoy the pretty colors!


We have put a lot of emphasis on the game’s visuals, so anything average or underwhelming is never enough for us. We like to push the boundaries of what we can achieve. A new quality pass has been made on buildings that has introduced various types of foliage and vegetation. Let us know your thoughts!


As more visual improvements are made, more juice is inevitably required from your machine. Not everyone can afford that much juice, so we have added a new option to toggle foliage on or off for the best experience.

With so much new content, you certainly deserve new Steam Achievements. There are 10 more to earn, so all of you achievement hunters better get cracking!

As the final touch and a fond farewell to the Medieval Era, we wanted to introduce medieval-themed music to the game. Now you can enjoy the merry sounds of yesteryear as you go about managing your city.

Medieval fashion will give your Nuggets enough flair to impress everyone at the local fair! Expect to see plenty new shirts and dresses. We added few clothings to test syste, more is on the way.


We heard you! Many of you requested that we give you the option to turn shifts on or off for specific buildings, and that’s exactly what we’ve added. Once you research Shifts, you will be able to toggle it off for individual buildings or turn it off completely across all buildings if you really aren’t a fan of the system.


Nuggets are rather timid creatures by nature who prefer to run away from their problems, such as imminent death, but there are always heroes who are willing to stand up and fight. Hunters, Enforcers, and Guards will now take up arms against external threats.


We are constantly optimizing the game to ensure the best experience, and we’ve just recently done some extensive work on our pathfinding solution. It’s not perfect yet, but we have managed to squeeze out better performance and greater stability during the later stages of the game. Lower-end machines will see the most benefit.


  • Fixed: Broken Radio Tower demolished prefab.
  • Fixed: Broken Park prefabs.
  • Fixed: Multiple worker auto-assignments occurring when buildings were upgraded.
  • Fixed: Duplicate building spots after save and load.
  • Fixed: Clicking right mouse button while viewing building interior panels unintentionally rotated the main camera.
  • Fixed: Construction pop-ups during the Tesla quest displayed incorrect resource requirements.
  • Fixed: Building placement ghosts now display the required biome instead of current biome.
  • Fixed: Upgrade requests were not removed when an upgrade-ready building was destroyed.
  • Fixed: Issue with Nuggets getting stuck due to critical hunger status without food available.
  • Fixed: Nuggets getting stuck when trying to reach a resource pile that is within a water source.
  • Fixed: Loading issue when attempting to load multiple configs but unable to locate them.
  • Fixed: Certain entertainment buildings not increasing Happiness.
  • Fixed: Nuggets getting stuck during a Windstorm.
  • Fixed: Temples incorrectly being constructed within Lumbermills.
  • Fixed: Nugget Progs upgrade would consistently crash the game.
  • Fixed: Save system had a chance to fail, which lead to the issue of being unable to save the game anymore due to the system becoming locked.
  • Fixed: When loading a save, spots in the Cemetery were cleared but gravestones remained in place.
  • Fixed: Gravediggers getting stuck due to a failed request.
  • Fixed: Creator Power Carousel bugging out when switching between windowed & full screen modes.
  • Fixed: Certain buildings that require a certain biome not displaying said biome.
  • Fixed: AI error that caused a crash when an adult Nugget moved houses after their house was destroyed.
  • Fixed: Failure to load save games due to a bugged building construction request. The issue was caused by the game being saved exactly at the same time as the game was running a check for where to place a new building.
  • Fixed: Out of range exception that was happening in extreme cases on quest completion or building placement.
  • Fixed: Intro scene mountains were rotated weirdly.
  • Fixed: Prison UI panel breaking after Shifts are unlocked.
  • Fixed: Water / Electricity usage being displayed incorrectly in the UI.
  • Fixed: Wind indicator incorrectly displaying the current wind status.
  • Fixed: Dropping Nuggets after using Telekinesis occasionally caused them to fall endlessly.
  • Fixed: Removing a Nugget’s name and saving the empty field caused the renaming feature to become locked.
  • Fixed: Residential buildings displaying the upgrade button in their panels.
  • Fixed: Hitting the Esc button when an Election notification popped up caused the celebration panel to become stuck on screen.
  • Fixed: Steam API activation occurring too late lead to issues with Achievement unlocks.
  • Fixed: Police Station UI panel was missing the crime scale.
  • Fixed: Police Station UI panel caused Null Reference Exception due to incorrect value updates.
  • Fixed: Buildings providing Happiness despite not working.
  • Fixed: Extreme performance spikes during late game.
  • Fixed: Error caused by Defense Towers after loading a game.
  • Fixed: Icons for the Weak and Hermit Traits were displayed incorrectly in the Nugget panel.
  • Fixed: Neutral Trait appearing twice in the sort panel when trying to sort Nuggets by Traits.
  • Fixed: In some edge cases, the Creator Power Carousel’s icons were scrambled and displayed incorrectly.
  • Fixed: Nuggets not able to leave Schools during a Windstorm.
  • Fixed: Construction pop-ups incorrectly displayed the same colors for all resources.
  • Fixed: Redundant mesh colliders on certain objects.
  • Fixed: Game wasn’t pausing when opening the Wiki.


As many of you have pointed out, electricity shortages become far too common as you approach the Modern Age, which we have addressed with a bit of rebalancing. This should brighten up your day.

  • Kinetic Generator Electricity Storage Capacity increased from 2000 -> 5000
  • Kinetic Generator Electricity Output increased from 38 -> 50
  • Kinetic Generator Extreme Electricity Output increased from 75 -> 100
  • Small Kinetic Generator Electricity Output increased from 15 -> 25
  • Small Kinetic Generator Extreme Electricity Output increased from 30 -> 50
  • Wind Turbine Electricity Storage Capacity increased from 2000 -> 5000
  • Wind Turbine Electricity Output increased from 75 -> 100
  • Small Wind Turbine Electricity Output increased from 30 -> 50
  • Gas Plant Electricity Output increased from 200 -> 300
  • Power Battery Storage Capacity increased from 5000 -> 10000
We have also completely reworked the Crime & Happiness systems to ensure they function properly with the UI changes and new mechanics.


  • Foliage was added to all Stone, Pre-Medieval, and Medieval buildings.
  • New stone decals added to Medieval buildings.
  • Added Chundering Park.
  • Added Cupidon Park.
  • Parks now have lanterns that require a separate Perk to be researched in order to appear.
  • Added Medieval roads.
  • Added Modern Genetics Center.
  • Modern Hot Air Balloon implemented as a local business building.
  • Added Modern Cement Factory.
  • Added Modern Glass Factory.
  • Added Modern University.
  • 3D resources added for Glass, Cement, and Chemicals.
  • Added Modern Water Pump.
  • New Medieval Era clothing.
  • New Modern Age clothing.
  • Added modular Residential Buildings for Modern Age.
  • Foundations added to Stone and Pre-Medieval Water Pumps.
  • Decals added to Stone and Pre-Medieval buildings.
  • Parks have new decals.
  • Added Thermo Generator building.


  • Implemented Nugget customization panel.
  • Added new tooltips for Crime and Happiness systems to main UI.
  • Construction menu - added crime indicator scale.
  • Added Prison and Police renders to Wiki screen.
  • Factory panel implementation.
  • New Exile Village icons.
  • Prison panel: fixed broken Shift containers.
  • Added new renders for the construction menu.
  • Settings menu - added option to turn foliage and decals on/off in buildings.
  • Added icons for new Research Perks.
  • Added icons for new news messages.
  • All quests have new icons assigned.
  • Construction site info pop-up - added alert when incorrect resource is dropped.
  • Nugget ID panel visuals update - now 3 Traits can be displayed.
  • Glass, Cement, and Chemical icons added to UI.
  • Genetics/Clone Center panel implemented.
  • Construction menu renders for: Glass Factory, Cement Factory, Genetics/Clone Center, Water Pump
  • Fixed broken sprite bug in a few panels.
  • Added 2 more Doctor slots to the Hospital panel.
  • All buildings updated with ability to toggle Shifts off.
  • Added global Shift toggle for all buildings.
  • Added new status icons.


Several under-the-hood performance improvements have been made, increasing stability and increasing the frame rate later in the game when you have a large number of Nuggets and buildings.

Saved games are now compressed and take up a lot less disk space.

Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.


Saved games are now compressed and take up a lot less disk space.

Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.


Due to recent changes in the engine, some localization functionality may have been affected. Please report any localization issues that you encounter on our Discord channel. We will do our best to fix it ASAP.

A few Nuggets may still wander into lakes. This is a small issue within our pathfinding solution. We are making constant improvements to the system and will do our best to resolve all issues in the coming months.

Save / Load issues: We occasionally receive reports of save games not loading. If you encounter this issue, please get in touch via Discord. Reach out to one of our developers, Sasha#5709, and send him the affected save file. This helps us tremendously to replicate and resolve such problems. We greatly appreciate your help!


This is a major new addition to the Modern Age, allowing you to create genetically-modified Nuggets that will have their own unique pros and cons. It will require some pretty special chemicals and tech to function, but it’ll totally be worth it and certainly won’t lead to a superior Nugget uprising.

This building is basically ready and we’re in the process of adding the last few touches. We were planning to release it in this patch, but we decided to hold it back to polish it a little more to avoid any weirdness. Expect it in the next patch!


The latest batch of architectural upgrades is coming! We are currently working on a system for the sheer size of modern buildings and the logistics behind it all. Like the Genetics Center, it’s more or less ready, but we’re not 100% happy with it yet. We can’t wait to hear your thoughts!


We apologize for any inconvenience this causes all of you, but it unfortunately cannot be avoided. This is entirely due to the drastic changes made to major systems within the game after every patch. Older saves conflict with these changes on a fundamental level, as the logic is completely different. There is an enormous amount of interconnected systems and complexity happening behind-the-scenes that make backwards-compatibility impossible right now.

Consider the updates we made to Oil in this patch. The Oil Jack building is now unlocked at a later stage than in the previous update. This means that Nugget AI will completely break, and there will be a slew of Null Reference Exceptions across the board when loading an older save. Roads changed, balancing changed, the manner in which we update our UI icons changed, and that’s just scratching the surface.

This is why we unfortunately cannot support older saves at this time, as the underlying tech and systems are constantly evolving and being rebalanced. However, we also don’t want to leave your old saves in the dust if you want to go back and enjoy them. That is why we will always be keeping the previous version of the game active for download via Steam. You can find it under the Steam options for the game, called “Previous Version V#”.

We hope you understand. Please refrain from posting bug reports regarding older saves not loading, as that consumes time for our devs who attempt to reproduce and identify the issue. Please only report current save/load issues, if they arise.

We will always be as transparent as possible and we truly appreciate you being a part of our community. Please join us on Discord to chat about the game and follow us on Twitter for day-to-day updates. Let us know if you have some great ideas to make the game better or improve certain systems. Your feedback is invaluable!

Thanks again for being there for us and always coming back for more! We have plenty in the works right now and we can’t wait to reveal it all to you. Do you have any suggestions, feedback, or questions? Drop them in the comments, on the forums, or even on social media. We want to hear from you!

All our love,
The Crytivo Crew
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January 14

Mid-Month Crytivo Update

Greetings everyone,

First of all we would like to say Happy New Year! Hopefully everyone had a blast during the holidays and you’re now refreshed and ready to make 2019 the best year of them all. Thank you for your support and your patience. It means a lot to us and we will do our best to not let you down.

In this post we want to share a little bit of our future plans and add some information about our team and what is going on in the company right now.

Our next patch is Scheduled for February 1st on the experimental branch and February 4th live on all branches. This patch will include one of the big systems that a lot of people were waiting and asking for: Ministers. Initially we thought about rolling out 2 ministers per update, because it required a lot of work and time, but since we had 2 month to work on it, we added all of them for this upcoming patch. They are listed below:

  • Minister of Defense
  • Minister of Agriculture
  • Minister of Education
  • Minister of Water
  • Minister of Food
  • Minister of Entertainment
  • Minister of Architecture
  • Minister of Medicine
  • Minister of Power

You will be able to assign ministers in the Town Hall. Each minister will be responsible for a specific set of buildings that perform a distinct function. For example, the Minister of Agriculture will be checking if there is enough food in your civilization and if your civilization is lacking food, they will order your nuggets to build an extra source of food such as a farm. The Minister of Water will help you by building water pumps when you are very close to a water shortage. This should substantially help you to manage your civilization and try to help you avoid shortages.

We would love to hear some feedback about this new mechanic after you play it. We did our best to balance it and make sure that it is useful, but we know how hard it is to get it perfect and everyone's feedback will be useful to help us make it just right. If we can do something better, we want you to tell us.

We are also adding a lot of new modern buildings in addition to this system, marking our forward march into the next era. These are:

  • Hot Air Balloon

  • Glass Factory

  • Cement Factory

  • University

  • Nugget Corp.

Two New Parks:

  • Vomiting Nuggets Fountain

  • Cupidon Garden

Medieval Age Roads & Decals

While we are already in the Modern age, there are still some tweaks that were needed to be done for the Medieval Age. Roads and decals for the Medieval buildings have been added, giving a more rustic and appropriately dark age aesthetic to your civilization. Only with less mud somehow.

Nugget Medieval Cloth

Finally, Blacksmith Nuggets are in town! The Blacksmith perk will unlock medieval clothes for your precious nuggets, ushering in a grand new era of forward thinking fashion, including such scandalous styles as “you can almost see her neck” and “I think that’s three nuggets in a trench coat”

We’ve also done some adjustments for the telekinesis god power. You are now able to pick up any resource pile, kill animals to generate food, and transport those resources to any buildings that will require them. Especially useful when your nugget gets stuck down a well and can’t bring that pile of refined stone to your brand new buildings, halting in its tracks your manifest destiny into the brave new world of the future.

These are some of the changes that we’ve made over the past two months and wanted to share with you. There are also many small and not that small, but still very important changes like bug fixes, UI changes, tips additions, performance optimization, and many others that will provide a more pleasant experience for everyone.

Please, leave your comments below or in our discord channel and let us know what you think about the new stuff coming in February! We look forward to talking with you about them. The official patch update will be released on January 25th, where you will be able to find out in more details about each system that will be introduced with a new patch.

Crytivo at PAX

Now it is time to share some things about Crytivo itself. Some members from Crytivo are going to be attending and representing the company at PAX South in San Antonio, Texas. So shout out to anyone local and if you like what we do, would like to chat with us, play games, or simply grab some chameleon swag, please come and join us at booth# 10494. We really look forward to hopefully meeting some of you in person and getting the chance to know you and for you to know us.

We love you all for the support and fun we’ve had with you in 2018 and we truly believe that with all of us together, we can achieve many great things in 2019.

Thanks to everyone who supports us and appreciates what we do.

Crytivo Crew

Update (1/25/2019):
We have to pospone the release of our official pathnote release a little bit due to the new content that we are still adding and therefore we can't finialize right now all the content that will be included in the upcoming patch. The date for the patch release stays the same though :)
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About This Game


Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

Want to participate in Closed Alpha and Beta Tests of The Universim?
Subscribe to the Newsletter and we’ll let you know when the CBT begins!


Your time is coming. Guide a fledgling civilization through the obstacles of life. From humble beginnings, watch as they evolve and advance throughout the ages under your wing. Influence their decisions and punish the unfaithful with a wide range of godly abilities. Interact with objects, create disasters, and launch clueless creatures into orbit. This is your world, and nothing can stop you from having fun.

Our goal is to bring back the features you know and love from classic god games and spice them up with fresh ideas, a modern physics engine, and stylized visuals developed by a few of our very own industry heroes.


Meet the Nuggets, a fragile and whacky species that relies on your leadership to build, research, and advance. Help them, and they will soon begin writing their own history in the stars. Every Nugget is a unique individual with a distinct set of characteristics. Just like any other living creature, Nuggets must have access to a few vital resources in order to survive. This includes water to drink, food to eat, and recreational activities to increase their happiness and quality of life. Recreational activities may include blowing stuff up. You’ve been warned.

As you spend time with the Nuggets, You will see that they behave like natural, living beings. They have their own thoughts and needs - and they even have the ability to make their own decisions at times. We want to give you a feeling that you’re interacting with a living organism, almost like you’re messing around with a rather chaotic ant farm.


Planets in The Universim aren’t just made up of a bunch of neatly-arranged objects; everything is linked together and plays a unique role in each planet’s ecosystem. Every tree your civilization cuts down, every resource they mine and every animal they hunt will affect the world they’re living in. A lack of trees and high levels of pollution will raise the global temperature over time, while reckless hunting or fishing might cause the extinction of some species. It’s your mission to manage how the Nuggets collect and utilize resources. What mark will you leave on the ecosystems that existed millions of years before your arrival? Will you use every available resource and expand at an unprecedented pace, or will you methodically create a more sustainable way of life for your civilization?

These are living, breathing worlds where everything is interconnected. We aim to provide you with an unique experience unlike any of the god games you have played before. Every decision you or your civilization makes will have consequences.


In The Universim, nature is just as wonderful and unpredictable as ever. Every planet comes with a few surprises that are sure to challenge your civilization. From tornadoes that consume everything in their path, to thunderous earthquakes that threaten to split your civilization in two. If you treat nature poorly, it might just show you how brutal and unforgiving it can be. Each planet you encounter will have a unique underbelly. Some planets are tranquil and filled to the brim with resources, while others are barren and dangerous. Be careful out there!

Something as simple as the cycle between night and day can play an important role. Wild animal attacks are more common at night, as are frequent temperature drops. Daytime offers a little more safety from the harshness of the world. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64 bit or Higher
    • Processor: 2.6 Ghz - 4 Cores Mid Range CPU or Higher
    • Memory: 6 GB RAM
    • Graphics: GTX 780 | RX 290 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    • OS: Windows 7 64 bit or Higher
    • Processor: 3.0 Ghz - 8 Cores or Higher
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti | RX390 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    • OS: TBA
    • OS: TBA
    • OS: TBA
    • OS: TBA

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