Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
Recent Reviews:
Mostly Positive (193) - 73% of the 193 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,298) - 72% of the 1,298 user reviews for this game are positive.
Release Date:
Aug 28, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have poured so much time and passion into The Universim to get it to where it is now. With the incredible support of our community, we’ve built a game that we can be proud of. Now, at last, we believe we are ready to introduce the game to the Steam community.

From the deep simulation and living world systems to the engaging and varied civilization management gameplay, we have enormous ambitions and quality standards to live up to. As our development journey clearly shows, quality takes time, and it will still be a while longer before we’re ready to call the game truly finished. In the end, achieving our vision for the game and pleasing fans is all that matters.

By joining us here on Early Access, you can become a part of our amazing community who have offered invaluable feedback and support over the years. However, remember that the game still has a long way to go. You can expect bugs and missing features to pop up, and we’ll certainly be needing your feedback regarding new gameplay systems and balance.

We want your help to make The Universim as amazing as it can be, and that’s why we’re hitting Early Access.”

Approximately how long will this game be in Early Access?

“Until we and the community are completely satisfied with the final product. We’re planning to be in ongoing development for as long as we need to. However, we expect The Universim to show its full potential within 12-18 months from now. That doesn’t mean you won’t be able to have a lot of fun in the game much sooner; we’re just making sure you understand what to expect.”

How is the full version planned to differ from the Early Access version?

“The Universim will be far more polished closer to release, and the experience could change dramatically based on feedback. We will continue introducing new mechanics and developing new content as we go, working to incorporate all of the promised eras and features. However, you can also expect a few surprises along the way.

Also, one of the many things we love about our community is its diversity. It’s comprised of great people from all around the world who have come together to play our game. As a result, we tried to include as much language support as we can. There are a number of languages to choose from in the game already, but it often takes time to translate new features as they come out. We’ll be working hard to translate things as quickly as time permits. Additionally, if you come across a translation that isn’t quite right or should be phrased differently, please let us know.”

What is the current state of the Early Access version?

“As mentioned, we have spent a huge amount of time developing an in-game planet generation/simulation engine by the name of Prometheus. We made it capable of generating procedural planets with dynamic living conditions and weather systems. It handles hundreds of real-time elements, such as AI, physics, seasonal changes, dynamic weather, natural disasters, and more.

Of course, there’s an actual game built around it, too! You will currently be able to guide your fledgling civilization of Nuggets through the Stone and Medieval Ages, up until the Modern Era. The game strikes a balance between civilization management (with your divine intervention) and automation (letting Nuggets do their thing). However, it’s a bit unlikely Nuggets will get very far without at least some intervention and leadership.

You also have access to a collection of godly abilities that are incredibly powerful. So powerful, in fact, that we feel a little irresponsible giving them to you. However, whether they’re used for good or evil is entirely up to you. We will be improving this system over time, but there’s enough here for you to get a good feel for it.

There’s plenty more in the game for you to discover that we don’t want to spoil, and we have so much planned for the future. Give it a go and let us know what you think.”

Will the game be priced differently during and after Early Access?

“This is still up for debate, as we want to ensure that the product’s final pricing will be fair based on the functionality of the finished game. As we add and improve features, the pricing could change when the final game goes gold.”

How are you planning on involving the Community in your development process?

“Even though Crytivo is a new name on the market, we are already known as a responsive and supportive developer. The Universim is our baby, and its success is incredibly important to us. Without the love and feedback from our community, this is something we would not be able to achieve. We will do our best to communicate with you on Steam and on our Discord server to ensure that you are as satisfied as possible. We want to be an indie studio you can rely on. We’re all about fun and innovation, and we want you to be a part of it.”
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Recent updates View all (89)

January 14

Mid-Month Crytivo Update

Greetings everyone,

First of all we would like to say Happy New Year! Hopefully everyone had a blast during the holidays and you’re now refreshed and ready to make 2019 the best year of them all. Thank you for your support and your patience. It means a lot to us and we will do our best to not let you down.

In this post we want to share a little bit of our future plans and add some information about our team and what is going on in the company right now.

Our next patch is Scheduled for February 1st on the experimental branch and February 4th live on all branches. This patch will include one of the big systems that a lot of people were waiting and asking for: Ministers. Initially we thought about rolling out 2 ministers per update, because it required a lot of work and time, but since we had 2 month to work on it, we added all of them for this upcoming patch. They are listed below:

  • Minister of Defense
  • Minister of Agriculture
  • Minister of Education
  • Minister of Water
  • Minister of Food
  • Minister of Entertainment
  • Minister of Architecture
  • Minister of Medicine
  • Minister of Power



You will be able to assign ministers in the Town Hall. Each minister will be responsible for a specific set of buildings that perform a distinct function. For example, the Minister of Agriculture will be checking if there is enough food in your civilization and if your civilization is lacking food, they will order your nuggets to build an extra source of food such as a farm. The Minister of Water will help you by building water pumps when you are very close to a water shortage. This should substantially help you to manage your civilization and try to help you avoid shortages.

We would love to hear some feedback about this new mechanic after you play it. We did our best to balance it and make sure that it is useful, but we know how hard it is to get it perfect and everyone's feedback will be useful to help us make it just right. If we can do something better, we want you to tell us.

We are also adding a lot of new modern buildings in addition to this system, marking our forward march into the next era. These are:

  • Hot Air Balloon

  • Glass Factory

  • Cement Factory

  • University

  • Nugget Corp.

Two New Parks:

  • Vomiting Nuggets Fountain

  • Cupidon Garden

Medieval Age Roads & Decals

While we are already in the Modern age, there are still some tweaks that were needed to be done for the Medieval Age. Roads and decals for the Medieval buildings have been added, giving a more rustic and appropriately dark age aesthetic to your civilization. Only with less mud somehow.

Nugget Medieval Cloth

Finally, Blacksmith Nuggets are in town! The Blacksmith perk will unlock medieval clothes for your precious nuggets, ushering in a grand new era of forward thinking fashion, including such scandalous styles as “you can almost see her neck” and “I think that’s three nuggets in a trench coat”



We’ve also done some adjustments for the telekinesis god power. You are now able to pick up any resource pile, kill animals to generate food, and transport those resources to any buildings that will require them. Especially useful when your nugget gets stuck down a well and can’t bring that pile of refined stone to your brand new buildings, halting in its tracks your manifest destiny into the brave new world of the future.


These are some of the changes that we’ve made over the past two months and wanted to share with you. There are also many small and not that small, but still very important changes like bug fixes, UI changes, tips additions, performance optimization, and many others that will provide a more pleasant experience for everyone.

Please, leave your comments below or in our discord channel and let us know what you think about the new stuff coming in February! We look forward to talking with you about them. The official patch update will be released on January 25th, where you will be able to find out in more details about each system that will be introduced with a new patch.

Crytivo at PAX

Now it is time to share some things about Crytivo itself. Some members from Crytivo are going to be attending and representing the company at PAX South in San Antonio, Texas. So shout out to anyone local and if you like what we do, would like to chat with us, play games, or simply grab some chameleon swag, please come and join us at booth# 10494. We really look forward to hopefully meeting some of you in person and getting the chance to know you and for you to know us.

We love you all for the support and fun we’ve had with you in 2018 and we truly believe that with all of us together, we can achieve many great things in 2019.


Thanks to everyone who supports us and appreciates what we do.
Sincerely,

Crytivo Crew


16 comments Read more

December 31, 2018

Happy New Year Everyone!



It’s been a year filled with excitement, work, anxiety, absolute joy, more work, and new adventures. However, one feeling that has remained constant throughout every year thus far, is the sheer happiness you all bring to the team here at Crytivo.

Your enthusiasm, kind words, feedback, fan art, and general awesomeness remains the primary motivator for everything that we do. Here’s to a great 2018 and an even better 2019! Happy holidays, everyone!

As the year winds down, the majority of our team will be taking some much-needed time off with their families. We have completed a significant amount of work for the next patch, such as an engine version update and performance/stability enhancements, new content (which you will love), and a flying sleigh full of other tweaks and fixes.

However, with the team away recuperating for the next year, we unfortunately have to skip the January update. We want to ensure that everyone is fresh and ready to deliver something fantastic. Come February, we'll be knee-deep in the Modern Era, so be prepared! Thank you for your understanding. We can't wait to show you what's coming!

All our love,
The Crytivo Crew
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About This Game

WHAT WOULD YOU DO WITH THE POWER?


Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.



Want to participate in Closed Alpha and Beta Tests of The Universim?
Subscribe to the Newsletter and we’ll let you know when the CBT begins!

WANNA BE A GOD?

Your time is coming. Guide a fledgling civilization through the obstacles of life. From humble beginnings, watch as they evolve and advance throughout the ages under your wing. Influence their decisions and punish the unfaithful with a wide range of godly abilities. Interact with objects, create disasters, and launch clueless creatures into orbit. This is your world, and nothing can stop you from having fun.

Our goal is to bring back the features you know and love from classic god games and spice them up with fresh ideas, a modern physics engine, and stylized visuals developed by a few of our very own industry heroes.





THE STORY OF A SPECIES

Meet the Nuggets, a fragile and whacky species that relies on your leadership to build, research, and advance. Help them, and they will soon begin writing their own history in the stars. Every Nugget is a unique individual with a distinct set of characteristics. Just like any other living creature, Nuggets must have access to a few vital resources in order to survive. This includes water to drink, food to eat, and recreational activities to increase their happiness and quality of life. Recreational activities may include blowing stuff up. You’ve been warned.




As you spend time with the Nuggets, You will see that they behave like natural, living beings. They have their own thoughts and needs - and they even have the ability to make their own decisions at times. We want to give you a feeling that you’re interacting with a living organism, almost like you’re messing around with a rather chaotic ant farm.


ORGANIC GAMEPLAY

Planets in The Universim aren’t just made up of a bunch of neatly-arranged objects; everything is linked together and plays a unique role in each planet’s ecosystem. Every tree your civilization cuts down, every resource they mine and every animal they hunt will affect the world they’re living in. A lack of trees and high levels of pollution will raise the global temperature over time, while reckless hunting or fishing might cause the extinction of some species. It’s your mission to manage how the Nuggets collect and utilize resources. What mark will you leave on the ecosystems that existed millions of years before your arrival? Will you use every available resource and expand at an unprecedented pace, or will you methodically create a more sustainable way of life for your civilization?




These are living, breathing worlds where everything is interconnected. We aim to provide you with an unique experience unlike any of the god games you have played before. Every decision you or your civilization makes will have consequences.


NATURE AS YOU KNOW IT

In The Universim, nature is just as wonderful and unpredictable as ever. Every planet comes with a few surprises that are sure to challenge your civilization. From tornadoes that consume everything in their path, to thunderous earthquakes that threaten to split your civilization in two. If you treat nature poorly, it might just show you how brutal and unforgiving it can be. Each planet you encounter will have a unique underbelly. Some planets are tranquil and filled to the brim with resources, while others are barren and dangerous. Be careful out there!



Something as simple as the cycle between night and day can play an important role. Wild animal attacks are more common at night, as are frequent temperature drops. Daytime offers a little more safety from the harshness of the world. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time.









System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit or Higher
    • Processor: 2.6 Ghz - 4 Cores Mid Range CPU or Higher
    • Memory: 6 GB RAM
    • Graphics: GTX 780 | RX 290 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    Recommended:
    • OS: Windows 7 64 bit or Higher
    • Processor: 3.0 Ghz - 8 Cores or Higher
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti | RX390 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    Minimum:
    • OS: TBA
    Recommended:
    • OS: TBA
    Minimum:
    • OS: TBA
    Recommended:
    • OS: TBA

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