Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
Recent Reviews:
Mixed (79) - 68% of the 79 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,510) - 73% of the 1,510 user reviews for this game are positive.
Release Date:
Aug 28, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have poured so much time and passion into The Universim to get it to where it is now. With the incredible support of our community, we’ve built a game that we can be proud of. Now, at last, we believe we are ready to introduce the game to the Steam community.

From the deep simulation and living world systems to the engaging and varied civilization management gameplay, we have enormous ambitions and quality standards to live up to. As our development journey clearly shows, quality takes time, and it will still be a while longer before we’re ready to call the game truly finished. In the end, achieving our vision for the game and pleasing fans is all that matters.

By joining us here on Early Access, you can become a part of our amazing community who have offered invaluable feedback and support over the years. However, remember that the game still has a long way to go. You can expect bugs and missing features to pop up, and we’ll certainly be needing your feedback regarding new gameplay systems and balance.

We want your help to make The Universim as amazing as it can be, and that’s why we’re hitting Early Access.”

Approximately how long will this game be in Early Access?

“Until we and the community are completely satisfied with the final product. We’re planning to be in ongoing development for as long as we need to. However, we expect The Universim to show its full potential within 12-18 months from now. That doesn’t mean you won’t be able to have a lot of fun in the game much sooner; we’re just making sure you understand what to expect.”

How is the full version planned to differ from the Early Access version?

“The Universim will be far more polished closer to release, and the experience could change dramatically based on feedback. We will continue introducing new mechanics and developing new content as we go, working to incorporate all of the promised eras and features. However, you can also expect a few surprises along the way.

Also, one of the many things we love about our community is its diversity. It’s comprised of great people from all around the world who have come together to play our game. As a result, we tried to include as much language support as we can. There are a number of languages to choose from in the game already, but it often takes time to translate new features as they come out. We’ll be working hard to translate things as quickly as time permits. Additionally, if you come across a translation that isn’t quite right or should be phrased differently, please let us know.”

What is the current state of the Early Access version?

“As mentioned, we have spent a huge amount of time developing an in-game planet generation/simulation engine by the name of Prometheus. We made it capable of generating procedural planets with dynamic living conditions and weather systems. It handles hundreds of real-time elements, such as AI, physics, seasonal changes, dynamic weather, natural disasters, and more.

Of course, there’s an actual game built around it, too! You will currently be able to guide your fledgling civilization of Nuggets through the Stone and Medieval Ages, up until the Modern Era. The game strikes a balance between civilization management (with your divine intervention) and automation (letting Nuggets do their thing). However, it’s a bit unlikely Nuggets will get very far without at least some intervention and leadership.

You also have access to a collection of godly abilities that are incredibly powerful. So powerful, in fact, that we feel a little irresponsible giving them to you. However, whether they’re used for good or evil is entirely up to you. We will be improving this system over time, but there’s enough here for you to get a good feel for it.

There’s plenty more in the game for you to discover that we don’t want to spoil, and we have so much planned for the future. Give it a go and let us know what you think.”

Will the game be priced differently during and after Early Access?

“This is still up for debate, as we want to ensure that the product’s final pricing will be fair based on the functionality of the finished game. As we add and improve features, the pricing could change when the final game goes gold.”

How are you planning on involving the Community in your development process?

“Even though Crytivo is a new name on the market, we are already known as a responsive and supportive developer. The Universim is our baby, and its success is incredibly important to us. Without the love and feedback from our community, this is something we would not be able to achieve. We will do our best to communicate with you on Steam and on our Discord server to ensure that you are as satisfied as possible. We want to be an indie studio you can rely on. We’re all about fun and innovation, and we want you to be a part of it.”
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Recent updates View all (93)

March 9

Global Warning Patch v0.0.31 is now live!

Greetings, Creators!

We’re back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing procedural alien planet generation system we keep mentioning ;). It’s going to be glorious! If you’ve been enjoying the game so far, be sure to drop us a review on Steam to let us know your thoughts. We love reading what you have to say! Thanks for sticking with us on this crazy ride.

Shiny new content:

Modern Age scaffolding

We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!



Modern Age building collapse VFX

That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!



Fuel Factory

Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.



Modern Hospital upgrade

Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!



Modern Reservoir & Well upgrade

It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.



Plastic factory

It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.



Clone Center building

The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.



Cloned Nugget Traits

To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.



Medieval Warehouse

It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.



Building Panel

We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!



Medieval Clothing

With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!



So Many Factories

Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:

  • Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
  • Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
  • Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
  • Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
  • Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
  • Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
  • Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
  • Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
  • Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
  • Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
  • Fixed: Incorrect Nugget count in save game metadata. (Census Error)
  • Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
  • Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
  • Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
  • Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
  • Fixed: Missing Chemical Factory animations added. (Mix & Match)
  • Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
  • Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
  • Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
  • Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
  • Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
  • Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
  • Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
  • Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
  • Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
  • Fixed: An issue where resources were staying underwater. (Lost Treasure)
  • Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
  • Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)

Art:

  • Medieval Warehouse model added to the game.
  • Modern Plastic Factory added to the game.
  • Clone Center building added to the game.
  • Modern building debris VFX added for when buildings are demolished.
  • Modern Era scaffolding is now placed around construction sites.
  • Medieval Era Nugget clothing added to the game.
  • Added more accessories to citizens in the Medieval Era.
  • Medieval hairstyles added to the game.
  • Modern Reservoir added to the game.
  • Modern Hospital added to the game.
  • Modern Well/Fountain added to the game.
  • New resource models added for: Fuel, Steel, and Plastic.
  • Medieval decals have been updated with normal maps.
  • Clone Center capsule for releasing customized Nuggets added to the game.
  • New Fuel Factory added to the game.

UI Design:

  • Nugget Customization Screen added to the game.
  • Clone Center panel has been implemented.
  • New extended/reworked building list panel implemented.
  • Added new icons for Fuel, Steel, and Plastic.
  • Fixed broken UI for Schools and Universities (caused by shifts).
  • Added cancel button for stopping building upgrades.
  • Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
  • Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
  • Fixed broken buttons in the building list panel.
  • New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
  • Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.

Known Issues:

  • You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
  • A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.


Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what we’re doing or have some thoughts on the game, please drop us your honest review on Steam.


Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST

We are doing our best to polish the game, and we’d like to hear how your most recent experiences have felt. Oh, and before we go, here’s a little teaser for what’s coming:



Stay awesome!

All our love,
The Crytivo Crew
48 comments Read more

March 5

Global Warning v31 on Experimental is LIVE

Hello creators!

The new patch just hit the experimental branch. A lot of new improvements and additions awaits you in this patch. As usual, please let us know if you find any issues or critical bugs. The official patch release and patch notes will be released once we confirm that the build is working great for everyone. The old patch v30 will replace v29 patch on the v29 branch. Please, be aware that saves from v30 are not compatible with v31 due to major changes in the system.

Have fun, let us know about any issues you encounter!
Thank you for your support & your patience!

P.S. Some people might experience the issue of the long loading time (5 - 10 min) when they start a new game. If you encounter that issue, please try the possible fix: Turn off grass in the game settings and let us know if that fixed the issue with the long loading time.

With all our love,
Crytivo Crew
9 comments Read more
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About This Game

WHAT WOULD YOU DO WITH THE POWER?


Jump straight into managing your own planets as you guide a civilization through the ages. Become the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.



Want to participate in Closed Alpha and Beta Tests of The Universim?
Subscribe to the Newsletter and we’ll let you know when the CBT begins!

WANNA BE A GOD?

Your time is coming. Guide a fledgling civilization through the obstacles of life. From humble beginnings, watch as they evolve and advance throughout the ages under your wing. Influence their decisions and punish the unfaithful with a wide range of godly abilities. Interact with objects, create disasters, and launch clueless creatures into orbit. This is your world, and nothing can stop you from having fun.

Our goal is to bring back the features you know and love from classic god games and spice them up with fresh ideas, a modern physics engine, and stylized visuals developed by a few of our very own industry heroes.





THE STORY OF A SPECIES

Meet the Nuggets, a fragile and whacky species that relies on your leadership to build, research, and advance. Help them, and they will soon begin writing their own history in the stars. Every Nugget is a unique individual with a distinct set of characteristics. Just like any other living creature, Nuggets must have access to a few vital resources in order to survive. This includes water to drink, food to eat, and recreational activities to increase their happiness and quality of life. Recreational activities may include blowing stuff up. You’ve been warned.




As you spend time with the Nuggets, You will see that they behave like natural, living beings. They have their own thoughts and needs - and they even have the ability to make their own decisions at times. We want to give you a feeling that you’re interacting with a living organism, almost like you’re messing around with a rather chaotic ant farm.


ORGANIC GAMEPLAY

Planets in The Universim aren’t just made up of a bunch of neatly-arranged objects; everything is linked together and plays a unique role in each planet’s ecosystem. Every tree your civilization cuts down, every resource they mine and every animal they hunt will affect the world they’re living in. A lack of trees and high levels of pollution will raise the global temperature over time, while reckless hunting or fishing might cause the extinction of some species. It’s your mission to manage how the Nuggets collect and utilize resources. What mark will you leave on the ecosystems that existed millions of years before your arrival? Will you use every available resource and expand at an unprecedented pace, or will you methodically create a more sustainable way of life for your civilization?




These are living, breathing worlds where everything is interconnected. We aim to provide you with an unique experience unlike any of the god games you have played before. Every decision you or your civilization makes will have consequences.


NATURE AS YOU KNOW IT

In The Universim, nature is just as wonderful and unpredictable as ever. Every planet comes with a few surprises that are sure to challenge your civilization. From tornadoes that consume everything in their path, to thunderous earthquakes that threaten to split your civilization in two. If you treat nature poorly, it might just show you how brutal and unforgiving it can be. Each planet you encounter will have a unique underbelly. Some planets are tranquil and filled to the brim with resources, while others are barren and dangerous. Be careful out there!



Something as simple as the cycle between night and day can play an important role. Wild animal attacks are more common at night, as are frequent temperature drops. Daytime offers a little more safety from the harshness of the world. With the inclusion of a full, four-season cycle, a planet’s biomes can change drastically, making it extremely difficult for Nuggets to survive brutal winters without proper preparation ahead of time.









System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit or Higher
    • Processor: 2.6 Ghz - 4 Cores Mid Range CPU or Higher
    • Memory: 6 GB RAM
    • Graphics: GTX 780 | RX 290 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    Recommended:
    • OS: Windows 7 64 bit or Higher
    • Processor: 3.0 Ghz - 8 Cores or Higher
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti | RX390 or Higher
    • Storage: 2 GB available space
    • Sound Card: Duh!
    Minimum:
    • OS: TBA
    Recommended:
    • OS: TBA
    Minimum:
    • OS: TBA
    Recommended:
    • OS: TBA

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