Scraps is a vehicle combat game where you can build your vehicle from functional parts, with design as your ally and physics as your accomplice. Compete against human or AI opponents in a combat arena, and scavenge from their wreckage to repair and upgrade your own creation.
All Reviews:
Mostly Positive (88) - 70% of the 88 user reviews for this game are positive.
Release Date:
Jul 7, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've already been working on Scraps for quite a while, and it's starting to look a lot like the game I always imagined. It's available through Early Access now because I think it's fun and complete enough to be worth the price already, and worth playing as-is, but obviously you should make a judgement on that yourself. There's still more content to come.”

Approximately how long will this game be in Early Access?

“Scraps is an ongoing project and honestly any transition from Early Access to a Full Version is going to be fairly arbitrary. My suggestion is to buy it if you like how it looks now, rather than how it might be in a certain amount of time. Development is slow because it's mostly just me making this and I have other work on as well, but it will get done.”

How is the full version planned to differ from the Early Access version?

Planned content includes:
- A new singleplayer mode called Gauntlet
- More parts
- One or two new propulsion types, like tank tracks
- Bug fixes
- Performance optimizations”

What is the current state of the Early Access version?

“Right now Scraps has a solid playable base but is missing some planned content and will still have some bugs and performance limitations.

The main game mode is ready and working, which is a "deathmatch"-style mode where each player gets x amount to spend on a vehicle, and pits it against others' designs. Scrap can be collected on the battlefield from destroyed parts and used to repair or add parts during the game.

You can play Multiplayer over LAN or Internet, joining an existing game or hosting your own with the ability to list it in the global list. Dedicated servers are supported as well as hosting and joining on the same machine.

Single-player is the same as Multiplayer except against AI-controlled players. AI is somewhat complete and will fight, collect scrap, and repair itself pretty well. The AI can be assigned any vehicle to use, but some designs (e.g. vehicles with no weapons, or side/rear facing weapons) won't be handled too well right now.

As you play, you'll also earn points which will unlock more vehicle parts.”

Will the game be priced differently during and after Early Access?

“Unsure at this time. Most likely no.”

How are you planning on involving the Community in your development process?

“I've taken community input throughout Scraps' development, and this won't change now that it's in Early Access. Feedback and bug reports are welcome on the Steam forum or via email.

Please note that Scraps is just me, so my time to read and reply to everything is limited. I still keep up with the community as much as I can, and so far the community has been fantastic.”
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Recent updates View all (63)

May 24

Gauntlet Mode: Updating the ‘How To Play’ screens

Gauntlet tasks to do before initial release
Get local games fully working
Object for holding game state in Gauntlet mode
Auto-repair system + vehicle swap ability
Gauntlet game flow from menu to end
Score system
Level generation tweaks
Update scrap drop system
Item unlock system
Update How To Play screens
– Test and balance gameplay
– Music?

Updated How To Play screens

The Scraps How To Play screens have always been a bit minimal. I wanted to update them to work with the upcoming Gauntlet mode, but also add a bit of a side menu so it wasn't just a slideshow and the reader could skip around.

Once I did that, the change in screen aspect ratio meant the old image-based screens wouldn't work well anymore. They were always a hassle as well because the text was baked in, so for language translations each image had to be swapped out with one in a different language. Then if the text changed, they all had to be updated.

So I ended up basically re-doing the whole thing, with a bit of painstaking copying across existing language translation text where possible because people have done hard work (for free!) on those.

I tried a few different styles and colours. Here are a couple of colour schemes:





I think the darker one above looks best. The items on the left can be clicked to skip to different sections, and arrow keys work as well.

The screens also scale automatically to some extent to different screen resolutions and aspect ratios, right down to 800x600.



* * * *

The next task on the list is a big one, because it's basically get everything in the first two Gauntlet worlds fully working and working well. A large part of that is just going to be testing and adjusting the gameplay. I really should add some analytics as well that'll let me know how far people playing are actually getting once it's out. It'd be anonymous data that you could opt out of, of course.

Will be working on it whenever I can.
0 comments Read more

March 8

Gauntlet mode: Item unlock system

Gauntlet tasks to do before initial release
Get local games fully working
Object for holding game state in Gauntlet mode
Auto-repair system + vehicle swap ability
Gauntlet game flow from menu to end
Score system
Level generation tweaks
Update scrap drop system
Item unlock system
– Update How To Play screens
– Test and balance gameplay
– Music?

Item unlock system

One interesting thing about Scraps is that most of what I've done on it is in the game. That might sound almost like a tautology, yet it doesn't seen uncommon for a lot of games to have something like 50% of their feature work not actually make it in to the final game - whether it's tossed out due to not being fun, from a change of vision, or just from being a bigger job than expected. Whether Scraps keeps more of its features because I had a clearer plan from the start, or because I sometimes keep features I should have ditched, you can decide! But man, it takes long enough to make a game alone without scrapping features as well.

Anyway, I say that because I sort of ditched a feature. I had a general plan that you'd occasionally get part pickups in Gauntlet, similar to the existing wreckage pickups. I started a basic implementation of it - here are some early test part drops:



So you'd start Gauntlet with only a subset of all parts available to you to build with. You'd pick up parts along the way that'd unlock that part for use on your vehicle. Some parts would be per-game only, and some would unlock permanently to use like how XP works now. The per-game ones could include some special/quirky parts that were fun but maybe a bit overpowered or unbalanced for Melee mode.

That sounded neat but in reality there just aren't enough total parts and there'd have to be a lot more for it to really make sense and not cripple the parts you start with. Additionally, I could have added the whole new system for dropping and pickup up parts (e.g. one part drops per Gauntlet level)... or I could just give out part unlocks at the end of Gauntlet levels using the existing unlock system, and it'd basically give exactly the same result.

So I ended up doing a thing where completing Gauntlet levels sequentially unlocks parts (permanently), as an alternative way of getting parts vs. the existing XP system on its own. I may end up basing it on score in Gauntlet mode instead of levels completed, but that'd be much the same thing. And any parts you've unlocked before can be used right away, which stops Gauntlet starting vehicles being too limited.

Cosmetic rewards

I also made these crown/trophy things that completing Gauntlet stuff can unlock.



And yes, they can go on your vehicle. They don't really do anything and they're a bit silly really but look how shiny they are.



They do have a bit of HP, so naturally they cost a little bit of scrap to add to a vehicle, but only about the equivalent of buying armour with the same HP. They're meant to be a free bonus that you can show off.

- Completing Gauntlet mode when I've initially released it but it's not finished yet (missing Worlds etc) will unlock the "Alpha" Crown.
- Completing Gauntlet mode when it's finished will unlock the standard "Gauntlet" Crown with the wreckage cube.
- Doing something special (maybe looping through Gauntlet twice?) will unlock the Master Trophy (far right).
4 comments Read more
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Reviews

“Build your own combat car and watch it fail hilariously. After all, that's at least half the fun.”
Kotaku

“It looks like a vehicular combat game but it’s also something far more important ... Scraps is a stage on which to act out physics-based farce.”
Rock, Paper, Shotgun

About This Game

----------
PLEASE NOTE: Scraps is the side project of a single developer at this time. Consequently development is slow, so my suggestion is to buy Scraps now only if you want to play it as it is now.
----------

Scraps: Modular Vehicle Combat is a vehicle combat game where you build your vehicle from parts, and where success lies just as much in designing a well-crafted vehicle as in your combat skills. Design from the chassis up, then pit your creation against humans or AI in a combat arena. When you take out other players, scavenge from their wreckage to repair or upgrade your own vehicle in-game.

Scraps lets you create a vehicle that’s great or a vehicle that sucks. Maybe your vehicle falls over when it corners or doesn't have enough power to fire its weapons – that’s okay. Maybe it doesn't need an engine because it moves by firing its cannons backwards. You decide what you drive.

Your design choices aren't just cosmetic - they're truly functional and at the very least affect the weight and balance of your vehicle. Battle in single-player against the AI, on LAN, or over the Internet. Easily host your own LAN or Internet games. Using the Scraps demo version, your friends can join a LAN game even if they don't own the full game.

language Note:

The only complete language at this time is English, but partial in-game volunteer translations are selectable for Russian, Danish, Dutch, Norwegian, Romanian, French, Swedish, and Polish.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or newer
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: Windows 7 or newer
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Minimum:
    • OS: OS X 10.8 or newer
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: OS X 10.8 or newer
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Minimum:
    • OS: Tested on Ubuntu
    • Graphics: Radeon HD 6570 / Mobility Radeon HD 5850. Shader model 3.0.
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
    Recommended:
    • OS: Tested on Ubuntu
    • Graphics: Radeon HD 5750 / Radeon HD 6750M
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Broadband is only required for Internet play.
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