Shwip is straight up twin-stick action, with a whip. Get that daily fix of pixel induced-destruction with devastating weapons & abilities the military would be jealous of. Evade, outlast, and play with style in three invigorating game modes.
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April 5

Hammerlog 01 - The State of Shwip

Dude it's been years, where's SHWIP??

Shwip has been in development a while now, mostly because we built it once and then rebuilt it from scratch again. We realized that the original game would have been good, but not the introduction we would have wanted. Switching engines was also due in part to our relationship with Microsoft and id@Xbox. Getting "OG Shwip" to run on the Xbox One would have been a gargantuan task of porting XNA to a modern language, and we didn't want our first game on Xbox to be less than it could be. So we made the decision to start from scratch in Unity. Being a team of only two part-time guys, we needed that single codebase that Unity could provide, not to mention it would also allow us to launch on new platforms. Unity also allowed us to spin off the game into Shwip Turbo Thumb, our top down mobile endless shooter. It's available on Google Play and the App store if you want to go check it out.

 Jahammer in 2017

2017 was our "breakthrough" year, as we began our roll-out of Shwip to the public. We started in Toronto with the CNE Gaming Garage back in August. While incredibly fun and an awesome experience overall, it didn't have the greatest impact to our game. We met some really great people, but ultimately - the people walking around were not as interested in gaming as we had initially hoped. Fortunately, we received a bunch of feedback from potential casual players of the game and have since implemented it.

Next, we headed to Forest City Comicon in London, Ontario for a one day event where we showcased the game to cosplayers and gaming fanatics. The con was a great success and we had a lot of new players introduced to the game. With that came a boatload of new feedback we recently implemented. Hype train in gear, we then headed to a dev only event at Raiders eSports bar - it was nuts! Met up with some folks we had met earlier in the year and had a great night of gaming and drinking. That same weekend we then headed to Extravalanza for a two day AMD sponsored ROMP.

Other than sore feet and huge smiles, we learned that our next appearance to the public would only happen after the game is released. Nothing sucks more than having someone super excited to play your game and then fall flat when you tell them it isn't available yet. We did get an insane amount of insight into new players of our game, and we look forward to getting it to them ASAP.

 Shwip will be available sometime this summer. We're finalizing a few of the modes and will then settle on a release date for Steam. Until then, look for an update to Turbo Thumb in the next week or so! The update will introduce Minefield mode and a few awesome upgrades to Endless, and the game over all. Until next time - PEACE!
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About This Game

Shwip is the only twin-stick shooter with a WHIP!

Satisfy your daily pixel-induced fix by blowing up your enemies with an arsenal of weapons and abilities the military would be jealous of. Outmaneuver your enemies with tight controls that make setting traps, disabling and boosting your way to safety light and responsive. Go brute force in arcade or show off your new skills in style, then; gear up for a tense checkpoint romp through an active minefield. Did we mention Shwip has global leader-boards and local multi-player? Compete against friends or random internet strangers and reach for the top, soldier.

What others are saying

Listen, this game is beautiful. Shwip is absolutely a labor of love, I believe that--the controls alone are a testament to the belief. It will take a while to get remotely decent at this, but, the ship is so dexterously controlled and the variety of weapons and movements so diverse in type and usefulness, that you will be able to truly develop your own tailored style of play, completely different from other players, yet highly capable

Seriously addictive, I hope the greenlight is successful as I can't wait to play the full game.

after 55 games tonight.. I think it's fair to say.... I LIKE IT! it has that ok.. just one more round feel. and then I end up playing five more rounds..

I got a chance to play the game and I have to say, this thing is tight! Super polished, very beautiful, and heaps of fun. I used to play the hell out of Beat Hazard, this kind of reminds me of it but way more tactical with the whip and magnet action.

Shwip demo was awesome! Can't wait to never see my name in the leaderboards! @JamhammerGames


We insist Shwip be played as you wish. So we've given a few cool modes to ensure maximum levels of fun and excitement for everyone.

Going out in 15 minutes and need a quick particle induced fix? Buckle up, buddy. This is three minutes of increasingly difficult enemies spawns and swarms with one objective; to turn you into dust. Arcade features all the weapon types but no ship improvements, so you better be ready. This is the arcade mode you grew up with and love, so post those high scores and show the world you are the Shwip master.

This is where you show off your newly formed skills. Link up attacks using different weapons, fly dangerously close to your foes, and; minimize your time spent out-of-bounds to increase your style multiplier. Then spend your hard-earned points on upgrades to your Shwip’s awesome arsenal. The difficulty slowly increases, and enemies get harder to kill – so make sure you always think of new ways to destroy your foes.

You’re placed in an desolate environment with a wounded ship, a damaged weapons system and a serious case of home-sickness. There are mines scattered everywhere, and a series of energy fields you need to fly through in order to maintain your ship's integrity. Sound hard? Well then, we're keeping the best part a secret.

Choose the enemy type and frequency and unleash your might. Great for learning how to gain style points or just to mess around and show off new skills to your friends and family. There are no time limits, so customize your gameplay experience and get your particle fix for the day.


These enemies will have you fiddling with your controllers in ways you never thought possible. Take solace in the beauty of their particle ridden demise. Shwip features a range of enemies from floaty pawns to pack hunting, pixel-thirsty units.


From industry standard cannons to the Shwip. We give you an awesome array of cool weapons and abilities to use and abuse. Pro-tip : Each weapon has an alternate use. From a whip, to missiles, to mines, to boosting, to blasting to magnets. Destroy your enemies as you please!

Online Leaderboards & Stats

Compete against the world and track global stats on our website and in-game.


Trash-talk and taunt your friends and family in real time without delay with Shwip's local multiplayer. We grew up playing Mario Kart, Worms and Halo in cramped rooms with tiny CRTs, and we want to bring back that magical feeling. Three single player modes and two competitive versus modes await you and your squad.


We feel a gamepad is the best way to experience Shwip, with the Xbox 360 and Xbox One controller being the base. Though you can plug in any controller and remap to your heart's content.

System Requirements

    • OS: Windows xp
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Video cards at least 5 years old, integrated graphics may have trouble
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
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