Free Weekend + Next Patch: Early Access v.3 - April 4th, 2019 Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes.
All Reviews:
Mostly Positive (60) - 76% of the 60 user reviews for this game are positive.
Release Date:
Oct 9, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on developing the first version of the Hanako IP since we were in college back in 2008-2010. We've been working on this version, after-hours, after our jobs with no budget since June of 2013. We've reached the point that we have a solid foundation but we cannot possibly polish the game to the level it deserves without being able to generate some financial support, which Early Access affords us.”

Approximately how long will this game be in Early Access?

“We have two more major releases after Early Access v.3 (Launching April 5th, 2019) to polish the game and finish up the last two compaign maps for launch.

EAv.4 will focus on adding weapon skins to the game, adding the Yamai Village map to the game, and heavy animation polish to smooth out movement and overall game feel.

EAv.5 will focus on final polish, bug fixes, adding Yamai Castle map and adding launch content for customizations/expanding that system.”

How is the full version planned to differ from the Early Access version?

“Early access will feature the following content:
  • 4 character classes (Kenshi, Naginatashi, Ninja, & Ite [Archer])
  • 5 campaign maps (Half of the campaign line) and possibly some smaller dueling type maps and a tutorial.
  • The full combat system featuring two stances of 4 attacks for the melee classes, two firing modes for the Archer.
  • Per-Match Skill Trees with 6 ability choices (picking 3) before unlocking a Master skill.


The full version will contain the full-feature set of the game that we have marketed and discussed, including but not limited to:

  • All 4 character classes complete (Kenshi, Naginatashi, Ite and Ninja).
  • Full 7 map campaign covering both Hanako and Yamai Clan territories.
  • Replacement of 3 set abilities with our Skill Tree/Leveling system to offer players more options.
  • Better game flow, menus, UI treatments.

What is the current state of the Early Access version?

“Current State: Pre-Early Access v.3 (April 5th, 2019 release).

  • 5 Campaign maps, One tutorial map and one co-op vs. AI map (will be expanding rapidly to the other maps.
  • 6 Game Modes: Battle (TDM), Capture the Scroll, Village Siege, Assassination, Co-op vs. AI, Duel
  • 4 Character Classes (will launch with these 4): Kenshi, Naginatashi, Ninja & Ite.
  • Party/Friends System w/ Inviting, Social, Leaderboards and Simple Matchmaking.

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and ideas. The first Early Access release will roughly be about half of what our release price will be, specifically because it won't be a content-complete version of the game.”

How are you planning on involving the Community in your development process?

“We will release a variety of surveys and hold "Play with the Devs" events to gather feedback through Discord chats, forms and other means to gather data and do our best to develop a strong family and community to serve as the foundation for the full release of our studio's first game.”
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Buy Hanako: Honor & Blade Early Access

 

Recent updates View all (35)

May 22

Destroy the Devs - Every Wednesday 10pm EST + Mini-Patch Preview

Weekly Destroy the Devs
Every Wednesday at 10PM EST on Discord: http://discord.gg/playhanako
We hold a "Destroy the Devs" event. This event pits the community of players versus the dev team. This is a great way to play the game with players while we grow our playerbase and see it in its intended form.

We also test new features and alpha patches during this event to get feedback and polish up new content before it goes out for real.

Mini-Patch EAv.3.01
If testing goes well tonight we'll leave that build live but we've addressed a few issues:
  • Matchmaking Tweaks - 2 minute limit that finds a low ping server if no human matches available.
  • Animation Polish - We'll be polishing animations/animation tech all the way up until release, we're starting to experiment with some additional transitions and camera refinements.
  • Fix for a critical crash involving resetting skill trees.
  • Audio settings should now save and persist through opening/closing the game.
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March 25

Early Access v.3 Coming April 4th (Free Weekend) - Trailers This Week

Coming to Hanako: Honor & Blade April 4th - Early Access v.3

Free Weekend April 4th - 7th; $3usd April 4th-17th

New Tutorial

We made a new tutorial from scratch after introducing so many new mechanics since Early Access v.1 & v.2 to help new players find their way around the battlefield.

New Attack Animations

We wanted to address community feedback regarding fluidity of attacks, so we re-worked our melee classes’ heavy stance attacks to allow for more fluid motion but also more weight/impact.

Co-op Vs. AI

Building a player base in an online indie game is a massive challenge. So we added a Co-op vs. AI mode and map allowing for 1-4 players to enjoy destroying AI across 4 different difficulties. We’ll be adding support to our existing maps as quickly as possible.

Skill Trees (Per-Match Leveling)

We’ve wanted skill trees for years in the game, and they’re finally here! Choose between Active Skills, Movement Skills & Stat Skills to customize your play style per-match. (Similar to MOBA’s). This system introduces Movement Skills (called Talents in game) like double-tap dodges/dive rolls and double jump.

Rivals & In-Match Player Dueling

To make the online experience more engaging, we’ve added Rivals and In-Match Player Dueling. Rivals allows a player that’s killed you repeatedly to be tagged and grant bonuses for avenging your own deaths. Player dueling allows you to challenge an opposing player to a protected duel to the death that other players cannot interfere with.

Other Patch Features
  • All New Menus
  • Player Statistics & Leaderboards
  • Steam Friends/Party System
  • Steam Achievements
  • Basic Server Queuing/Matching
  • Re-designed Capture the Scroll Maps (Yari Foothills and Shiga Forest)
  • Dozens of Bug Fixes/Quality of Life Improvements
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Early Access v.3 Coming April 4th

Coming to Hanako: Honor & Blade April 4th - Early Access v.3


New Tutorial

We made a new tutorial from scratch after introducing so many new mechanics since Early Access v.1 & v.2 to help new players find their way around the battlefield.

New Attack Animations

We wanted to address community feedback regarding fluidity of attacks, so we re-worked our melee classes’ heavy stance attacks to allow for more fluid motion but also more weight/impact.

Co-op Vs. AI

Building a player base in an online indie game is a massive challenge. So we added a Co-op vs. AI mode and map allowing for 1-4 players to enjoy destroying AI across 4 different difficulties. We’ll be adding support to our existing maps as quickly as possible.

Skill Trees (Per-Match Leveling)

We’ve wanted skill trees for years in the game, and they’re finally here! Choose between Active Skills, Movement Skills & Stat Skills to customize your play style per-match. (Similar to MOBA’s). This system introduces Movement Skills (called Talents in game) like double-tap dodges/dive rolls and double jump.

Rivals & In-Match Player Dueling

To make the online experience more engaging, we’ve added Rivals and In-Match Player Dueling. Rivals allows a player that’s killed you repeatedly to be tagged and grant bonuses for avenging your own deaths. Player dueling allows you to challenge an opposing player to a protected duel to the death that other players cannot interfere with.

Other Patch Features
  • All New Menus
  • Player Statistics & Leaderboards
  • Steam Friends/Party System
  • Steam Achievements
  • Basic Server Queuing/Matching
  • Re-designed Capture the Scroll Maps (Yari Foothills and Shiga Forest)
  • Dozens of Bug Fixes/Quality of Life Improvements

Free Weekend

Early Access v.3 + Free Weekend Starting April 4th - April 7th. Only $3USD from April 4th - April 18.

About This Game

Official Discord: http://discord.gg/playhanako
This is the best place for events, finding matches/other players and dev talk.




Journey Across Feudal Japan, on a symbolic campaign representing a personal trial of life and death of a lost loved one. Experience multiple levels and game modes to bring peace or chaos, in (up to) 24 player online battles.


Choose Warriors destined to decide the future of Japan: The Kenshi (Swordsman), Naginatashi (Pikeman), Ite (Archer) or Ninja (Assassin). All featuring their own style of combat, movement and weaponry.


Master Combat through discovery of different attacks, abilities and combos. Our combat system features multiple offensive stances driven by your movement, defensive techniques (such as the grappling hook) and abilities (ranging from acrobatic combos to multi-enemy sweeps to multi-hit combos).



What kind of gameplay is this game offering?

We plan to offer a multiplayer experience with several modes of gameplay taking familiar elements and expanding them to fit the game's backstory and to introduce fun and engaging new experiences. Combat is based on your movement direction and supplemented by abilities ranging from strong stunning dashes, to multi-hit combos and Master level abilities.

Any customization for the different character classes?
We are planning on adding some customization to the characters & weapons. Like all things this will be determined by effort needed/budget. We will likely add weapon skins before characters since our content team is limited.

Will the game have any single-player gameplay?
Co-op Vs. AI Mode launching In Early Access v.3 (Apr 5, 2019) will be playable solo. The tutorial is single-player and you can play any map with/against AI.

Are you planning on bringing the game to other platforms?
Other systems is something we would like to strive for. If we can do it, what other systems we would go onto are still "up in the air" questions. Our first and foremost goal is making this game the best it can be for Steam.

What languages will this game be in?
Well English first and foremost but we plan to do at least 3-4 others. In fact we put out a survey to collect answers from you as to what language do you play your games in which you can fill out at language.hanakogame.com

Where can I get more information about the game?

We always welcome feedback/questions. If you post them, we will answer as promptly as possible. Here are just a few ways to get in contact with us

Official Site: playhanako.com
Official Discord: http://discord.playhanako.com
Twitter: http://twitter.com/playhanako
Twitch: twitch.tv/hanakogame
Facebook: facebook.com/playhanako

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Intel Celeron
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 630 GT
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 750 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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