A game I made in memory of a certain person. Not out of love, but out of spite. An amalgamation of unresolved feelings, turned into an abomination. A game that hates you. A game that will hurt you :)
게임플레이 | MIKU: May I Keep Up Trailer
1번 스크린샷
2번 스크린샷
3번 스크린샷
4번 스크린샷
5번 스크린샷
6번 스크린샷
7번 스크린샷
8번 스크린샷
9번 스크린샷
10번 스크린샷
11번 스크린샷

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외로 지정하세요.

한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

무료 체험판

MIKU: May I Keep Up? Demo 플레이

정식 게임 보기

 

체험판 정보

 

MIKU is a game that should not exist in a perfect world 

But the world is not perfect 

So here we are 

I suggest you forget you ever came across this game and move on with your life. 

Still here?

Guess you really like painful experiences huh? 

You think it's worth your time knowing more of this game?  

Well. If you absolutely must want to know.... 

PREFACE

MIKU is another B-game inspired by Getting Over It with Bennett Foddy. A small, experimental project born from heartbreak and pieced together over a few months. It plays with the idea of what a second-person perspective platformer could feel like, leaning into a punishing climber experience wrapped in personal commentary on the struggle of getting over someone.

A getting over them simulator.

ENTER THE MIND OF A BROKEN MAN 

You’re climbing, but you’re not alone.

There’s someone you carry. Not in your arms, but in your head, in your heart, and tied to every move you make, even if they’re no longer there.
They slow you down, trip you up, hold you back and yet somehow… you can’t imagine climbing without them.

MIKU: May I Keep Up? is a physics-based platformer about love, loss, and the weight we drag with us long after we have lost someone close to us. You climb not through places, but through memories.  Memories that slip, drag, and collapse beneath your feet. Even the smallest mistake can pull you all the way back to the start, back to the bittersweet memories.

Armed with nothing but your will, you’ll face impossible obstacles, frequent falls, and the quiet truth that moving forward doesn’t mean leaving them behind. You stumble, you slip, you curse the physics, but you climb anyway. 

Because somewhere at the top, maybe you’ll remember who you are, not just who you lost.

GAMEPLAY

Ever wondered what a second person perspective game would feel like?

Or what a 'strand-type' game (arigatou Kojima san) could look like?

MIKU lets you experience both!

  • Two characters, one struggle - Every step you take, you drag a memory with you. No, you can’t leave them behind. Yes, it’s intentional.

  • One perspective, two responsibilities - You experience everything through a single character’s eyes. The camera never shifts, even when you switch control between characters.

  • Quirky, asymmetrical controls - Both characters move differently, with their own quirks and limits. Mastering both and learning how to move together is the only way forward.

  • Physics-based emotional damage - Every move is a struggle, every inch is earned. Every slip is personal.

  • THERE IS A VOICE IN YOUR HEAD - That’s me, unfortunately.

  • Inescapable tether – Pull both characters toward each other at will, closing the distance, for better or worse.

  • Rewind, Regret, Repeat - Control time at will (in moderation).

Enjoy the short suffering in this demo to prepare for true pain in the main release!

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10
    • 프로세서: 2.5 GHz Dual Core CPU
    • 메모리: 8 GB RAM
    • 그래픽: Geforce GTX 970/Radeon RX470 or better
    • 저장 공간: 2 GB 사용 가능 공간
    권장:
    • 운영 체제: Windows 10
    • 프로세서: 3.1GHz Quad Core CPU
    • 메모리: 16 GB RAM
    • 그래픽: Geforce RTX 3060 or equivalent
    • 저장 공간: 2 GB 사용 가능 공간

MIKU: May I Keep Up? Demo에 대한 사용자 평가 사용자 평가 정보 환경 설정

종합 평가:
긍정적 (평가 13개)






특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.




평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:


최소 시간 없음 ~ 최대 시간 없음

선택한 표시 순서로 평가 보기





자세한 정보
필터
게임과 관련없는 평가 활동 제외
플레이 시간:
주로 Steam Deck에서 플레이
평가 불러오는 중...