Being a liftboy is easy… until it’s not. After thirty years, a letter brings Ted Grady back to the Hôtel Grand Valmont. The hotel is barely breathing. Carry luggage, run the elevator, restore the rooms — and save the place that made him.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The hotel is bigger than what we can finish behind closed doors. Early Access lets the people who’ll actually run it — players — shape the rhythms, the rooms, and the rules. Ted insists on getting it right. So do we.”

Approximately how long will this game be in Early Access?

“Roughly 6 to 12 months. The exact length depends on how the sandbox grows, how the arcade lands, and when Chapter One: L’Entrée is ready to open.”

How is the full version planned to differ from the Early Access version?

“During Early Access, the Hôtel grows — more rooms, more guests, deeper restoration, sharper arcade challenges. In the later stages of Early Access, we’ll release Chapter One: L’Entrée — the beginning of the story of how Ted came to this hotel in the eighties. The complete adventure arrives with version 1.0.”

What is the current state of the Early Access version?

“At launch, the hotel is fully playable. The elevator runs. Guests check in and out. Rooms can be restored — painted, refurnished, brought back online. The full restoration loop is in. We’re still adding new guests, new room types, and content for the arcade — and chasing every suitcase that learns to fly.”

Will the game be priced differently during and after Early Access?

“Yes. The Last Liftboy launches at a lower Early Access price. As content expands and the game approaches 1.0, the price will rise to reflect the full experience.”

How are you planning on involving the Community in your development process?

“Steam discussions, Discord, social media — wherever you’d rather complain about a stuck elevator. We read everything, ship updates with player feedback baked in, and from time to time we open community contests for new guests, new rooms, and ideas we’d never come up with on our own.”
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Planned Release Date: To be announced

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About This Game

After thirty years, a letter brings Ted Grady back to the Hôtel Grand Valmont. The hotel is barely breathing. The reception is a kiosk. Ted is what’s left.

The job no longer exists. The man who did it is the only one who can save this hotel.

Ted came to this hotel as a young man. What he learned here carried him for the rest of his life. He spent the next thirty years moving from hotel to hotel. Now he’s back — to save the place where it all started. Not just out of gratitude. Out of professional pride.

Monte Carlo is just down the road. Tourists everywhere. But the Hôtel Grand Valmont has its own gravity — and lately, no one’s been pulled in. When the world came to a halt for a while, the guests left and the rooms stayed empty. And Mr. Holloway, the man who first put Ted in a hotel uniform, isn’t ready to let the place go.

Ted came to this hotel as a young man. What he learned here carried him for the rest of his life. He spent the next thirty years moving from hotel to hotel. Now he’s back — to save the place where it all started. Not just out of gratitude. Out of professional pride.

CHECK-IN.

Guests arrive. Their luggage follows. Some have a reservation. Some have a story. Carry their bags through the halls, ride the elevator up and down — don’t lose the suitcase or your patience.

Empty rooms wait. The elevator alone won’t do. Cleanliness is the foundation.

RENOVATION.

Whole floors are sealed off. Doors nailed shut. Wallpaper peeling. Carpet needs replacing. Furniture waits in storage. Open the rooms one by one — paint, furnish, take care of them.

HOSPITALITY.

Guests bring more than luggage. Some need quiet. Some need an audience. Some leave behind questions no one wanted asked.

CHECK-OUT.

Morning. Suitcases line the hallways. Carry them down to reception, count the tips. A good check-out means guests come back. A great one means they tell someone.

STARS.

The hotel used to have them all. Now it has fewer. Every room you bring back. Every guest you send off happy. Every day you keep the place running — that’s how the stars come home.

You don’t manage this hotel from a desk. You carry it on your back.

A liftboy, not a manager.

No spreadsheets. No staff dashboard. You’re not running the hotel from above — you’re inside it, holding doors, lifting bags, riding the elevator with whoever just walked in.

One man, no team.

There’s no front desk staff to hide behind. No housekeeper to call. The kiosk handles reservations. Everything else is on you. For now, the hotel belongs to one pair of hands.

A hotel that means something.

The Hôtel Grand Valmont isn’t a building you flip for profit. It’s a place with a past — one Ted is still part of. Save it, and you’re not just running a business. You’re keeping something alive that almost stopped.

There’s another story buried in this hotel — how a young Ted Grady walked through these doors in the ’80s, and the man who let him in. Chapter One: L’Entrée arrives in the later stages of Early Access. The full story arrives in version 1.0.

The Last Liftboy is in active development. The hotel you’ll move into when Early Access launches is real and playable — the elevator, the rooms, the guests, the restoration, and the work that brings the place back to life. From there, the Hôtel will grow: more rooms, more guests, a deeper sandbox, and a sharper arcade edge. Chapter One: L’Entrée arrives in the later stages of Early Access. The full story arrives in version 1.0.

This isn’t a one-way release. Your runs, your feedback, your stories from behind the lift gate — they shape what gets built. Ted reads everything.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We want to be transparent about how AI tools were used in making this game:
We used Suno to compose the soundtrack and ElevenLabs for voice lines. In both cases, we treated these tools the way we'd treat any other instrument or collaborator — we generated options, picked what worked, and edited the results until they fit the game. Nothing was used as-is.
For text, all writing was done by us. We used AI to help draft initial translations into additional languages, which were then reviewed and corrected by our team.
No AI runs while you play — everything you see and hear was finalized before the game shipped.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Graphics: DirectX 11 compatible
    • Storage: 1 GB available space
    • Additional Notes: The game is controlled using a keyboard and mouse. Gamepads are currently not supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Octa-core Intel or AMD processor, 3 GHz or faster
    • Graphics: NVIDIA RTX Series (e.g., RTX 3060 or higher) or AMD Radeon RX 6000 Series (e.g., RX 6800 or higher)
    • Storage: 1 GB available space
    • Additional Notes: The game is controlled using a keyboard and mouse. Gamepads are currently not supported.
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