A city builder with a retro-inspired look and the freedom to shape your world. Build roads, railways and entire neighborhoods in a creative sandbox. Customize buildings, vehicles and more with SCC Studio, the in-game voxel editor, and share your creations through Steam Workshop.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SuperCitycon combines a city-building sandbox with SCC Studio, its built-in voxel editor. Early Access lets players build cities and create their own assets while I continue developing the game. Seeing what players build, where they encounter limitations and what they want to do next will help me prioritize improvements and shape future game systems.”

Approximately how long will this game be in Early Access?

“I see SuperCitycon as a game I want to keep developing beyond its full release, so deciding when to leave Early Access isn't simply about finishing every feature. I haven't set a timeframe yet. Development progress and community feedback will help me judge when the game feels mature enough to take that step.”

How is the full version planned to differ from the Early Access version?

“I plan to expand the creative sandbox with economic systems, progression and new challenges, giving players more ways to experience the cities they build. I also want to develop the building tools, asset library and SCC Studio further. These plans may evolve with development and community feedback, while creative city building remains at the heart of SuperCitycon.”

What is the current state of the Early Access version?

“The current version focuses on the city-building sandbox. You can shape terrain, build roads and railways, and create neighborhoods using the model library. SCC Studio lets you customize models or create your own assets and use them in your city. You can also adjust the time of day and weather. Economy and progression systems are not yet included.”

Will the game be priced differently during and after Early Access?

“I expect the full release to have a higher base price than the initial Early Access version. Any price changes during development will reflect the content and features available at that time.”

How are you planning on involving the Community in your development process?

“I'm Ben, the solo developer behind SuperCitycon. I'll follow feedback, bug reports and suggestions in the Steam Community to help prioritize development. I'd especially like to hear what you enjoy building, where the tools get in your way and what you'd like to create next.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

CLASSIC CITY BUILDING. THE WAY YOU LOVE IT.

SuperCitycon is a city builder that brings the spirit of classic city building into a modern 3D world with a distinctive, retro-inspired 16-bit palette. Shape the landscape, build your neighborhoods and create a city of your own.

Create entire maps, build roads and railways, and grow your city from its first block to an enormous metropolis. Place buildings from a growing library, then open SCC Studio whenever you want to customize a model or create something new.

SHAPE THE WORLD. BUILD THE CITY.

Shape the landscape with terraforming tools. Raise hills, carve valleys and shape the water around your city, then connect your neighborhoods with roads, bridges, tunnels and railways.

Build each district directly from a continuously growing library of buildings, vehicles, citizens and props. Create quiet neighborhoods, dense downtowns and everything in between, then keep reshaping the city until it feels entirely your own.

MAKE IT YOURS. CREATE SOMETHING NEW.

SCC Studio is SuperCitycon's built-in voxel editor. Customize existing buildings, vehicles, terrain sets, citizens and props, or start from an empty grid and create something new.

Work at any scale, from the color of a wall to the look of an entire landscape. Design your own character, place your creations directly in the city and share them through the Steam Workshop.

WATCH YOUR CITY COME ALIVE.

*In-game footage captured using SuperCitycon's built-in video tools.

Different architectural styles give every neighborhood its own character, from quiet residential streets to dense downtown skylines.

Watch traffic move through your streets, pedestrians follow the sidewalks, trains travel along your railways and boats navigate the waterways. Choose the time of day and weather to give your city a different atmosphere. First- and third-person modes let you step inside and explore the city you created.

BUILD AT YOUR OWN PACE

Play a city builder at your own pace. Early Access begins with a construction sandbox centered on shaping worlds, building cities, creating assets and exploring the places you make.

This city-building game is designed to grow with additional game modes, new rule sets and new ways to experience the cities you create.

One world. Endless cities. More ways to build.

FEATURES AT A GLANCE

  • Construction Sandbox: Build every district, refine every detail and explore the city at your own pace.

  • Map Creation & Terraforming: Shape the terrain and water, and create terrain sets of your own.

  • Flexible Roads & Railways: Connect districts with different road types, bridges and tunnels.

  • SCC Studio & Steam Workshop: Create, customize and share maps, models and characters with the in-game voxel editor.

  • Continuously Growing Library: Expand the city with new architectural styles, buildings, vehicles, citizens and props.

  • Living Cities: Experience active neighborhoods and transport, and control day, night and weather.

  • First- & Third-Person Modes: Create your character and explore the city from within.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6600 / AMD Ryzen 5 1600 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560, 2 GB VRAM
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10600 / AMD Ryzen 5 3600 or equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT, 6 GB VRAM
    • DirectX: Version 11
    • Storage: 10 GB available space
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1
    • Memory: 8 GB RAM
    • Storage: 4 GB available space
    Recommended:
    • OS: macOS 14 Sonoma or later
    • Processor: Apple M1 Pro / M2 or better
    • Memory: 16 GB RAM
    • Storage: 10 GB available space
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