Classic city building meets a crisp, modern 3D world with a retro-inspired 16-bit palette. Shape vast maps, build living cities in a sandbox, and use SCC Studio to create or customize everything from terrain to buildings, vehicles and citizens. Share your creations through the Steam Workshop.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SuperCitycon is built around creativity and giving players an unusual level of control over their city.
With its open-ended building systems and SCC Studio, SuperCitycon is particularly well suited to growing together with its community. We want players to start creating cities and their own content early, while we continue developing the deeper game systems around that foundation.
Early Access gives us the opportunity to see how players use these tools in practice, learn which parts of the experience need refinement, and use that feedback to help shape the economy-driven game modes and other systems planned for SuperCitycon.”

Approximately how long will this game be in Early Access?

“We currently expect SuperCitycon to remain in Early Access for approximately 4–8 months.
The exact duration will depend on development progress and, importantly, on feedback from the community. We would rather take the time needed to develop and refine the planned systems than commit to a fixed full-release date too early.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we plan to expand SuperCitycon from its sandbox-focused foundation into a broader city-building game with multiple economy-driven game modes, adding progression, challenges and new strategic considerations alongside the creative building experience.
We also plan to continue expanding the game's content, building systems and SCC Studio, giving players additional possibilities to create, customize and share their own game assets.
Additional studios and further ways for players to build together are among the areas we are interested in exploring during development.
The sandbox, creative building systems and player-created content will remain an important part of SuperCitycon throughout this process.”

What is the current state of the Early Access version?

“The Early Access version of SuperCitycon is focused on the city-building sandbox experience and includes the game's core building and creative systems.
Players can freely build and customize their cities using a wide range of construction tools and have extensive control over the simulation, including areas such as weather, traffic and individual buildings.
SCC Studio is already part of the Early Access version. It puts SuperCitycon's own asset-production pipeline into the hands of players, allowing them to create their own game assets, deploy them directly into a running city, and share their creations with other players through the Steam Workshop.
The deeper economy and progression systems planned for SuperCitycon are not yet part of the game at the start of Early Access. These systems are planned to be introduced and expanded throughout Early Access.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the base price during Early Access as SuperCitycon grows in scope, content and features.
Players who join earlier in development will therefore generally be able to purchase the game at a lower base price than players who join later or at the full release.”

How are you planning on involving the Community in your development process?

“SuperCitycon is developed by me, Ben, as a solo developer, and I want Early Access to be a direct conversation between myself and the community.
I will actively follow player feedback, suggestions and discussions and use them to help prioritize improvements, new features and content throughout Early Access.
I am especially interested in seeing how players use the building systems and SCC Studio, where they encounter limitations, what kinds of assets they create and what they would like to be able to build next.
Feedback through the Steam Community and other community channels will play an important role in shaping SuperCitycon as it develops toward its full release.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

CLASSIC CITY BUILDING. THE WAY YOU LOVE IT.

SuperCitycon carries the spirit of classic city building into a crisp, modern 3D world defined by a distinctive, retro-inspired 16-bit palette, giving you the freedom to shape every part of it.

Create entire maps, build roads and railways, and grow a living city from its first block to an enormous metropolis. Open, change or create maps and models in SCC Studio, then share your work with other players through the Steam Workshop.

SHAPE THE WORLD. BUILD THE CITY.

Raise the land, shape the water and create the world where your city will grow. SuperCitycon's flexible road system connects the city with different road types, bridges, tunnels and railways.

Build each district directly from a continuously growing library of buildings, vehicles, citizens and props. Create quiet neighborhoods, dense downtowns and everything in between, then keep reshaping the city until it feels entirely your own.

OPEN ANYTHING. CREATE SOMETHING NEW.

SCC Studio is the in-game editor for the building blocks of SuperCitycon's world. Change existing terrain sets, buildings, vehicles, citizens and props, or begin with an empty grid and create something entirely new.

Work at any scale, from the color of a wall to the look of an entire landscape. Design your own character, place your creations directly in the city and share them through the Steam Workshop.

WATCH YOUR CITY COME ALIVE.

*In-game footage captured using SuperCitycon's built-in video tools.

Different architectural styles give every neighborhood its own character, from quiet residential streets to dense downtown skylines.

Streets, sidewalks, railways and harbors fill with activity as each district develops a rhythm of its own. Day turns to night, weather transforms the skyline, and first- and third-person modes let you step inside and explore the city you created.

BUILD AT YOUR OWN PACE

Early Access begins with a construction sandbox centered on shaping worlds, building cities, creating assets and exploring the places you make.

This sandbox is the first way to play on a shared city-building foundation designed to grow with additional game modes, new rule sets and new ways to experience the cities you create.

One world. Endless cities. More ways to build.

FEATURES AT A GLANCE

  • Construction Sandbox: Build every district, refine every detail and explore the city at your own pace.

  • Map & Terrain Creation: Shape worlds and create terrain sets of your own.

  • Flexible Roads & Railways: Connect districts with different road types, bridges and tunnels.

  • SCC Studio & Steam Workshop: Create, change and share maps, models and characters.

  • Continuously Growing Library: Expand the city with new architectural styles, buildings, vehicles, citizens and props.

  • Living Cities: Experience active neighborhoods, transport, day, night and weather.

  • First- & Third-Person Modes: Create your character and explore the city from within.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 10.15
    • Memory: 8 GB RAM
    • Storage: 1 GB available space
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