Battle other 2D stickman online while jumping around like a lunatic and getting blown up into smithereens. With 70 weapons, Boring Man is the most chaotic and hilarious 2D online shooter on the internet. Customize game modes with highly flexible options and crazy mutators!
Recent Reviews:
Very Positive (36) - 91% of the 36 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,258) - 85% of the 4,258 user reviews for this game are positive.
Release Date:
Apr 4, 2014
Developer:
Publisher:

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June 13

Dev Log 6/13/2019: Survival mode

Hey! Today I wanted to share the next game mode being developed in v2.0.0: Survival mode.

If you've been under a rock, I am rewriting this game from scratch and releasing it as a completely free update. You can try out an early version of the update by owning any B-Man DLC and launching v2.0.0 from the Steam launch menu.



Anyways, Survival mode has gone under some big changes. The biggest change is lives are no more, instead the lives system has been replaced by a money system similar to Zombrains mode.

With money, it's used to open chests and to revive yourself from death. Killing enemies of course will give you cash, however to minimize a player from hogging all the kills, cash rewards are shared by all players.



You collect items from chests to power up your character called "Vices". I've gotten a lot less edgy in my old age, but I always kind of liked how vulgar Boring Man is, so thats why Vices are themed after "adult" substances such as alcohol and drugs. For example, collecting certain beers would upgrade your movement speed or your damage with all weapons.

You can collect the same vice multiple times to improve the upgrade it provides, for example having two Ales instead of one will give 4 extra damage instead of just 2. I've made the vices screen a lot more helpful in this regard, as seen below:



The green number in the description will reflect the total amount of efficiency your vices are giving you. So the more Hard Lemonade you collect, the larger the dual wield reload speed shows. Edit: wrong vice

All 20 original vices have returned (with a few of them reworked or swapped around) and additionally, 20 new vices have been added to the game. I posted a screenshot of all the new vices earlier this month and I challenge you to try to guess what the new ones do.



Vice collection is also synced across the server, so no more "client side" chests, aka opening 1 chest will give every player a vice. When a player opens a chest, 1 vice will come out that is available to any player.

To prevent instances of stealing, accidental or otherwise, the vice that comes out of the chest will not be collectible for a few seconds to anyone except the person who bought the chest. There is also a server setting where you can set a limit on how many chests a player can open per wave.

Additionally, when you die, you will have to spend money to revive. It's game over if all players are dead and unable to afford to come back to life. The cost of revival is about 20% of your wealth plus a fixed amount depending on how many vices you've collected.



This is an attempt to put a natural hamper on "hoarding" vices for yourself. Sure you're powerful, but it also costs $22842 to revive, so dying will be much more punishing for you. On the flip side, this will also allow players who just joined the game to revive more often/cheaply and get a chance to catch up to more wealthy/powerful players.

In the old version you and your teammates would have to stay alive for as many waves as possible. To advance the wave, all enemies would have to be eliminated. This was the only objective, and you could do weird stuff like cheese the AI or find a good camping spot and pretty much have Survival enemies line up waiting to die.

To change this, there is now an additional objective to Survival where you will also have to defend inconveniently placed control points from a siege of enemies. Players can contest the point similarly to TDM, but if the enemies capture the point its game over. There is a brief period before the control point unlocks where players can search for chests and maybe deploy some strategy on collecting them.



I'm predicting players will get pretty good at this, so there is a server setting where you can set how long you want this buy period to be, or to turn it off altogether.

Most of the Survival enemies will be making a return but they have a new look. They get their OWN set of "hats" that players won't have so they are easy to distinguish as an enemy outside of the red arrow being over their head. Making unique hats for them also tickles you with a little bit of lore, for example the Purples wear scary, almost ceremonial masks when they enter the battlefield to try to stop you and your team.

As you get deeper and deeper into Survival, new and stronger enemies are introduced and even past that they "ranks" where they will appear with different outline colors to display their strength. For example a Purple with a white outline has x1.3 health, speed and damage. This should make late game Survival mode a little more challenging when I run out of enemies to throw at you.



I have also created a few Survival bosses, I don't plan on making them randomly generated like in the old version, I wanted to have bosses with substance and a little creativity.

For example, one boss is a martial arts master that can "dodge" all weapons example punches and hadokens. This will give players a reason to use unarmed combat and get use out of Vices that benefit from unarmed combat.

Another boss is a Blue Soldier that uses a skateboard and dual sawn off shotguns. His AI is unique where instead of capturing the point, he will skateboard around the map and try to do drive bys on players and try to get the most speed out of his skateboard. I would like to make a ton of bosses like this to fill the void that maybe randomly generated bosses left, but it will be tough.



Last but not least.. saving! Your progress gets saved now in Survival mode, so if you get disconnected or need to leave for whatever reason, as long as the same Survival match is going you can rejoin with all of your vices, money, kills, etc.

So! Hopefully you like the sound of these changes, let me know what you think. Survival mode will be available in beta5, the next update. I'm not sure when it will come out because maybe I went a little overboard with adding stuff and now I have a lot of testing to do. But I would like to get it out before the end of this month. If you'd like to get into the beta, you can do so by owning any of the DLCs below.

https://store.steampowered.com/app/346170/Boring_Man_Premium/

https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/

https://store.steampowered.com/app/1018761/Boring_Man_Burning_Weapon_Skins/

https://store.steampowered.com/app/626491/TACCORP_VIP_Access/

Thanks for reading! See you later.

- S

Follow development on Twitter: https://twitter.com/SpasmanGames
7 comments Read more

March 13

Dev Log 3/13/19: Boring Royale!

In case you missed it this weekend, the rewrite's beta was released! I think it went pretty well, a lot of stuff I thought wouldn't worked at all worked wonderfully, and I didn't have too much of a hard time fixing stuff. The game is now at beta version 4.1 and I think its in a stable state to leave alone for a little while so I can work on the next big thing which will hopefully be the map editor.

Something I've kept under wraps until now is a new experimental battle royale mode called Boring Royale! While the idea is starting to get stale at this point, I thought it'd still be fun to make and play, and if you're not into it that's OK because I'm not going to let it take over the original game. But I am hoping it brings in new players. I didn't think I'd make this game mode until later, but I changed my mind because I thought figuring out a game mode that would need to handle a lot of players should be started early in development.

So if you've played it already, its probably not too different from all the other BR games you've probably played. I do have plans to make it unique and I'd like to share what I'm thinking. Right now there is only 1 server and if there is a match in progress you have to wait for it to restart. I may make some sort of matchmaking system but I need players first and with the small player count I think this is the best thing to do for now.

But first I'm going to explain how it works for those who haven't. In Boring Royale, you are loaded into a big, crappy version of Varia Mines, its just a huge map I made by making small changes to the one existing map and copy pasting it a bunch. This is not the final map of course, as I have a much better map in mind but development needs to come along first before I can start working on it. I'm gonna keep this map idea close for now, as I'm not sure it will work yet, but I will start working on it when the map editor takes some sort of form.



You can select a preset spawn point to spawn your guy. There isn't a fancy battle bus or cargo plane to drop out of or something yet, but I think I have an idea to make spawning more fun. On the spawn screen, you can see a general idea of where other players are spawning with the red Xs.



Once you select a spawn point, you start with an empty inventory and have to find chests which contain weapons.

The weapons have very scarce ammo, as for right now this is the only way B-Man can offer looting. Ammo boxes, which restore ammo for all weapons on your person, are very rare and can ultimately decide games unless your opponent is very resourceful. I have already received feedback that ammo boxes may be dropping too frequently, but we can figure that out as we go along



Boring Man now has server synchronized dropped weapons/ammo, so you can find used weapons and what not all over the map.

So! While you're looking for a usable weapon, you are also pressured by a shrinking play area, similar to other battle royale formats. There is a dangerous field of energy enclosing on the map dubbed "The Emission", and it is the ultimate show of The Man's power. If you are inside the Emission, you will take damage overtime. There is a basic map screen in the game you can use by pressing the Scoreboard key, and it can show you the safe zone and where the emission is headed. It looks cool, I think!



As the match progresses, the Emission will increase in damage and ultimately consumes the entire map, if the safe zone gets too small it will simply disappear and players have limited time to make sure theyre the last ones alive when the shows over.



Boring Royale matches are designed to be very fast paced, and to only last a few minutes because I don't plan on having perfect server support for it. This is so players can be cycled in and out of BR matches at a decent pace without making them wait too long. Boring Man's naturally fast time-to-kill would make a BR match pretty confusing and boring if its made too complicated, but I do have a couple more mechanics I would like to introduce and hopefully stick with.

Right now, chests are just scattered through out the map to be mindlessly pilfered by players, but I would like to introduce unique ways of getting certain chests.

This could involve requiring a certain weapon to either reach the chest or meet some kind of demand.



For example, you could find some random NPC guy running a shooting range booth who will give you 2 chests if you destroy the targets with a certain weapon

Or maybe something more simple like a lone chest high above you that you can't really reach with acrobatics, and need a mobility weapon like the grapplehook



Some chests would only be obtainable by solving a puzzle, a quick puzzle that takes 2 or 3 seconds to complete and its more of a test of speed then it is of puzzle solving skills.



I think these concepts would add to the value of weapons that aren't as reliable at killing as others, as they could grant you access to more chests then other players who are trying to build a loadout by finding easy to get chests only.

But before I can add all of that, I need to add items or something that makes looting more valuable. To solve this, I've been thinking of a very basic storage system, where you can store 1 item on your character. This could be a medikit, or an ammobox, or even a weapon. I may even add storable items that grant a passive ability, like a radiation suit that reduces Emission damage or a flak jacket that prevents 1 instant death from a direct hit from an explosive. I'm not quite sure yet, because like I said I can't make it too complicated because then these mechanics would probably get ignored since the possibility of death is so high.

I still have some other ideas up my sleeve, but I'm taking it slow for now. Not many players are playing it due to the paywall (the BR server has bots on it to help games get going) but if you'd like to try Boring Royale, you can play it now on the v2.0.0 rewrite beta if you own any of the following DLCs:

https://store.steampowered.com/app/346170/Boring_Man_Premium/?snr=1_7_7_230_150_1

https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/?snr=1_7_7_230_150_1

https://store.steampowered.com/app/1018761/Boring_Man_Burning_Weapon_Skins/?snr=1_7_7_230_150_1

https://store.steampowered.com/app/626491/TACCORP_VIP_Access/?snr=1_7_7_230_150_1

You can launch the beta in the Steam launch window with the "v2.0.0 beta (Requires DLC!)" option.

Thanks for reading! And keep the feedback coming. -S
6 comments Read more

Reviews

“That was a ton of fun!”
Markiplier

“The only thing we’re not sure about is the title, Boring Man is a lot of things, but it’s definitely not boring!”
AlphaBetaGamer

About This Game

Boring Man - Online Tactical Stickman Combat is the greatest 2D shooter you've never heard of. From a selection of 70 weapons, battle and destroy your enemies using a variety of guns, parkour abilities, dynamite, swords, and so much more.

Boring Man features a wide selection of game modes, and a even more vast collection of mutators that turns your vanilla game mode into a chaotic madhouse.

  • With 70 weapons to choose from, Boring Man offers a huge range of load out customization that can fit nearly every play style.

  • 7 different game modes! Get in touch with your competitive side with classic Capture the Flag, or survive with your friends in the Zombrains game mode.

  • Host your own server for your friends and explore the many mutators in the game, such as the Low Gravity mutator or the Rocket Madness mutator that changes every projectile into a deadly explosive rocket!

  • Traverse the difficult climb maps that will leave you crying!

  • Make your own maps with the BoringEditor map tool!

  • Want even more? Get the Boring Man Premium! edition and have extra customization features for your stick figure soldier, such as hats and colored bullets.

    In Boring Man, it's everything but boring.

Mature Content Description

The developers describe the content like this:

Boring Man contains depictions of violence and "pixel blood". The characters in Boring Man can die in a variety of gruesome ways, but the pixel art keeps it silly.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: ~2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    • Additional Notes: Portforwarding experience required to host your own server.

What Curators Say

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