Battle other 2D stickman online while jumping around like a lunatic and getting blown up into smithereens. With 70 weapons, Boring Man is the most chaotic and hilarious 2D online shooter on the internet. Customize game modes with highly flexible options and crazy mutators!
Recent Reviews:
Very Positive (30) - 83% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,150) - 85% of the 4,150 user reviews for this game are positive.
Release Date:
Apr 4, 2014
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Play Boring Man - Online Tactical Stickman Combat

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Recent updates View all (100)

October 19

Help the rewrite by using the NAT survey tool

Hey folks, so I've been hammering away at the netcode on the rewrite, and one experimental feature I'm excited about is the UDP hole punching.

In short, hole punching will allow some, but not all players to be able to host servers without portforwarding. I'll say again, some but not all. Most players who play straight from home with a typical residential connection will be able to host without portforwarding, but if you play from a school, work, coffee shop, etc basically anywhere with public internet or where a lot of people will be using it at once, you will probably still need to portforward.

This is because there is heightened security across your local network due to so many strangers using it at once. This all might sound familiar to those who have ever had problems with services such as Xbox Live, which heavily depend on your network's NAT configuration to work correctly.

With a strict NAT, not only will you be unable to host but you may be unable to join some open NAT servers as well, unless they port forward. So even with an open NAT, its probably still a good idea to port forward your server so that all players would be able to join it.

If you're an aspiring networking nerd, you can read a more in-depth explanation on how it works here: https://en.wikipedia.org/wiki/UDP_hole_punching

Anyhow, I need to get a good idea of how many of you will see the benefits of this new feature just to see if it's something that will have an impact on the server hosting aspect of community. And I'm gonna need your help.

First, you will need to download this small tool I made. It will determine if your network is an open or strict NAT, and record your IP address on my server so I can get an idea of how many of you have open or strict NATs. This will be pretty helpful for me. You can download it below.

The NAT Survey is over. Thanks for your help!

And in case you think this tool is gonna hack your computer or something, I have also made the source code available for this tool. It's packed into a GMZ file, which can be opened with Game Maker Studio (1.4 specifically cause I made this on my laptop but it should work in GMS2 too)

The NAT Survey is over. Thanks for your help!

Once you have the EXE downloaded, run it and you should see a small black window. Press 1 to send your NAT Type to my server and it will be recorded. Once it says "Thank you" then you're done and can close and delete the program. If you can't connect, then you may need to allow the tool past any firewalls you have.

Yes, it can be unnerving to see a strict NAT type, but I will still be hosting my own servers for this case, and hopefully you'll still be able to connect to some other servers that haven't bothered to port forward. There is no real way to "fix" a strict NAT type, unless you have it in good with your local network administrator who could configure your internet to an open NAT. Maybe bake them cookies or something?

The more people that do this, the better idea I'll have as to how many people can host a game and I can adjust the rewrite's course accordingly. There are an infinite amount of different network configurations, and while it's impossible to write the game to make it all work perfectly, I'm exhausting every source of information I have to make server hosting easy for as many people as possible.

That's it. Thanks for your support!

- S

FYI regarding the last post I'm probably not gonna let you pre-order the second DLC, stupid idea. I will probably put up the first beta soon, available to anyone who already owns Premium, but I'm not sure when yet.
10 comments Read more

September 27

Would you pre-order a second DLC to play an early version of the rewrite?

Vote here: Poll closed, 75% Yes, 25% No

I don't know what the DLC will be yet (I have ideas though), and won't put it up for sale without a good description for it



After a few months of testing, I would open up the beta to Premium owners, then when the rewrite is near "completion" then it would become free-to-play and release as an update for the original game.

If you've been living under a rock the past month, check out some Boring Man rewrite footage I released here: https://twitter.com/SpasmanGames/status/1035969330226163712



Theres also a bunch of a other GIFs on my Twitter like above, feel free to scroll

I've been meaning to type up something more official for this, but work has been bad lately, life in general I guess. so its been hard to do anything.

- S
63 comments Read more

Reviews

“That was a ton of fun!”
Markiplier

“The only thing we’re not sure about is the title, Boring Man is a lot of things, but it’s definitely not boring!”
AlphaBetaGamer

About This Game

Boring Man - Online Tactical Stickman Combat is the greatest 2D shooter you've never heard of. From a selection of 70 weapons, battle and destroy your enemies using a variety of guns, parkour abilities, dynamite, swords, and so much more.

Boring Man features a wide selection of game modes, and a even more vast collection of mutators that turns your vanilla game mode into a chaotic madhouse.

  • With 70 weapons to choose from, Boring Man offers a huge range of load out customization that can fit nearly every play style.

  • 7 different game modes! Get in touch with your competitive side with classic Capture the Flag, or survive with your friends in the Zombrains game mode.

  • Host your own server for your friends and explore the many mutators in the game, such as the Low Gravity mutator or the Rocket Madness mutator that changes every projectile into a deadly explosive rocket!

  • Traverse the difficult climb maps that will leave you crying!

  • Make your own maps with the BoringEditor map tool!

  • Want even more? Get the Boring Man Premium! edition and have extra customization features for your stick figure soldier, such as hats and colored bullets.

    In Boring Man, it's everything but boring.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: ~2.0GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    • Additional Notes: Portforwarding experience required to host your own server.

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