Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
Recent Reviews:
Mostly Positive (89) - 71% of the 89 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (24,403) - 94% of the 24,403 user reviews for this game are positive.
Release Date:
Jan 28, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

What is the current state of the Early Access version?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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Recent updates View all (45)

June 21

Development Diary - 游戏开发进度更新 - Final Campaign Island!



Hello Everyone!
大家好!

Let me just start by apologizing for our lack of communication since the last update, but rest assured we’ve been hard at work.

首先向大家表示歉意,上次更新后我们一直没有动静,让大家等了这么久,非常抱歉!但请各位玩家相信,我们真的有在努力工作!

Today we'd like to share with you some of the stuff we've been working on since the last update, giving you a peak into what's coming in the next update!
We’ve been hard at work on the last campaign island, hundreds of bug fixes, as well as some performance tweaks that should improve the performance of certain machines & levels considerably.

今天想向大家说明我们在上次更新后做了哪些工作,也会透露下次更新的内容,让大家先睹为快!
我们正在努力搭建最后的战役岛屿,修复了几百个bug,还调整了部分性能,让游戏的机械表现力up up up!



The final section of Besiege’s campaign takes place in an arid desert environment, on the ancient and mysterious island of Krolmar. Unlock forgotten secrets, conquer unfathomable magics, annihilate powerful foes and as always, cause absolute chaos.

《围攻》终极战役将在古老而神秘的Krolmar岛上展开。在荒凉的大漠之中,解开尘封的秘密,征服高深的魔法,消灭强大的敌人,继续制造绝对混乱!



As usual we don’t have an official release date yet, it’ll really depend on how development continues.

由于开发工作仍在继续,我们还不能确定具体的发布日期。

Thank you to everyone for you patience and we look forward to getting this next batch of content into your hands!

非常感谢大家的耐心等待,我们非常期待将下一波挑战交到大家手中!希望大家能在新一轮围攻中享受酣畅淋漓的战斗感受!

Cheers!
Spiderling


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About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible

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