Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the...
Recent Reviews:
Mostly Positive (236) - 77% of the 236 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (22,073) - 94% of the 22,073 user reviews for this game are positive.
Release Date:
Jan 28, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access essentially puts us in dialogue with the community and the players. We want Besiege to be easy to access, and we would like to involve and address player feedback as the game progresses. Also, we really love to see how far everyone can push the building mechanics, and we want to be able to respond to the crazy methods people are discovering that we weren't even aware of!”

Approximately how long will this game be in Early Access?

“We aren't entirely sure how long it will take to release the game, our initial estimate put the release between 1.5 and 2 years but due to the success of Besiege we’ve been able to greatly expand the scope of the game with far more ambitious features than were initially possible. We are currently two years in and we’re estimating another year of development until release.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, in a variety of environments, as well as more blocks, building tools and other larger scale features that we’re not quite ready to talk about just yet!”

What is the current state of the Early Access version?

“The Early Access version contains 38 levels, comprising the kingdoms of Ipsilon, Tolbrynd & Valfross. There are three sand-box levels to test creations and in any given level you can disable all limitations, allowing for experimentation. There is also a time-dilation dial, allowing the game to be viewed in slowmotion, or at 2X the normal speed. The game contains a broad suite of building tools and pieces, including flying pieces, flamethrowers, cannons, contractible springs, axles, detachable joints, explosives and much more. You can also save and load machines in any given level, as well as share them online via the Steam Workshop.”

Will the game be priced differently during and after Early Access?

“We are going to scale the price with the amount of content available. So as more features, game modes and levels are added we will add to the cost incrementally. We hope that players will feel they paid the appropriate price for the amount of content available at any given stage of the games development.”

How are you planning on involving the Community in your development process?

“We are already being surprised by what people are constructing and discovering. It is quite amazing, and we want to expand and address features that the community finds or wants. For example, some members of the community are building an immense Siege Walker type thing – we never even realised this was possible. We want to facilitate such creativity, so we will be constantly looking toward what everyone is doing!”
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Recent updates View all (41)

June 7

Update V0.67.0-8211 - Options Menu Rework



Hello Everyone!

Today we’ve got another update for you, bringing the new options menu, and an announcement for official mod support!

The new options menu brings an array of improvements and new features to help customize Besiege to your own personal taste and to best suit your hardware configuration. It is also now accessible in game using the Esc key.






Mod Support

We are pleased to announce that we’ve been working on official mod support for Besiege!

An unfortunate consequence of the Multiverse update was the irreversible breaking of the original modloader, so we decided to bring Spaar (The original modloader’s creator) into the development team and he has been working tirelessly to produce an integrated loader for Besiege.

The new modloader will be significantly more powerful and easier to use than the original, bringing you the ability to add new blocks, level objects, and much more to the game.
We will of course be giving it full workshop support for Steam as well, making it all the more easier for you to get your favorite mods installed.
Proper documentation of the loader will be released alongside it and we hope to be releasing it soon, possibly in the next update!

If you would like to participate in closed beta testing of the modloader (as a mod developer) then please post in this topic: https://steamcommunity.com/app/346010/discussions/0/1694923613858948888/

That’s all we have for you this time guys! As ever, the work on new levels continues and we hope you enjoy these new features!

Cheers!
Von

Changelog:

ADDITIONAL CONTENT:

- In-game options menu is accessible using Esc key
- New full options menu with several new features:
-- Better Resolution options
-- UI Scaling down to 100%-50%
-- Framerate unlock, 30 lock, 60 lock, 144 lock
-- FOV Slider
-- More Antialiasing modes
-- Shadow levels
-- Shadow dynamic resolution levels
-- Shadow render distance
-- SSAO Quality levels
-- SSAO Intensity
-- Bloom Intensity
-- (And ofcourse all the options you already have)

CHANGES:

- Improved modular UI consitency (Widget pooling)
- Icon's no longer use mip mapping to look sharper at some resolutions, but can look slightly pixelated

FIXES:

- Pin now attaches to wheels and cogs again
- Making saved file names be remembered in the file browsers input field
- A fix to workshop item updating issue due to naming
- Cannon projectile fixes ensuring cannon balls won't collide with barrel at low time scales
- Fixing reload event block animations in certain scenarios
- Fixes to the Machine Key Binding Overview to fix certain groupings
- Now shows directional descriptor for blocks with two directions when grouped in the Machine Key Binding Overview
- Fixed a couple of trees in Sandbox that were static
- Fixed certain peasants having magenta colored particles when knocked out
- Fixed braces not updating their end point data correctly resulting in alternate rotations upon loading machines.
- Fixed Reloading event based on ammo types, last update had any specific ammo type working for all. All ammo, Random Ammo, and specific ammo now all work appropriately.
- Fixed flipping a block sound missing
- The wooden pillar prefab now responds correctly to movement, physics and breaking.

53 comments Read more

May 4

Update V0.66.0-7835 - Overview Keymapper



Hello everyone!

Today we have another update for you which brings the new Overview Keymapper from the experimental branch in to the live build.

The revamped keymapper allows you to see blocks grouped by their keybindings allowing you to easily rebind the entire machine’s control scheme to accommodate your preferences.

Hovering over a group, or an individual block, in the Keymapper highlights the corresponding blocks on the machine, making it easy to see which blocks will be affected by your changes. Groups in the keymapper can also be renamed which increases the speed you’ll be out of the menus and into the simulation. These titles will be saved with your machines, making complex creations much more understandable.



At the top of the Overview Keymapper window you can find a category filter that enables quick and easy sorting to specific block categories; thereby letting you hide block types you’re not interested in rebinding. You can also hide specific blocks with the ‘Ignore’ toggle.

That's it for the new additions today, however, work continues on new levels and features that we hope to bring to you in the near future. Hope you guys enjoy the new keymapper and the changes listed below.

Ciao,
seukari

Changelog V0.66.0-7835:

ADDITIONAL CONTENT

- New Key Mapper Implementation

CHANGES

- Improved Transform Lerp’s precision for clients
- Reloading now informs the client as to which type of ammo was used.


- Implemented internal logic to exclude certain entities from Enter/Exit trigger events.
- Streamlined GetSimEntity with IDs.
- Randomize event now targets multiple objects.
- Randomize event now generates a single random value as opposed to generating a new random value for each target.

FIXES

- Grabbers with “Grab Static Only” now works correctly
- Fixed physics discrepancy with Grabbers in invincibility mode.
- Fixed soft-lock caused by clients leaving while the Timescale was 0.
- Fixed ‘Brace cube’ visual flickering and improved shadows.
- Fixed issue that prevented the ‘Limited Machine Selection’ window from opening when the option was enabled.
- Fixed graphical interface issue in the Network Settings.
- Fixed issue with Level Editor tools.
- Fixed various problems with ‘Filebrowser’
- Fixed problem where projectiles wouldn’t despawn on clients.
- Fixed Cannon Block stabilization and fire rate.
- Fixed ammo and reload types not networking when changed by clients.
- Fixed issues with finding links on large modded creations.
- Fixed reset entity trying to reference itself in consecutive events
- Fixed resetting multiple times causing duplicate entities.
- Fixed ‘isDestroyed’ checks for entities when transforming.
44 comments Read more
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About This Game

Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (latest SP)
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10+
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible, 512 MB VRAM
    • Storage: 1 GB available space
    • Sound Card: ALSA compatible
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