Become a god in this indirect god sim. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them into cannibalism?
All Reviews:
Mixed (146) - 67% of the 146 user reviews for this game are positive.
Release Date:
Mar 8, 2018

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Recent updates View all (196)

September 7

Relaunch Public Test Build #2 - Online!

Hey everyone!

We just got the new build online, and this time we've had time to iterate and smooth out some of the problems with the earlier test. Above all please remember that this is not the definitive version of the relaunch, it's buggy, unfinished and unpolished. The more feedback we get the more we can improve it!

There are still features missing and it's still unfinished, but luckily we have until December so don't worry, we'll fix the rest.

What the Build Contains

New Features
• The Book of Learning is a tech tree that allows for an individual play style. Spend wisdom points to unlock words for the Word Tablet and insights.
• Teachings are tasks that unlock wisdom points which can be spent in the Book of Learning.
• Follower associations build up over time. Followers interpret commandments based on these associations.
• Water drainage UI added to expose information about what drains water.

• City doctrine system entirely reworked.
• General UI overhaul. The City Popup and much more is reworked.
• Follower/City needs are made easier to understand. Some needs cause followers to be frustrated in different ways. This makes needs more important to fulfil.
• Monuments have been reworked. Followers now celebrate their monuments by holding festivals in their city, awarding different bonuses. Monuments are unlocked via the Book of Learning.
• City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 over time.

• Several major and minor bugs have been fixed.
• The tutorial is disabled in this version of the game.
• Saving is disabled in this version of the game.

How to Get It
  1. Right click on the game in your library and select properties.
  2. Go to BETAS in the tab.
  3. From the drop down menu select "public_testing".
  4. The game will overwrite your current build (if you have it installed), wait for it to update and then you're ready to go!

What to Keep in Mind
  • We will release more builds before relaunch, we haven't decided when next happens.
  • The game could break or crash, more often than before.
  • If you have a save from the main official build on Steam and change it to the test build your save file will be deleted and/or overwritten if you press "New Game" in the test build branch. If you switch back to the official build again the same happens as well, but for the test build.
  • Saves doesn't work in the test build right now (one of the reasons it's not on the official branch).
  • Saves will break during development of the test build, the main branch will be left untouched until release of the Relaunch.
  • Saves are disabled in this public test build, we may or may not enable in future test builds.
  • Features are missing.
  • It's unpolished, unfinished and buggy.
  • Art, GUI, animations and VFX are missing in parts, for example the association system is still missing most of their illustrations.

Please Leave Feedback
The more feedback we get the better, we have opened a secret group on our Discord called "#divine-testing" which anyone can join if you ask Martin, please remember that we won't be online during the weekend. If you prefer to leave feedback on the Steam forum or somewhere else on social media please do so, but please be specific that you're talking about the relaunch test build and not the main game so as not to confuse others in the community. :)

Thank you for the continued support. Have a nice weekend and enjoy the build!

// Martin & Eat Create Sleep

2 comments Read more

August 20

Next Public Test - 7th September


We're almost done with all of the major new features for the relaunch, now what remains are lots of balancing, tweaking, basically getting it just right. Without your help that's going to be hard, so we're once again asking for more help. :)

What The Upcoming Build Contains

New Monuments
Monuments has been tweaked, rebalanced and replaced with new fancy graphics! Examples below.

We also have proper festivals now with more props and effects!

Needs Design Overhaul
Each need will now have negative consequences if not met, this will lead to problematic behaviours, we realised that players should be awarded more clearly for keeping all needs met. We will also simplify the interface even more (for the better).

Dead Advisors Update
More varied texts and better interface.

Storybuilder Update
The storybuilder in the end now "listens" more to what has happened in your game session, and more flavourful as well. Will tweak texts and designs further probably.

Water UI
With our new overlay you will be able to see where people and animals drain water, so you can more easily understand and do something about it.

New Verbs
You can now order them to trade, wage war and make alliances, with verbs instead of words. More combinations and more direct control.

Updated Tech Tree and Task UI
These are no longer called tech tree and tasks. Tech tree is called "Book of Learning" and tasks are called "Teachings" where you get "wisdom points", to further drive home the point that it's not really technology you develop but rather the culture. Crest is a river culture/iron age civilisation, it's outside the scope of the game to progress through the ages (that would take us a few more years to make, not realistic). The UI has been improved as well.


Stay tuned! Thanks for your support with new reviews and feedback, it helps a lot. Be back soon, we're moving office in two weeks so we'll probably not write a lot before the test comes.

8 comments Read more

About This Game

Welcome to Crest, an indirect god sim where the only way to interact with your followers is by issuing commandments written in a pictographic language.

How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.

Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.

Key Features

  • Explore the high-concept of religion by building your own
  • Interact with your followers solely by issuing commandments using a pictographic language
  • Sandbox-style gameplay: set your own goals and how much you interfere with the world
  • Progress by unlocking new words, increasing the complexity of your commandments
  • Observe how your followers evolve as a result of your decisions
  • Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises
  • Customize your games with various amounts of resources, animals, islands and overall island quality
  • Express yourself in a game without end-goal nor winning condition, allowing you to purely focus on building your legacy in a world where you are the god of everyone
  • Built in Twitch support: let viewers join cities and vote on commandments to help or disrupt your plans

Progression and Losing

Every new world you start is unique and will write its own little stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.


Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista SP1 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Windows Vista SP1 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    • OS: Mac OS X 10.9 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space

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