Your word is gospel in this god sim set in Sub-Saharan Africa. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them to death and destruction?
Recent Reviews:
Very Positive (20) - 95% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (175) - 71% of the 175 user reviews for this game are positive.
Release Date:
Mar 8, 2018
Developer:
Publisher:

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Recent updates View all (202)

December 14

Update - Upcoming Hotfix and Art Book Giveaway




Hello everyone,

It's great seeing all this feedback from you, our fans, it seems the relaunch gave Crest some well needed features that you liked. Thank you for the praise. :) Here's what's coming up!



Art Book Giveaway

We've made a new art book and printed a limited amount of physical copies. We will give away some of these if you participate in our competition.


  1. Tell us a short story about a play session in Crest through art, text or video. Something that was engaging, fun, ridiculous, fascinating, sad or moving.
  2. Needs to be safe for work.
  3. We will give away 10 physical art books, one per entry.
  4. You can only make one entry per person.
  5. Publish your entry in #crest or send it to contact@eatcreatesleep.net.
  6. We will announce the winners on Discord on the 19th December, 2018.
  7. If you give us your permission we can publish the work on our social media.
  8. No copyrighted material should be used, apart from Eat Create Sleep stuff of course, you can use that.


A digital version of the art book will be available on Steam shortly! Everyone who bought the old digital art book will get the new one for free.


Hotfix Coming Up!

As you can see below we've had some reports and seen bugs ourselves, we will issue a hotfix next week before we go on vacation. We will be back early January.


Known Issues With Crest
  • Changelog line breaks are a bit “off”.
  • Twitch integration reconnect not working.
  • Options tooltips for dropdown lists not correct.
  • Interpretation bulletin message calling it “association”
  • Issues unlocking some Steam achievements.
  • Graveyard visual issues with certain history events.
  • Insatiable hunger animal effect does not disappear sometimes.
  • Some UI elements can be accessed after the game has ended.
  • Bulletin messages can sometimes be spammed when terraforming.
  • Sometimes, creating commandments in loaded games can cause them to be free of cost and the Word Tablet is not cleared after proclaiming them.
  • Sometimes, in loaded games the expertise buildings won’t upgrade and that can hinder the Cities being able to build more City Districts.
  • Sometimes, the diplomats won’t show up.
  • In rare cases, saves won’t work.
  • For some, the Mini-Cinematics doesn’t work in the minimap.
0 comments Read more

December 13

Relaunch is Live!




Hello everyone, the relaunch is live at last!


Thank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the game’s initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more.

If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this.

During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you.


Enjoy the relaunch. :)
//Martin & ECS Team



https://www.youtube.com/watch?v=HQVrnizcdQU



Version 1.8 - 13th December, 2018

New Features
• Teachings are various tasks that awards Wisdom
Points.
• The Book of Learning is a tech tree that allows
for an individual playstyle. Spend Wisdom Points
gathered from completing Teachings to unlock
words for the Word Tablet, insights and monuments.
• Follower associations build up over time. Followers
interpret commandments based on these associations.
Some of these associations can make your work as
a god difficult. However, you are able to spend
influence in order to make your followers forget
associations.
• Water consumption UI added to give you information
about what is the cause of water consumption on
islands.
• The Chronicler now acts as a guide. You are now
greeted by the Chronicler when starting a new game
and when loading a game.
• Fortunes system added. Sometimes during play a
fortune or misfortune strikes, causing trouble or
aiding your followers.
- They are designed to affect the current state of
the world and challenge your playstyle.
- They grow more powerful throughout a game
session.
• When saving or ending a game you get the opportunity
to give your world a name. What is your journey
called?
• Follower now have thoughts that will help you
understand them. You can more easily find out why
they do or do not perform some actions.
• City doctrine system entirely reworked. Instead of
following one of six doctrines, cities now have
several traits, one for each city need. This results
in more varied city personalities. Cities judge your
commandments based on these traits.
• Follower/City needs are made easier to understand.
With this change comes the removal of follower
happiness. Instead of happiness, if some needs are
not met they cause followers to be frustrated in
different ways. This makes some needs more important
to fulfill than previously.
• Monuments have been reworked. Followers now celebrate
you through their monuments by holding festivals in
their city. During the festivals, each monument type
gives a unique bonus to cities who have built them.
Monuments are unlocked via the Book of Learning.
• City follower cap is increased over time. Cities start
with a follower cap of 3. It can be increased to 6 by
completing certain requirements.
• As cities grow, walls are built in and around them.
This should give a bigger sense of progression when
expanding cities.
• Followers that die enter the underworld and you can
now hear their tale before they walk off into the
distanceand remain there forever. You are also able
to view common death causes.
• Added more feedback for when faith decreases by not
having any commandments present in the Commandment
Tablet.
• Added save screen.
• Followers are now able to praise their surroundings.
This helps them raise city needs.
• Added the Praise and Don’t Praise verbs.

Overhauls
• Commandments no longer has a list of associations tied
to them. Instead, commandments are interpreted and
changed over time based on how your followers have
associated words and verbs together. Your followers
will interpret commandments less often if they are
faithful and more often if they are faithless.
• The tutorial is reworked to account for all new
features and changes.
• Information panels, accessed through information buttons
throughout the UI have been reworked. In them, all
features of the game are explained in detail.
• The Diplomacy Popup is reworked. Instead of showing all
diplomatic relations on a global scale, you are now
able to see relations on a city to city level.
Diplomacy lines still exist to help see the global
state of diplomatic relations between cities.
• Diplomatic relations have been tweaked and balanced.
• Many new sound effects have been added and some old
sound effects have been replaced.
• The menu bar at the top of the screen is reworked.
• Moved the world overview button from the menu bar to
the mini-map.
• The City Popup is reworked.
• The World Overview has been reworked to account for
the new and changed city features.
• The Commandment Tablet has been changed a bit.
- The size of the tablet is increased.
- Added forgotten commandments tab.
- You can view the history of each commandment and
how they have been changed, step-by-step, from when
you proclaimed them.
• Removed blessing of commandments.
• Mini-map navigation and display has been improved.
- The size of the mini-map is increased.
- Zoom is dependant on island count.
- Mouse click precision has been improved.
- Cities are now visible as dots in the mini-map.
- Video clips are played when fortunes trigger.
• Calendar size increased. The current season is now
displayed in the calendar octagon, making it visible
when the calendar is both expanded and contracted.
• The words for War, Alliance and Trade have been
reworked into verbs instead. This should give you
better control of diplomatic relations.
• City nameplates have been reworked. They now display
faith level and follower cap.
• The water shader has been improved.
• The story builder texts have been reworked.
• The underworld visuals have been updated.
• Texts and tooltips throughout the UI have been
overhauled.

Other

• The city need Food has been renamed to Sustenance to
avoid confusion between it and a city’s food storage.
• Removed doctrine advisors from the underworld.
• Removed the Happy and Unhappy words.
• Removed the Word Discovery feature. It is replaced by
the Book of Learning and Teachings features.
• Saves are not compatible with old versions of the game.
• As needs change, small notifications are displayed over
followers heads.
• Influence has been rebalanced to give it more value to
you as a player.
• Ore amounts of Metal, Gems, Gold and Obsidian have been
rebalanced to hold more resources.
• Added midwives that deliver children to followers when
they are ready to have a child.
• Migrating across the ocean no longer requires a harbour.
Followers now walk to the coast and build a boat before
migrating across the ocean.
• The time spiral has been improved slightly.
• Added more clear feedback to the Word Tablet when placing
a condition word that has no targets, making the
potential commandment not affect anyone.
• Cannibalism motivation has been rebalanced.
• Added murder motivation threshold to followers, delaying
their killing of each other. It now works just like how
cannibalism motivation does.
• Doctrine statues have been removed from city centers.
• Rebranded Loneliness to Hopelessness when you have few
followers left in the world.
• Followers should no longer starve if the city has food
in storage.
• Updated loading screen hints.
• Twitch integration has been slightly tweaked. Viewers
are now able to join cities during voting. Viewers now
need to type !like/!dislike instead of !yes/!no when
voting.
• When starting a new game through the main menu, advanced
settings are automatically revealed if there are changes
that are not reflected in the Easy/Medium/Hard categories
to the left.
• Camera rotation via the keyboard has been improved.
• Credits updated.
• Improved feedback in the world and in followers.
• Scrollbars in the UI are no longer “bouncy”.
• If children are old enough they will take over their
parents district instead of dying with the parent.
• Removed inverted mouse control from options.
• Several issues and bugs fixed.
10 comments Read more

About This Game

Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.

How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.

The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you.

Will they love, respect or fear you?

Key Features

  • Create your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands!

  • Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprises

  • Weave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.

  • Progress by unlocking new words, increasing the complexity of your commandments

  • Customize the difficulty of your games with various amounts of resources, animals, islands and overall island quality

  • Built-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plans

Setting

Crest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.

Progression and Losing

Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista SP1 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows Vista SP1 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • DirectX: Version 10
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS X 10.9 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.9 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 1 GB VRAM and shader model 4.0 compatible
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or newer
    • Processor: 3 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce 1060 or equivalent
    • Storage: 1 GB available space

What Curators Say

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