You're the expendable summoned pet. Your AI adventurer calls the shots while you try to keep them alive. You respawn when you die, they don't. Classic RPG mechanics with a completely flipped power dynamic.
ゲームプレイ | Gameplay
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早期アクセスに近日登場

このゲームの開発者は、開発中の作品としてリリースし、プレイヤーのフィードバックを取り入れながら開発を進める予定です。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“As a solo developer who started game development in late 2023, Early Access allows me to gather community feedback while ensuring the game meets quality standards before full release. The core personality-driven AI and combat systems are fully functional, but I want player input on balancing, content pacing, and feature priorities as I expand the roster of adventurers and dungeons. Early Access also provides sustainable funding for the extensive art and audio assets needed for the remaining content.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“Approximately 12-18 months. The game should exit Early Access by mid-2027. As a solo developer learning the craft, I'm being conservative with timelines to ensure I can deliver the full vision without rushing or compromising quality.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Early Access focuses on expanding content scope and polish. Development goals include additional themed dungeons beyond the current two, more adventurer/pet personality combinations, expanded ability trees and character progression options, comprehensive audio implementation, and significant visual polish. All player-facing mechanics currently in the game are functional - Early Access development centers on implementing additional systems, content expansion, balance refinement, and overall presentation quality improvements based on community feedback.”

早期アクセスバージョンの現状はどうなっていますか?

“The game is fully playable with 2 themed dungeons, 1 complete adventurer/pet personality combination, and all implemented mechanics functioning properly. Players can experience the core gameplay loop of personality-driven AI partnerships, asymmetric death mechanics, and progression systems. Expect ongoing visual polish, placeholder audio, and balance adjustments as development continues. The foundation is solid, but presentation and content scope will expand significantly during Early Access.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“We plan to gradually raise the price as we ship new content and features. The Early Access launch price reflects the current content scope, with increases planned as we add dungeons, adventurer combinations, and polish. The final release price will reflect the complete game experience.”

コミュニティは開発プロセスにどのように関わることができますか?

“Community feedback will be essential for refining the experimental AI personality and relationship mechanics. Key areas where player input will guide development include:

AI personality distinctiveness and believability
Balance between meaningful challenge and frustration in the pet/owner dynamic
Effectiveness of the approval/dismissal system as a gameplay motivator
Combat balance and skill progression pacing
Dungeon difficulty curves and content variety

Player feedback will be gathered through Steam forums, in-game surveys, and direct community discussion. Since the 'expendable pet' concept is largely unexplored in gaming, community insights will be particularly valuable for identifying what works, what doesn't, and where improvements are needed. Regular development updates will show how community suggestions are being incorporated.”
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このゲームはまだSteam上でリリースされていません。

リリース予定日: 発表予定

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このゲームについて

You are a summoned creature. Your job? Don't let your adventurer die.

When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.

THE UNCOMFORTABLE TRUTH

Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.

Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.

WHAT MAKES THIS TWISTED

🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.

⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.

🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.

THE GAMEPLAY

  • Click-to-target combat with hotkey abilities in classic RPG style

  • Elemental strategy system where you master primary and secondary elements

  • Character progression that's completely separate from your adventurer's

THE HOOK

Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.

EARLY ACCESS STATUS

  • Core personality and combat systems fully functional

  • Multiple adventurer personalities and pet types available

  • Extended content and polish in active development

Think you can handle not being the main character in your own game?

システム要件

Windows
SteamOS + Linux
    最低:
    • OS: 10
    • メモリー: 4 GB RAM
    • ストレージ: 200 MB の空き容量
    推奨:
    • OS: 10
    • メモリー: 4 GB RAM
    • ストレージ: 200 MB の空き容量
    最低:
    • OS: Ubuntu 22.04
    • メモリー: 1 GB RAM
    推奨:
    • OS: Ubuntu 22.04
    • メモリー: 1 GB RAM
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