Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.
All Reviews:
Mostly Positive (296) - 78% of the 296 user reviews for this game are positive.
Release Date:
Aug 8, 2017

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Play Demise of Nations

Free to Play

Recent updates View all (48)

June 17

Update 1.16.108 - Networking, Modding & Maintenance/Bugfix Update

Latest Update:
  • Tournaments: setting up a tournament, will NOT require to set a tournament icon anymore!
  • Main Wall: players posting messages to the main wall are limited to max. 1 message per hour.
  • AI Difficulty: AI difficulty is now listed in multiplayer game info panel (only for new games).
  • Settings (Keys): some of the keyboard shortcuts can be edited :)
  • Data I/O: updated writing and reading of data to use less memory (byte instead of 4-bytes in some cases). If you run a ~1+ year old version, then please upgrade, you won't be able to connect otherwise.
  • Network I/O: improved login speed by loading all information at same time (rather than 1-by-1).
  • Network I/O: improved speed in general by loading multiple objects at the same time (rather than 1-by-1).
  • Network I/O: we now have a dedicated proxy server for players from Russia in case some servers don't work.
  • Network I/O: game now allows setting a proxy server in case you have trouble connecting normally (e.g. blocked). Edit "Network I/O: Proxy" in the game's settings.
  • Modding: Story allows for links now using the {LINK:...}...{/LINK} tag.
  • Language: option to translate to Latin American Spanish (in addition to Spanish/Spain).
  • Language: latest translations added - Thanks :-D
  • Moderators: Officers can now add members to a clan even though they can't join normally (via Admin Terminal/Officer Function ONLY).
  • Client: upgraded to latest backend (e.g. Android 9.0/SDK 28).
  • Server: upgraded login and purchase verification version (Google Authentication and Publisher v03).
  • Bugfix: elections would reset diplomacy even for games were diplomacy was turned off (and prevent nations from being attacked).
  • Bugfix: nation customization popup during game setup would be too wide for portrait view displays.
  • Bugfix: achievements were reset by mistake (if you got the first new version of the game, my apologies!).
  • Bugfix: active game server cache wasn't properly reset after a re-login (still pointing to old servers).
  • Bugfix: silencing an account would not work on the chat (cache was indefinite until a server was rebooted).
  • Bugfix: old JVM would not have the proper SSL certificates (removed the check to accept any).
  • Bugfix: installer for Mac fixed (stopped working on latest Mac OS).
  • Bugfix: potential issue synchronizing render/UI-thread with other threads (potentially prevents crashes).
  • Bugfix Crashes: during cheat detection, the for-loop took the wrong maximum (going over array limit).
  • Bugfix Crashes: some system info would result in crashes (error was not properly caught).
  • Bugfix Crashes: when the branding image wasn't loaded but used for rendering.
  • Bugfix Crashes: threads not properly synchronized (render pool).
  • Bugfix Crashes: when internal time wasn't properly initialized (not epoch time).
0 comments Read more

March 11

Update 1.15.98 - Web API, Networking, GUI & Misc.

Latest Update:
  • Settlement Dropdown: now also sortable if ready by population or happiness festival! Implements:
  • Web API (Beta): allows accessing the Demise of Nations servers via REST and JSON. Currently querying of user accounts, chat and game servers supported. More to come. "API Reference" is available from the in-game guide. This is stable but still beta, i.e. please provide feedback.
  • Manual: troubleshooting guide updated with what to do during connection errors.
  • Manual: contains a link to the server monitor at which shows current server statuses.
  • Server Uptime: a status page for all relevant servers is now available at and shows current status and uptime.
  • GUI: transitional effects/tweens updated and streamlined for dialog and panel fade-in/out.
  • GUI: options dialog updated with additional configurations available directly within the game.
  • GUI: keyboard shortcuts information better integrated.
  • GUI: minor other updates & adjustments.
  • Network I/O: option to switch to non-binary transfer mode. Might resolve connection problems with certain firewalls? Disable "Network I/O: Binary" in the settings!
  • Network I/O: server now properly returns no-cache header to prevent potential networking problems.
  • Network I/O: basic secure networking support via Let's Encrypt. For testing, enable "Network I/O: Secure" in the game's settings & report back to the developer.
  • Language: latest translations added - Thanks :-D
  • Language: Microsoft Translator updated to latest version 3.0.
  • Clan Joining: games that are ended are now ignored when verifying if a player can join a clan or not (due to max. clan player/game rule).
  • Sing-In Dialog: increased login timeout to reduce potential problems logging in (?).
  • Sign-In Dialog: error message improved for when sign-in failed (e.g. invalid permissions on Android).
  • Moderators: Admin Guide now contains the moderator email address listed with explanation when/how to use it.
  • Moderators: Officers can now see more details to products & bargains in the catalog.
  • Moderators: Server Status link also displayed on "Server Dashboard".
  • Moderators: You need to enable "Network I/O: Secure" in the game's settings. You'll get a blinking warning displayed otherwise.
  • Bugfix: pending messages from eliminated nations would linger around.
  • Bugfix: renaming a protectorate would calculate the renaming cost wrong.
  • Bugfix/Images in Moderator Inbox: retaining images viewed via moderator inbox outside of internal image atlas (to prevent errors/allow larger images to be viewed).
  • Bugfix Admin: cheat investigation mails are now sent properly from the moderator mailbox (not moderator's private mailbox).
  • Bugfix Crashes: while observing the final standing in a game the player did not participate.
  • Bugfix Crashes: while converting an integer value to another incompatible type during messaging/other nations.
  • Bugfix Crashes: negative unit strength could cause crashes in editor (maybe invalid parameter passed in!).
  • Bugfix Crashes: when building city estate and player object was 'null'.
  • Bugfix Crashes: naming a new settlement would crash if the information became 'null' after a while, e.g. during next turn update.
  • Bugfix Crashes: executing background worker with 'null'-worker.
  • Bugfix Crashes: pressing the CAMERA button while not initialized yet.
  • Bugfix Crashes: continuing loading even if user preferences could not be initialized.
  • Bugfix Crashes: if internet connection had errors/resulting in bad game data (bad firewall?).
  • Bugfix Crashes: while refreshing 'decree' dialog after a new turn became available ('null' pointer for player).
0 comments Read more


“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Gaul, Germany, Japan and the United States amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.
  • Ships: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Scores, Playing Statistics and Achievements.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space

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