Gameplay | Kinetic - Trailer
Gameplay | Kinetic - Cinematic Gameplay
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Planned Release Date: 2025

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About This Game

Kinetic is a first-person parkour game with smooth and responsive movements. It's all about optimizing trajectories, using momentum and portals to complete each level as quickly as possible.

Dimensions

You move through three different environments:

  • The concrete dimension, with its standard first-person parkour moves.

  • The ice dimension, which lets you glide at speed, much like you would on a skating rink. This dimension is inspired by Counter Strike's surf mode and Urban Terror's icy mode but is beginners friendly.

  • The bounce dimension, which lets you bounce on any surface without losing momentum.

Once you've unlocked the dimensions, you'll be free to switch from one to the other whenever you like using the portal.

Leaderboards

Each level has its own leaderboard, which stores the best times of all players. It also has a “friends” section so you can compare yourself only with them!

Finally, there is a global leaderboard that groups together all the times for all levels.

Traces / Trajectories

In a level, you can see other players trace by checking the box next to any player leaderboard entry.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM, Vulkan support
    • DirectX: Version 12
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 4GB VRAM, Vulkan support
    • DirectX: Version 12
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM, Vulkan support
    • Storage: 2 GB available space
    Recommended:
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Graphics: 4GB VRAM, Vulkan support
    • Storage: 2 GB available space
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