沉浸在这片妙趣横生的卡通宇宙,棋盘游戏在此被赋予生命!掷骰前行,用诡计卡牌扰乱对手,沿途与数十种奇趣道具花式互动。在经历无数惊喜与“友尽”瞬间后,谁将率先突破重围抵达终点?

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“I decided to release the game into Early Access because I believe that working closely with the community is the best way to create a truly engaging and polished project. Early Access will allow me to develop the game gradually, based on direct player feedback. My goal is to shape the game into what players themselves want to see, and Early Access provides the perfect platform for this. I plan to stay in Early Access until I have implemented my core content plan and reached a level of quality that satisfies both me and the community.”

这款游戏的抢先体验状态大约持续多久?

“I plan to keep the game in Early Access for about six months to a year. This will give me enough time to process community feedback and implement the planned improvements. The exact timeline will depend on the complexity of the changes and the volume of player suggestions.”

计划中的完整版本和抢先体验版本到底有多少不同?

“I plan to:
Polish the art
Expand the content, including many new 3D levels/stages
Add new card mechanics
Refine the UI/UX
Support more platforms
Add full Steam integration (achievements, cards, etc.)”

抢先体验版本的现状如何?

“Core gameplay, multiplayer, text and voice chat, and a lobby system have been implemented.
The core gameplay includes dice rolling, action cards, interactive objects, and infographics (a map, information about players' rolls). Everything is in place, but the content is not diverse enough, which I plan to gradually address.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, I plan to raise the price after the game leaves Early Access. This will reflect the increased amount of content and the overall improvement in the project's quality. The exact amount of the increase is not yet final, but I'm leaning towards gradually increasing the price as I add major updates. This is to ensure that the final price matches the full version's scope while fairly valuing the support of early adopters.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I'll be listening to the Steam reviews and also creating Discord and Telegram channels to run polls on which direction to take the game.”
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关于此游戏

欢迎来到这个色彩缤纷、充满未知的世界!在这里,经典的"掷骰移动"棋盘游戏机制化身为妙趣横生的多人冒险。

快召集好友,踏上这座充满惊喜的虚拟游戏棋盘——互动角色神出鬼没,精巧陷阱暗藏玄机。

精彩亮点抢先看:

经典玩法新演绎
在生机盎然的3D棋盘上掷骰前行,每次移动都可能遭遇意想不到的事件!

卡牌掌控全局
使用行动卡牌扭转战局:使骰点翻倍、封锁对手行动、削弱对方点数,或是施展其他精妙策略!

沉浸式动态世界
每个格子都暗藏玄机:
✦ 出示剑卡与守卫决斗
✦ 与商人讨价还价兑换金币
✦ 开启宝箱发现秘宝…或惊喜陷阱!
这还只是棋盘奥秘的冰山一角!

欢乐多人互动
最适合好友聚会的派对游戏!在轻松愉快的氛围中巧妙干扰、虚张声势,见证好友的意外状况,笑声不断!

灵动视觉盛宴
明亮卡通风3D画面搭配诙谐动画,营造出独特的节日氛围。

现在就掷出骰子,看看今天哪位好友会成为"幸运之星"!

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

I used AI only for generating art (images), which I then processed in an editor in one way or another

系统需求

    最低配置:
    • 内存: 4 MB RAM
    • 存储空间: 需要 1500 MB 可用空间
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