一個例行任務。某個環節出了錯。現在你孤身一人被困在火星上,四面受敵,時間所剩無幾。無盡的敵人。有限的資源。一個需要修理的逃生艙。總有辦法逃脫。只是火星不希望你找到它。

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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Tretrais started with a vision: a survival experience set on Mars where every decision carries real weight, where tension never lets up, and where the goal escaping this planet feels earned. The core is ready and playable: the enemy system, base building, weapon upgrades, and the escape objective. But Mars is far from fully explored.
We chose early access for a simple reason: the best games are shaped alongside the people who play them. Which mechanics truly work, which enemies create the right pressure, which corners of the map need more depth- these are things we can only discover together.
What's coming: co-op mode, new enemy classes, an expanding map, and story content that goes deeper into what Mars is hiding. Every update is driven directly by player feedback.
Joining early access isn't beta testing it's building Mars together.」

這款遊戲的搶先體驗時間大約會持續多久?

「We don't have a fixed date - and we won't set one just to meet a deadline. Our best estimate is 1 to 2 years in Early Access. We'll stay until co-op is fully implemented, all enemy classes are in, the map is complete, and the full story is told - every secret Mars is hiding brought to the surface. When player feedback tells us "this is the game," that's when we'll launch. We'd rather take the time to get it right than rush a release. Early Access isn't a revenue strategy for us - it's the most honest way we know to build something worth playing.」

正式版預計會與搶先體驗版有何不同?

「We're planning for the full release to be a significantly richer and deeper experience than what's available in early access.
In terms of content: we're planning to bring all enemy classes into the game, fully implement and stabilize co-op mode, and expand the map so that every corner is worth exploring. We also plan to fully unlock the story content that's currently limited. we want players to find the answers to why Mars is the way it is, where these creatures come from, and what the Tretrais mission truly means.
On the mechanical side: we're planning to expand the weapon and upgrade system, add new trap and turret options, and refine the difficulty balance based on player feedback gathered throughout early access.
Our overall goal is this: someone playing the full release should experience a complete, cohesive, and meaningful journey - from the moment they hit the surface to the moment they escape. Early access is the beginning of that journey. The full release is the whole thing.」

搶先體驗版目前的開發進度如何?

「Tretrais launches into early access with its core gameplay loop fully playable from start to finish.
What's in the game right now: from the moment you crash-land on Mars, you can build your base, set up a defensive perimeter, place traps and turrets, and repair the escape pod to complete the loop. The tension between holding off endless enemies and making progress on your escape is fully felt and playable.
Technically, the game runs stable overall. There are known bugs that we're actively tracking and working through. We're planning to release regular patches and improvements throughout early access.
Content not yet in the game the co-op mode, new enemy classes, and deeper map areas will be added in upcoming updates.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We want to reward the players who join early, contribute feedback, and help build this world alongside us. That's why we're planning for the early access price to be lower than the final release price.
As we add new content, features, and improvements to the game, we plan to gradually increase the price. We think it's only fair that the people who show up first get in at the best price.」

在開發過程中,您打算如何與社群互動?

「We're not building Tretrais alone and we want that to feel real, not just something we say.
Player feedback isn't a formality for us. We'll be actively monitoring Steam reviews and discussions, staying in direct contact through our Discord server, and sharing updates regularly across social media. Bug reports will be tracked and prioritized especially critical issues that affect the core experience.
Beyond that: we're planning to run polls and surveys to let the community weigh in on which features come first and what content gets added. We're genuinely open to shaping the game based on what players tell us.
We're building Mars together. Your voice is part of this world.」
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🚀 歡迎來到《Tretrais》:火星一直在等著你

不久的將來。一次例行性的火星過境,一切如常。直到你的飛船開始失靈。

你抵達逃生艙。它鎖定火星。下降開始。

當你撞上那片紅色塵土的那一刻,一切都改變了。這個星球有問題。在塵埃落定之前,在你吸入第一口氣之前,你就能感覺到。火星並不沉默。火星一直在等著你。

這項Tretrais 任務現在開始。

🛸 不斷:無情的、不斷升級的威脅

敵人不會按時間表攻擊,他們會不斷湧來,而且每一波都攻擊力更強、速度更快,並帶來新的東西。跳躍生物、爆炸生物、遠程攻擊者、重裝甲單位——每一種都要求不同的應對方式。你堅持得越久,火星的反擊就越猛烈。

🧠 陷阱與砲塔

用尖刺陷阱和泥坑減慢敵人速度,用炸藥將他們炸碎,並用自動砲塔鎖定你的防線。在火星上的每一秒都很重要——部署就是一切。

🧠 陷阱和砲塔強化你的防禦
當你的武器不足時,陷阱和砲塔就派上用場了。放置尖刺陷阱、減速泥地和爆炸地雷來阻止敵人的前進。用自動射擊砲塔包圍你的基地,建立強大的防禦外圍。聰明的佈置可以救你一命!

🗺️ 探索火星:答案就在那裡

這個星球為什麼會變成這樣?這些生物想要什麼?當你搜尋零件並深入地圖時,你會發現火星地表下埋藏著秘密,而且這些秘密已經等待了很長時間。每一個發現都引發新的問題。但你的時間所剩無幾。

⚠️ 關於搶先體驗

《Tretrais》正在積極開發中。核心的生存體驗、敵人系統、武器機制和基地建造現在都可以遊玩。合作模式、新型敵人以及更深入的地圖內容將在未來的更新中加入。您的回饋直接影響遊戲的發展——感謝您的參與。

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7(64 位元)或更高版本
    • 處理器: 雙核心 2.4 GHz(Intel i3 或同等處理器)
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 支援 OpenGL 3.3 的 GPU
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 音效卡: 相容 DirectX 的音效卡
    • VR 支援: 不支援
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64-bit)
    • 處理器: Quad-core 3.0 GHz (Intel i5 or equivalent)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GPU with OpenGL 4.0 support (NVIDIA GTX 1050 or equivalent)
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1 GB 可用空間
    • 音效卡: DirectX compatible sound card
    • VR 支援: No Support
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Ubuntu 18.04(64 位元)或更高版本
    • 處理器: 雙核心 2.4 GHz(Intel i3 或同等處理器)
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 支援 OpenGL 3.3 的 GPU
    • 網路: 寬頻網際網路連線
    • 儲存空間: 500 MB 可用空間
    • 音效卡: 相容 ALSA 的音效卡
    • VR 支援: 不支援
    建議配備:
    • 作業系統: Ubuntu 20.04 (64-bit) or later
    • 處理器: Quad-core 3.0 GHz (Intel i5 or equivalent)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GPU with OpenGL 4.0 support (NVIDIA GTX 1050 or equivalent)
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1 GB 可用空間
    • 音效卡: ALSA compatible sound card
    • VR 支援: No support
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