一次例行任务。一个环节出了差错。现在你独自一人被困火星,四面楚歌,时间所剩无几。无尽的敌人。有限的资源。一个需要修复的逃生舱。有一条出路。只是火星不希望你找到它。

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Tretrais started with a vision: a survival experience set on Mars where every decision carries real weight, where tension never lets up, and where the goal escaping this planet feels earned. The core is ready and playable: the enemy system, base building, weapon upgrades, and the escape objective. But Mars is far from fully explored.
We chose early access for a simple reason: the best games are shaped alongside the people who play them. Which mechanics truly work, which enemies create the right pressure, which corners of the map need more depth- these are things we can only discover together.
What's coming: co-op mode, new enemy classes, an expanding map, and story content that goes deeper into what Mars is hiding. Every update is driven directly by player feedback.
Joining early access isn't beta testing it's building Mars together.”

这款游戏的抢先体验状态大约持续多久?

“We don't have a fixed date - and we won't set one just to meet a deadline. Our best estimate is 1 to 2 years in Early Access. We'll stay until co-op is fully implemented, all enemy classes are in, the map is complete, and the full story is told - every secret Mars is hiding brought to the surface. When player feedback tells us "this is the game," that's when we'll launch. We'd rather take the time to get it right than rush a release. Early Access isn't a revenue strategy for us - it's the most honest way we know to build something worth playing.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We're planning for the full release to be a significantly richer and deeper experience than what's available in early access.
In terms of content: we're planning to bring all enemy classes into the game, fully implement and stabilize co-op mode, and expand the map so that every corner is worth exploring. We also plan to fully unlock the story content that's currently limited. we want players to find the answers to why Mars is the way it is, where these creatures come from, and what the Tretrais mission truly means.
On the mechanical side: we're planning to expand the weapon and upgrade system, add new trap and turret options, and refine the difficulty balance based on player feedback gathered throughout early access.
Our overall goal is this: someone playing the full release should experience a complete, cohesive, and meaningful journey - from the moment they hit the surface to the moment they escape. Early access is the beginning of that journey. The full release is the whole thing.”

抢先体验版本的现状如何?

“Tretrais launches into early access with its core gameplay loop fully playable from start to finish.
What's in the game right now: from the moment you crash-land on Mars, you can build your base, set up a defensive perimeter, place traps and turrets, and repair the escape pod to complete the loop. The tension between holding off endless enemies and making progress on your escape is fully felt and playable.
Technically, the game runs stable overall. There are known bugs that we're actively tracking and working through. We're planning to release regular patches and improvements throughout early access.
Content not yet in the game the co-op mode, new enemy classes, and deeper map areas will be added in upcoming updates.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We want to reward the players who join early, contribute feedback, and help build this world alongside us. That's why we're planning for the early access price to be lower than the final release price.
As we add new content, features, and improvements to the game, we plan to gradually increase the price. We think it's only fair that the people who show up first get in at the best price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We're not building Tretrais alone and we want that to feel real, not just something we say.
Player feedback isn't a formality for us. We'll be actively monitoring Steam reviews and discussions, staying in direct contact through our Discord server, and sharing updates regularly across social media. Bug reports will be tracked and prioritized especially critical issues that affect the core experience.
Beyond that: we're planning to run polls and surveys to let the community weigh in on which features come first and what content gets added. We're genuinely open to shaping the game based on what players tell us.
We're building Mars together. Your voice is part of this world.”
了解更多
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关于此游戏

🚀 欢迎来到《特瑞特雷斯:火星一直在等你》

不远的未来。一次例行运输任务,在火星附近飞行了几个小时,一切如常。直到你的飞船开始失灵。

你进入了逃生舱。它锁定了火星。下降开始了。

当你接触到那片红色尘土的那一刻,一切都变了。这颗星球有些不对劲。你甚至在尘埃落定之前,在你第一次呼吸之前,就能感受到它。火星并非寂静无声。火星一直在等你。

特瑞特雷斯任务》现在开始。

🛸 不间断:无情且不断升级的威胁

敌人不会按时攻击,他们会不断涌来,每一波攻击都更猛烈、更快,并带来新的东西。跳跃生物、爆炸生物、远程攻击者、重装甲的巨型敌人——每一种都需要不同的应对策略。你坚持得越久,火星的反扑就越强烈。

🧠 陷阱与炮塔

用尖刺陷阱和泥坑减缓敌人速度,用爆炸物将其炸碎,并用自动炮塔锁定你的防御范围。在火星上的每一秒都至关重要,放置位置决定一切。

🧠 陷阱与炮塔强化你的防御
当你的武器不足以应付时,陷阱和炮塔就派上用场了。放置尖刺陷阱、减速泥浆和爆炸地雷,阻止敌人的前进。用自动炮塔包围你的基地,建立强大的防御线。巧妙的放置能救你一命!

🗺️ 探索火星:答案就在那里

为什么这颗星球会这样?这些生物想要什么?当你搜寻零件并深入地图时,你会发现火星地表之下埋藏着秘密,而且它们已经等待了很久。每一次发现都会带来新的问题。但你的时间不多了。

⚠️ 关于抢先体验

《特瑞特雷斯》正在积极开发中。核心生存体验、敌人系统、武器机制和基地建造目前都可玩。合作模式、新敌人类型和更深入的地图内容将在未来的更新中添加。你的反馈将直接影响游戏——感谢你的参与。

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7(64位)或更高版本
    • 处理器: 双核 2.4 GHz (Intel i3 或同等处理器)
    • 内存: 4 GB RAM
    • 显卡: 支持 OpenGL 3.3 的 GPU
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: 兼容 DirectX 的声卡
    • 支持 VR: 不支持
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: Quad-core 3.0 GHz (Intel i5 or equivalent)
    • 内存: 8 GB RAM
    • 显卡: GPU with OpenGL 4.0 support (NVIDIA GTX 1050 or equivalent)
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: DirectX compatible sound card
    • 支持 VR: No Support
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: Ubuntu 18.04(64位)或更高版本
    • 处理器: 双核 2.4 GHz (Intel i3 或同等处理器)
    • 内存: 4 GB RAM
    • 显卡: 支持 OpenGL 3.3 的 GPU
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: 兼容 ALSA 的声卡
    • 支持 VR: 不支持
    推荐配置:
    • 操作系统: Ubuntu 20.04 (64-bit) or later
    • 处理器: Quad-core 3.0 GHz (Intel i5 or equivalent)
    • 内存: 8 GB RAM
    • 显卡: GPU with OpenGL 4.0 support (NVIDIA GTX 1050 or equivalent)
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: ALSA compatible sound card
    • 支持 VR: No support
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