You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (59) - 84% of the 59 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,444) - 88% of the 1,444 user reviews for this game are positive.
Release Date:
Jul 31, 2018
Developer:
Publisher:

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Buy Star Traders: Frontiers

Buy Star Traders: Frontiers + Soundtrack

Includes 2 items: Star Traders: Frontiers, Star Traders: Frontiers Soundtrack

$17.98

Buy Complete Trese Brothers Pack BUNDLE (?)

Includes 4 items: Heroes of Steel: Tactics RPG, Star Traders: 4X Empires, Star Traders: Frontiers, Templar Battleforce

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Recent updates View all (165)

May 18

Update #151: Qualified Graduates


With Update #151, we're excited to add the newest Rumor to the galaxy -- the Academy Graduation -- as well as dropping all new and terrifying tier 3 Terrox xeno ship builds. Beyond that, we've further empowered the Quartermaster Job, improve the Spice Festival Rumor, enhanced Tactics Skill impact on Civil Unrest, allowed multiple desertion Talents to fire at once and rebalanced, fixed and improved a whole pile of other things based on the community feedback. It's a momentary break from new stories as we march toward releases of some larger story arcs.

If you're enjoy the pace of new content, new features and improvements all for free, please consider telling a friend or leaving an update.


Rumor: Academy Graduation
On grav worlds, academy graduations are constant but every now and again an especially large and especially well-trained waves passes through the academies. These culminate in an Academy Graduation Rumor which leaves a zone flush with skilled recruits. The most notable bonus is that some of these grads would be willing to take up life as a spacer and so you can find Doctors, Quartermasters, Military Officers, Wing Leaders, Wing Techs and Engineers from the spice hall, all willing to sign on with a captain.

As the graduations are also a great cause for celebration, the spice hall gains +2 Spice rating during such a series of events and all recruits -- from the hall or contacts -- gain +1 bonus levels.

Especially early on as you are seeking to fill out a crew with specialist recruits, this Rumor can be a great boon to fill empty bunks without needing to invest in a wide network of Contacts.

In addition to adding the Academy Grad Rumor, we've also improved the Spice Festival Rumor so that the Spice rating of the zone jumps to 7 at a minimum during such a celebration. In final Rumor news, we've increased the impact that high Tactics Skill can have on avoiding fights during Civil Unrest.

Congats to all the grads out there this weekend!


Next Tier Terrox
With Update #151, we've opened another "next level" for Terrox xeno ships, releasing a wave of new and high level components to their more powerful ships. While these components won't be factored in below level 20, they allow xeno ship builder at higher levels to better focus and produce even more challenging ship combats. The changes also allow Terrox to change their build strategy to take advantage of the Electronics meta depending on their ship and engine setup. We've also tuned the AI and the ship builder for more deadly results at all levels.

Venerable Quartermaster
Interest in Quatermasters is at an all time high lol. Buy stock now! With this update, we've improved their availability to recruit from Contacts by allowing Prison Wardens to recruit them. We've also added Spy recruits to the Court Seer Contact type.

In addition, Quartermasters have now joined the rare ranks of Jobs that have 3 saving Talents -- gaining "Baleful Grimace" to be able to put down Intimidation save failures.

Improved Desertion Protection
For a long time, the Zealot and Quartermaster Jobs have had Talents to prevent desertion. But only one of these Talents could fire at a time, leaving your precious crew always at risk if more than one decided to jump ship. With this update, we've allowed more than one Talent to fire -- up to 5 if you have them all ready -- to prevent desertion. Notably, this would rapidly raise the salary rates across your crew, but there are more options now to pin down crew members and bribe them to stay.

We also tweaked some ship components, added some lines of missing dialog to the Valencia Faen story arc, tweaked the Xeno Ruins and Pinned Smuggler story cards to only appear after the 5 year mark, and fixed many other player-reported or player-suggested things. Check the full release notes below!

v2.5.29 - 5/18/2019
- Added next tier components for Terrox xeno, making late game xeno ships more challenging
- Improved xeno AI for ship building and combat
- Added new zone Rumor "Academy Graduation" - especially large and well-trained class graduating across multiple academies
- During "Academy Graduation" Rumor, +1 level to recruits, +2 Spice Rating
- During "Academy Graduation" Rumor can recruit Doctors, Quartermasters, Military Officers, Wing Leaders, Wing Techs and Engineers from the hall
- Added new rank 1 Talent for Quartermaster "Baleful Grimace" prevents Intimidation failures
- Quartermasters join the rare ranks with Hyperwarp Navigators of Jobs with 3 saving Talents
- Added new recruits to Contacts -- Prison Warden Contact now recruits Quartermasters, Court Seers now recruit Spies
- Improved Spice Festival Rumor to increase Spice rating to 7, spice never runs out
- Improved rules for Talents like Zealot "Unbending Law" to allow multiple desertion prevention Talents to run
- Improved story dialog in Valencia's Faen's storyline to make movement of events more clear
- Increased ability of Tactics Skill to help avoid violent confrontations during Civil Unrest Rumor
- Rebalanced install time for Armored Bulkhead components 1 thru 5
- Prevented unique story cards in mini-games from appearing too early in captain's career
- Fixed issue with starport repair detail screen showing that repairs will take "no time"
- Fixed issue where sometimes indie zones could show services incorrectly disabled in star atlas
- Improved description of Prize Ship Talents
8 comments Read more

May 15

Update #150: Swift in Battle


With Update #150, we're rolling out the fourth new story since we entered the v2.5.x development roadmap family, as well as new art, a major improvement to craft attack plans, a major improvement to how starport repair handles craft, new combat log entries for crew deaths and death saves, some component improvements, a new way to get a Quartermaster recruit and a huge pile of community-driven bug fixes.

It's another day, another update full of goodies! If you enjoy the relentless pace of new content, new improvements and seeing what you suggested make its way into the game, please tell a friend and leave a review to help Cory and I keep it up!

Pinned Smuggler Story
Most recently, we added a storyline that could result from a unique card in Explorer mini-game. Now we've added a storyline that can be triggered by hitting a unique card in the Patrol or Blockade mini-game whenever a "Trade Blockade" Rumor is active. Trade Blockades are especially profitable opportunities for smugglers, but with the system so full of naval vessels trying to keep anyone landing with marketable goods, it is also a very risky time. Sometimes a Smuggler just needs a hand!

Swifter Flight Plans
With Update #150, we've increased the pace of both Shuttles, Bombers and Interdictors as they finish their flight plans. Previously, after making their attack or boarding run, craft would take an entire turn to retreat to the space near their own capital ship. Then, they would spend an entire turn landing. The swifter flight plans change combines these two turns into one -- on the turn after making their attack run or boarding, the craft will return to their capital ship and land in a single Turn. It's a 20% increase in speed and your ability to deliver crushing blows to your enemy with your craft!


Repairing Craft
Before Update #150, when you went to repair a craft, its damage, time and cost were all tucked under the Hangar in which it was docked. This led to some confusing values and when combined with a bug about repair time and cost, made for a real mess. With Update #150, we've split craft out into their own rows so that their individual cost is very clear. This also allows you to separately repair the hangar, launch bay or craft if you have limited time or budget. Finally, we fixed a bug with the repair times of craft that were making them additive instead of only using the longest repair time, and therefore making repair times far too long.

Craft will cost both less time and credits to maintain and now it should be very clear what you're paying for. We also fixed a bug with discount Talents that could result in a situation where the starport refused to take your money or repair anything.


New Card Art
We're always working to add more character to the card mini-games and with this update we've added 4 new art boards to make the explorer and orbital ops mini-game cards stick out more -- covering cards like Lost, Smuggler Cache, and Rare Trade Discovery.


Deaths and Near Deaths
All fatal wounds are now logged directly into your ship combat log. Those that are prevented by Death Saves are marked with the Death Save and those that result in a final death are also include. We're conitnuing to work on improving the availability of the captain's intel on this screen and in the log and this is another great step forward. A big thanks to the players suggesting it.

Quartermaster Rescue
Quartermaster recruit availability keeps coming up! We're working on improving it, and we're looking across the entire game to do so. With this update, we've added QMs to the list of possible crew or officers that can be rescued from a Distress Signal card in any of the orbital operations.

Alta Mesa Fuel Components
We've also improved the stats and cost of the Alta Mesa fuel components and fixed a bug that allowed them to count as cargo holds.

If you're looking for a Micro Launch Bay, it now appears in the small craft filter in starport correctly.

And so many other smaller items, see the full list below!

v2.5.27 - 5/15/2019
- "Smuggler Escort" unique card story vignette can now appear in orbital Patrol Blockade during a "Trade Blockade" Rumor
- Risky opportunity to rake in big profits and make a new black market friend
- Added 4 new art boards for wide variety of card rewards -- time lost, smuggler cache, rare trade goods cache, story cards
- Major bomber and interdictor improvement - all attack flight plans are 1 Turn faster, craft now retreat & land in the same turn
- Improved starport repair list to include a separate row for any damaged craft so that its cost is clearly separate from hangar/launch bay
- Improved combat log for small craft death saving Talent "Recovery Pod"
- Added death save and death of any crew during ship combat directly to the combat log for easiest checking
- Increased fuel allocation and price of Alta Mesa Reinforced Fuel Tank and Reinforced Fuel Pod
- Added Quartermaster to the type of crew or officers who can be rescued from orbital ops "Distress Signal" card
- Fixed issue allowing Alta Mesa Fuel Pod and Fuel Tank to count as cargo holds
- Fixed issue with craft buffing Talents causing Interdictors to stay out longer, fixed bug with Mechanic's "Peak Reactor Burn"
- Fixed issues allowing Wing Tech "Hangar Triage" Talent to repair craft more than described
- Fixed disconnect with Repair discounts in starport that could lead to inability to repair in very niche cases
- Fixed bug with starport repair times for craft causing sum of repair time as opposed to taking longest
- Fixed "Craft" filter in starport replace component to ensure "Micro Launch Bay" is visible
- Fixed bug where Xeno Hunter "Macabre Harvest" could used after defeating Troy 'The Blade' Circin
- Fixed incorrect flag with universal pardons you can't afford
- Fixed bug allowing Indie contact to be created during Orbital Salvage
- Fixed missing SFX for Wing Commando's "Knife Work" Talent
- Fixed placement of some ship combat UI elements on large screens
13 comments Read more

Reviews

“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?


  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (33 jobs total)!
  • Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space.
  • Assemble your wing fleet: Outfit your capital ship as a carrier and launch interdictors, bombers and shuttles into space combat against your enemy
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience
  • Achievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contacts


First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.


Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Recommended:
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    Minimum:
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    Recommended:
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space

What Curators Say

44 Curators have reviewed this product. Click here to see them.

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