You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (268) - 84% of the 268 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (916) - 89% of the 916 user reviews for this game are positive.
Release Date:
Jul 31, 2018

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Buy Star Traders: Frontiers + Soundtrack

Includes 2 items: Star Traders: Frontiers, Star Traders: Frontiers Soundtrack


Recent updates View all (106)

August 19

Update #95: Honor in the Void

Update #95 comes close on the heels of our development roadmap which went live on Friday. Be sure to check out the roadmap for our ambitious plans for future version milestones and content expansions. If you've been playing Star Traders: Frontiers even for a week, you probably have already had a taste of our relentless update style. If you are enjoying it -- tell a friend and consider leaving a review!
Update #95 adds 2 new ship encounter Talents, deepens the complexity of ship encounter hostility rules when it comes to military Rank and delivers on a highly requested feature for the starport: queuing upgrades for dry docked ships. Queue 'em up, and then just keep flying!

Dry Dock Upgrade Queuing
On a mission to deliver the most hotly requested feature from the player base, we have now tackled dry dock upgrade queuing. If you have a second ship in dry dock and want to replace one or more of its components, you have the option to load them into a queue or finish the work while waiting. If you queue the upgrades, the ship is moved into the starport's bays for its upgrade work and you are free to go on your merry way. When upgrades are queued, the dry dock listing for the ship reports how much longer you have to wait for them to complete and prevents you from launching the ship. However, queue up a big engine overhaul, a hyperwarp drive replacement, three new weapons and a medium officer suite drop in and plan to come back in 2 years -- you've now got all new freedom in running ship upgrades without interrupting your play or story.

The option to wait at the starport until all the work is finished is also present, if you want to continue to upgrade your ships that way, or are planning to immediately finish the work and hop in the new ship.

Ship Encounter Talents and New Rank Rules
Update #95 adds two new Talents to deepen your options during ship encounters. First is Raider's Scrutiny a rank 1 Pirate Talent that allows you to get a reading on what cargo the enemy ship is carrying during the encounter phase -- in the form of "0 raw resources, 20 manufactured goods and 5 rare trade goods." A well trained pirate is a master of the arc scanner and can spot the slightest anomalies created by different type of cargo containers.

Second is Dubious Nod a rank 1 Smuggler Talent that allows one Smuggler captain to give the other a subtle hello-and-goodbye without stirring up any trouble. Dubious Nod allows you to end a Smuggler encounter in a draw, regardless of hostility. You may end up with Reputation loss, but there doesn't need to be any trouble between two criminals in the void.

Finally, a new rule has been added for Military Officer encounters and captains carrying military rank. If you have at least Rank 3 in a faction military, when you encounter Military Officers, they will no longer be more hostile due to the local quadrant reputation. You may be known as a criminally in the local space, but your standing in their faction military overrides it.

Other Talent Fixes
With this update, we've hammered through a series of bugs, incorrect descriptions and balance improvements for a big pile of Talents.

Rushed Patches and other ship component repair Talents no longer have an unlisted restriction that they won't repair Talents with less than 10% Damage. Now, they will repair any damaged component!

The weapon repairing Talent Ordnance Overhaul now focuses its efforts first on weapons that are disabled (60% or more) and then spends any remaining points on simply damaged weapons.

A number of the ship encounter and victory Talents have been rebalanced from a 3 week to 6 week cooldown. While this is a pretty minor tweak to the timeline, it does mean more of these Talents will not be available in immediately back to back combats.

Traits and Talents affecting rewards in Patrol and Spying have all been fixed. Our apologies that a bug crept in here at all.

v2.3.43 - 8/19/2018
- Added choice to put upgrades to dry docked ships into a queue so that you can keep flying your other ship while they finish
- Improved encounter hostility rules -- if you carry Rank 3 with a faction, their military officer's ignore your Reputation with the local quadrant faction
- Added new rank 1 Pirate Talent "Raider's Scrutiny" allows you to detect count of raw, manufactured and rare trade goods in enemy cargo hold during encounter
- Added new rank 1 Smuggler Talent "Dubious Nod" turns an encounter with a fellow Smuggler Captain into an immediate draw
- Improved Mechanic "Ordnance Overhaul" to focus on returning disabled weapons (60% or more damage) to being ready to fire
- Added details to Ship encounter with Pirates about rules that rank 2 Permit avoiding looting
- Improved "Rushed Patches" Talent and other mid-battle repair Talents repar even components that have less than 10% damage
- Corrected Morale restoring ship combat Talents to match description -- "Solace in Battle" heals Doctor Skill in Morale to 20 crew members
- Rebalanced cooldowns on some ship encounter and victory Talents (going from 3 weeks to 6 weeks)
- Reclassified some Gear between Offensive and Defense type
- Fixed bug with passive Patrol Talents and Traits not granting correct bonuses
- Fixed bug with "High Stakes" Talent indicating that it increased intel rewards by 0%
- Fixed bug with selling generic Intel and Conflict scores
- Fixed bug with indie pirates in Patrol not being associated with a valid conflict
- Fixed bug with story characters being affected by auto assign outfits
26 comments Read more

August 17

Development Roadmap

With the help of thousands of new captains, Star Traders: Frontiers launched out orbit in early August. However, this is only the beginning -- we've got an ambitious roadmap to grow this already massive space RPG into even more of a behemoth. We're sharing this dev roadmap to give clear insight into the big things coming down the pipe.

Relentless Update Schedule
As we've said before -- the void is merciless and so too will be our update schedule. During the Early Access period, we worked constantly to engage the community, improve the game and crank updates. Now that we have gone to full launch status ... the plan has not changed! All the work we did in Early Access has created a very stable, multi-layered and deep game onto which we will be piling a relentless stream of updates. This powerful foundation will allow us to focus more on story and content, UI quality of life improvements and just exciting features.

Let the update rolls!

Major Version Milestones
We’ve broken the Dev Roadmap down into major version milestones, starting with v2.4.x. We'll be working our way through each major version milestone one after another, knocking out all the sub-items before marching on. We are working on a fast-iteration style of updates, so there will be no 3 months wait for mega updates. Updates -- and these milestones -- will be falling continuously.

Content Expansion Goals
In addition, we have listed our long term content expansion goals, indicating how much more content, story and visuals we want to add during the game's time in aggressive update mode. For example, we’re working on doubling the number of character uniforms (+100%) and working to triple the available set of ship hulls (+200%). These content additions will be a constant drip of new, fun stuff to enjoy, see and try.

In closing, we’d like to give a big shout out to all of KickStarter backers who supported us and pushed us to create Star Traders: Frontiers! We could not have gotten here without you!

36 comments Read more


“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experience

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space

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