You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (60) - 88% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (645) - 91% of the 645 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access to create a constant feedback loop with our growing player community. Early Access has provided an opportunity to observe thousands of captains testing the game’s balance and content – and we are using this input to further fine tune every aspect of the game, drive new feature additions and exciting new content.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 83 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle and have already published 71 updates to the game, on average on ever 2.83 days.”

Approximately how long will this game be in Early Access?

“When we launched in November, we estimated that Star Traders: Frontiers will be in Early Access for about six months. Star Traders: Frontiers went live 6 months 28 days 21 hours 58 minutes 14 seconds ago (as of update this text) so we are not going to hit our original 6 months goal but we will not be far off the mark. Our goals are outlined in the Early Access Dev Roadmap and you can see that of the 3 major milestones we've set, we have completely finished v2.1.x and v2.2.x and plan to release the game somewhere in v2.3.x or on the way to v3.x.

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 85% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. We are expanding and polishing the game very actively based on community feedback and from our published roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 85% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We have been adding new storylines to the game all throughout Early Access -- some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (, Discord (, and Twitch ( taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (91)

July 18

Update #84: Royale Gladius

With only a few weeks remaining in the Early Access cycle, we've mixed a cargo crate of new content with a giant pile of polish for this update. We've introduced new faction-specific ship hulls, rebuilt your new game Contact selection in Templates to make ordering and contact seeding clear, improved Contact linking simulation actions and added 14 story achievements.

Contact Template Choices
Ordering has always mattered when you select Contacts in your new game Templates, but it has never been visible. We have rebuilt the Contacts selection screen and now made the order of selection visible as well as indicating whether or not a Contact will start in your local quad. As the first 3 Contacts do, you can change your selection order to decide exactly which Contacts are in your local quad.

Perhaps even more important for high priority Contact starts -- those Contacts that are not local are no longer spread wide across the galaxy, they are now all generated within 3 hyperwarp jumps of your starting quad. This gives a new captain a powerful starting base with some room to move and grow. High Contact priority builds just got a big boost today!

All 6 Contacts are very accessible

Faction-Specific Ships
Update #84 includes the first two faction specific ships. Sold only be De Valtos and Thulun, these unique hulls are reserved for faction loyalists and only appear in the new ship list when at that faction's starport.

The Syndicate Corsair Interceptor is a sleek hunting craft built by De Valtos shipyards to protect valuable shipments within their trading network. A specialist at cutting down pirates the Corsair Interceptor is popular with Military Officers and Bounty Hunters alike and carries 24 Crew.

The House Thulun Royale Gladius hull is constructed to provide clan VIP a safe and reliable transport. In it's default configuration, this long-haul liner provides comfortable transport for up to three luxury passengers and is popular with both Merchants and Smugglers and carries 30 Crew.

New Achievements
With this update, we've added 14 new achievements covering many of the major story arcs and branches and the largest story vignettes. We wish we could have released these earlier, but we are working as fast as our team of 2 can to get these available. That means any previous runs through these stories will not retroactively score the achievements.

We've also exposed new scores -- how many enemy crew you've killed, how many crew have deserted you, as well as adding a full set of stats about xeno crew and ship combats won, lost and drawn.

There are no unlock rewards yet associated with these achievements. Since they are late to the party, we needed to add them as quickly as possible.

Contact Linking
As the years grind along in the simulation, Contacts die and new ones are created. We've adjusted the rules for Contact linking to create more new links as Contacts come and go, and to encourage Contacts with Traits like Well-Connected or Born to Royalty to make new allies at a faster rate than their less chatty counter-parts. Conflicts can also send ripples through these, create new enemies and allies in the great struggle of the factions.

v2.3.17 - 7/18/2018
- New Ship: Corsair Interceptor (De Valtos Syndicate only; anti-pirate cruiser)
- New Ship: Royale Gladius (House Thulun only; passenger transport)
- Improved Template Contact selection to show importance of ordering Contacts and which ones will be in the local quad or not
- Improved New Game Contact placement -- non-local Contacts are now placed within 3 jumps of starting quad
- Improved the generation of new Contact Links following Contact death
- Added new Contact action "Establish new Ally" for Well Connected, Born to Royalty and high Influence contacts
- Increased the impact Conflict victory and defeat has on Link Density and Link Ratings
- Added 14 new Achievements, covering major storylines, story vignettes and fighting xeno in crew combat
- More Captain Scores now displayed in score screens: Enemy Crew killed in battle, Crew deserted
- New Captain Scores recorded: Xeno Crew Battles won and lost, Xeno Ship battles won, lost or drawn
- Fixed bugs with personal objectives hanging in story missions
- Fixed bugs with Talents related to trading into Conflicts like Trade Bans or Wars
- Increased the Influence loss effects of 'Plague Outbreak' rumors on Contacts
- Fixed missing ship descriptions and tag lines in new game and starport
- Rebalanced Vrax Hauler
19 comments Read more

July 16

Update #83: Espionage Ripples

Update #83 comes with a host of polish and quality of life items. With a few weeks left in our Early Access period, we're doubling down on polish and are going to be hammering out updates fast and furious. This update includes an Unlock rebalance, a rebuild to the Intel screen and a rebalance of the benefits of selling Intel, and a major upgrade to tooltips on faction flags throughout the game, as well as a bunch of nice bug fixes and other small improvements. Not to mention, Gravity Drivers now look very cool!

Unlock Adjustment
We have rebalanced the "Expert Contractor" Achievement -- which notably holds the Galtak Freighter as its unlock -- to only require Normal Difficulty. Thanks to everyone posting feedback about the new system!

Intelligence Data
As we crack down on all the remaining polish tasks, we've hit the last completely unfinished screen in the game -- Selling Intel. From its upgraded UI, you can now see a wealth of data about the Intel you've got up for sale, Conflicts it relates to and potential prices. When selecting a specific chunk of Intel, you can see the price and all the possible Conflicts and Contacts it will effect.

This was an important time for us to rebalance the benefits of Intel. It has always been a place where you can gain powerful Rep and Influence rewards. Generic Intel will also have effect on a more limited set of Conflicts -- only those Conflicts that are a match between the Intel Faction and the Contact. So -- if you have generic Intel on Cadar, you either need to sell it to a Cadar Contact or someone in a Conflict with Cadar. Otherwise, interest will be far lower. We've balanced the entire system a bit to make sure it is better in line with other systems in the game, but it still maintains a position as a powerful avenue for advancement in these areas. Intelligence is still critical in the great conflict of the factions.

We've also added a new display after the sale. This record of sale displays the price you were paid and all of the impacts -- from Contact Rep and Influence to Faction Rep and all through any Conflict that was affected. Now, when you're selling Intel, you know what you're getting!

Rep, Rank and Conflicts
With Update #83, we've greatly increased the value of the hover over any flag in the game. You can now gain access to not only Rep, Rank, Edict Permit values but also a listing of all active Conflicts that Faction is involved in, how long they have lasted and the current score. This is especially a big boon on ship encounter screens and mission screens. More information where you need it, captain.

v2.3.15 - 7/16/2018
- Hover over any flag to see Faction Rep, Permit, Edict, Rank and now a list of active Conflicts
- Rebalanced and improved selling of Intel Records, rebuilt UI
- Intel sale now provides a full record of sale and all consequences
- Generic Intel effects less Conflicts, has less sweeping benefits -- timely Conflict Intel is best
- Rebalanced Achievement "Expert Contractor" to only require Normal Difficulty
- Added Gravity Driver's unique combat animation
- Prevented mutiny in the case where there is no crew to mutiny
- Fixed bug preventing correct display of Expired Conflicts in Intel list
- Fixed bug showing that ship's medical rating + doctor was insufficient for plague missions
- Fixed bugs with Civil Unrest Rumor not working
- Fixed bugs with some Patrol card ship hostility factors
12 comments Read more
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“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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