You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.
Recent Reviews:
Very Positive (58) - 87% of the 58 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (644) - 91% of the 644 user reviews for this game are positive.
Release Date:
Nov 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access to create a constant feedback loop with our growing player community. Early Access has provided an opportunity to observe thousands of captains testing the game’s balance and content – and we are using this input to further fine tune every aspect of the game, drive new feature additions and exciting new content.

Trese Brothers Games has a proven record of updating and supporting games post-release. For example, Templar Battleforce has seen 83 updates on Steam – and we’ve never required an uninstall or broken a saved game. We plan to keep that commitment throughout the Star Traders: Frontiers Early Access cycle and have already published 71 updates to the game, on average on ever 2.83 days.”

Approximately how long will this game be in Early Access?

“When we launched in November, we estimated that Star Traders: Frontiers will be in Early Access for about six months. Star Traders: Frontiers went live 6 months 28 days 21 hours 58 minutes 14 seconds ago (as of update this text) so we are not going to hit our original 6 months goal but we will not be far off the mark. Our goals are outlined in the Early Access Dev Roadmap and you can see that of the 3 major milestones we've set, we have completely finished v2.1.x and v2.2.x and plan to release the game somewhere in v2.3.x or on the way to v3.x.

How is the full version planned to differ from the Early Access version?

“According to estimates, Star Traders: Frontiers has about 85% of the planned features and about 40% of the planned content and storylines. In total, we estimate that STF is around 60% to 70% complete. We are expanding and polishing the game very actively based on community feedback and from our published roadmap. There are new system-level features planned such as fighter support in ship-to-ship combat – and we will continue releases of new and evolving story arcs.”

What is the current state of the Early Access version?

Star Traders: Frontiers is 85% feature complete and offers many hours of gameplay and replayability. As a sandbox game featuring procedurally-generated galaxies and characters, there are plenty of fun and viable play styles players can use as they navigate a large, evolving galaxy. While there’s fine-tuning, balancing and polishing to do on the game’s features, nearly all major game systems are online and working.

The game contains about 40% of the content and storyline that is planned for the full release. As we hammer out Early Access updates, we will be adding new content across the game – including ships, jobs, and crew visual designs. In addition, while the game already contains a number of storylines, this is the area where we have the most planned expansion. We have been adding new storylines to the game all throughout Early Access -- some of which may require starting a new captain to play due to their timing within the world or other prerequisites.”

Will the game be priced differently during and after Early Access?

“We have no plans for changes to the game’s price.”

How are you planning on involving the Community in your development process?

“We’re very active within our community. We’ll be on the Steam discussion boards, our own forum (, Discord (, and Twitch ( taking suggestions and feedback. We have a proven track record of updating our games and working closely with our community – and we will continue that tradition with Star Traders: Frontiers.”
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Recent updates View all (90)

July 16

Update #83: Espionage Ripples

Update #83 comes with a host of polish and quality of life items. With a few weeks left in our Early Access period, we're doubling down on polish and are going to be hammering out updates fast and furious. This update includes an Unlock rebalance, a rebuild to the Intel screen and a rebalance of the benefits of selling Intel, and a major upgrade to tooltips on faction flags throughout the game, as well as a bunch of nice bug fixes and other small improvements. Not to mention, Gravity Drivers now look very cool!

Unlock Adjustment
We have rebalanced the "Expert Contractor" Achievement -- which notably holds the Galtak Freighter as its unlock -- to only require Normal Difficulty. Thanks to everyone posting feedback about the new system!

Intelligence Data
As we crack down on all the remaining polish tasks, we've hit the last completely unfinished screen in the game -- Selling Intel. From its upgraded UI, you can now see a wealth of data about the Intel you've got up for sale, Conflicts it relates to and potential prices. When selecting a specific chunk of Intel, you can see the price and all the possible Conflicts and Contacts it will effect.

This was an important time for us to rebalance the benefits of Intel. It has always been a place where you can gain powerful Rep and Influence rewards. Generic Intel will also have effect on a more limited set of Conflicts -- only those Conflicts that are a match between the Intel Faction and the Contact. So -- if you have generic Intel on Cadar, you either need to sell it to a Cadar Contact or someone in a Conflict with Cadar. Otherwise, interest will be far lower. We've balanced the entire system a bit to make sure it is better in line with other systems in the game, but it still maintains a position as a powerful avenue for advancement in these areas. Intelligence is still critical in the great conflict of the factions.

We've also added a new display after the sale. This record of sale displays the price you were paid and all of the impacts -- from Contact Rep and Influence to Faction Rep and all through any Conflict that was affected. Now, when you're selling Intel, you know what you're getting!

Rep, Rank and Conflicts
With Update #83, we've greatly increased the value of the hover over any flag in the game. You can now gain access to not only Rep, Rank, Edict Permit values but also a listing of all active Conflicts that Faction is involved in, how long they have lasted and the current score. This is especially a big boon on ship encounter screens and mission screens. More information where you need it, captain.

v2.3.15 - 7/16/2018
- Hover over any flag to see Faction Rep, Permit, Edict, Rank and now a list of active Conflicts
- Rebalanced and improved selling of Intel Records, rebuilt UI
- Intel sale now provides a full record of sale and all consequences
- Generic Intel effects less Conflicts, has less sweeping benefits -- timely Conflict Intel is best
- Rebalanced Achievement "Expert Contractor" to only require Normal Difficulty
- Added Gravity Driver's unique combat animation
- Prevented mutiny in the case where there is no crew to mutiny
- Fixed bug preventing correct display of Expired Conflicts in Intel list
- Fixed bug showing that ship's medical rating + doctor was insufficient for plague missions
- Fixed bugs with Civil Unrest Rumor not working
- Fixed bugs with some Patrol card ship hostility factors
12 comments Read more

July 14

Update #82: Crowning Achievement

Update #82 brings two major new sets of features online as well as improving, fixing and polishing for the game's upcoming release. It's a big one with some important changes, so be sure to check this out!

First up -- to keep a good thing going, we've now added another matching outfit to the roster. Now you can dress more and more characters with that military precision everyone has been talking about.

Achievements and Unlocks
As we near on the end of the EA Dev Roadmap, we're rolling out the Frontier's achievements and unlocks systems. Hunting these new achievements to obtain their unlockable rewards will push Captains to try new parts of the game (Exploring, Missions), higher difficulties (this unlock requires Hard), find new goals within the game (story achievements or meta). Even more importantly, you can now work toward gaining rewards that are cross-captain. Unlocking a reward with one Captain opens it up for future captains as well.

With Update #82, we've released the first 4 unlocks -- all of them starting ships. We've added two new small ships, the Palace Interceptor and Aeternum Vindex to the starting lists, but both require an achievement. Finally, in order to obtain the right balance with this type of content, we have chosen to put the Galtak Freighter and Stellar Falcon behind locks as well. Until you obtain those achievements any template that relied on those ships will be invalid and these ships cannot be purchased in a starport.

We're just getting started with these and expect new unlockable rewards to be coming in quickly now. More types of locked content will be appearing quickly -- Starting Professions, Starting Contacts, Ship Components, Crew Weapons and Armor and more.

Check out the Unlocks option from the main menu to see the full list, and what you may have already achieved!

Faction Specific Contacts
Some types of Contacts will now only be created on specific faction worlds. We have added 6 new Faction-specific Contacts to round out the set, as the Steel Song Blade Dancer, Alta Mesa Flight Academy Provost and Zenrin Sage of Records already exists (but were not playing by the rules). Each are unique and powerful already, but we are working on some more Contact service changes that will make them even more appealing. With the system now in place, we are set to add even more Faction-specific Contacts to further differentiate the Great Houses and Syndicates.

And More
We've also fixed of bugs with Talents, fixed issues with Contact generation where Smugglers were appearing where there couldn't be a Black Market, and rebalanced missions in the very early game.

To honor our KickStarter backers, we've loaded another set of "Join the Lore" content into your storytellers -- they've got a lot to say now in the spice hall!

v2.3.11 - 7/14/2018
- View Steam Achievements and Unlockable content from Main Menu
- Improved Awards / Unlocks displays for individual Captains (Ship > Captain's Log > Awards)
- New Locked Starting Ship: Palace Interceptor
- New Locked Starting Ship: Aeternum Vindex
- Locked existing Starting Ship: Stellar Falcon
- Locked existing Starting Ship: Galtak Freighter
- More achievements and unlockable content coming!
- Added new matching male outfit -- more uniformed crews possible
- Added Faction-specific Contacts to simulator, now fully supported
- Added 6 new contact types: Moklumnue Trade Czar, Rychart Spymaster, Javat Mining Samrak, Thulun Red Lion, Cadar Naval Commander, De Valtos Ranking Executive
- Existing Faction-specific Contacts now locked to faction: Steel Song Blade Dancer, Alta Mesa Flight Academy Provost, Zenrin Sage of Records
- Improved Contact type variety and balance
- Fixed issues where Black Market providing contacts could appear on zones without black markets
- Second wave of KickStarter "Join the Lore" rewards loaded into storytellers' tales
- Improved mission generation to avoid overly difficult missions appearing too early
- Rebalanced Calm and Skeptic Traits
- Fixed "Bladesman Rally" Talent from Swordsman to use Evasion Skill to determine Morale recovered
- Fixed keyboard shortcuts from gate jump screen, fixed crashes in gate jump
- Fixed bug with Reroll all 5 card Talents for Patrol/Spy/Blockade
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“Star Traders: Frontiers is the best space game I’ve played in ages”
Rock, Paper, Shotgun

About This Game

Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?

  • Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
  • Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (26 jobs total)!
  • Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
  • Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
  • Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
  • Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.
  • No Second Chances! classic roguelike features including autosave, character permadeath (higher difficulties only), procedural maps and extraordinary replay

First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions.

With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.

Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.

We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG.

Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: Windows 7, Windows 10
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your video drivers are up-to-date!
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Processor: 1.2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: OSX 10.10, 10.11
    • Processor: 2.0+ Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
    • OS: Ubuntu 14+
    • Processor: 1.2 Ghz (32 or 64-bit)
    • Memory: 1024 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 250 MB available space
    • OS: Ubuntu 16
    • Processor: 2.0 Ghz (32 or 64-bit)
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 2.0 or higher
    • Storage: 500 MB available space
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