Imaginary friends do battle in the mind of young Timmy Bibble! Who will be victorious in this arena of improbable dimensions, where no two rooms are the same and bullets bounce forever?! Get your buddies together for the ultimate showdown in this bullet hell party game!
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リリース日:
2015年3月24日
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Friendship Club was in a fun, playable, competitive shape from very early on and we're excited about being able to share it with people. Importantly we want your feedback and help. Over the past few months we've refactored a lot of the game to allow for fine-tuned control of the rules, meaning you can create your own game modes, which drastically changes the nature of the game. Friendship Club is a game about getting your buddies 'round and having a good time, we feel that inventing house-rules is a fun part of that and we want to see what you come up with! There's lots of elements of the game design that are still on the table and with active engagement from y'all we feel like we've got a better chance of nailing it.”

このゲームは大体どのくらいの期間早期アクセスですか?

“The honest answer: we don't know. We have a roadmap and a reasonable idea of the overall features we want to include, but we're aware that things will change as the community starts to grow. We'll need to do additional support, marketing, shows and all of that. Also, if someone comes up with something awesome we'll probably want to add it! We're realistic about how long it takes to make games and are intent on making everything as well as we can. Doing what we do to the best of our ability is our philosophy, we're not about raking in the cash and moving onto the next 'big thing' (if we were about that we'd be doing a very bad job of it)!”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“There will be more of just about everything. Game modes, arenas and possibly characters. New arenas will include specific level elements that affect gameplay. Some will encourage more chaos (as if that's necessary) and others will emphasise slower, more strategic play. We're keen to take the core mechanics of Friendship Club as far as possible, whilst lathering it with humour and fun. There will also be a dynamic soundtrack that follows the action. There will be a single player mode, though we are very much focussed on local multiplayer at the moment. One of the major additions will be the ability to save, name and share your own custom game modes made out of the advanced modifier options.”

早期アクセスバージョンの現状はどうなっていますか?

“It's pretty good, though there is a long way to go. There are four characters, two arenas (each with their own procedural generation algorithms), team matches, and under the hood the advanced modifiers working away. Most importantly the game in its current iteration is FUN, which is why we're happy to get people playing it. We tag things that are still under development with a little WIP icon, so you'll see things as they go through various states on their way to completion.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Yes. We don't believe in selling promises so we're pricing the game based on its current state. So as we add more features the game will get more expensive. However, all future updates of Friendship Club are free once you've bought it. Get on board early, help us with your feedback, see the game grow and put up with the odd bug and you'll be rewarded by getting it at a cheap price. Better than that, you can say you were playing it before it was cool. We don't believe in selling promises.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We will be asking for feedback on game elements as they are added to the game. If something doesn't feel right or is less fun than it used to be, we want to know about it. We play the game a LOT, but we also spend an awful lot of time making it so we can get snow-blind sometimes. That said, whilst we'll take every suggestion on board, we do have a reasonably clear vision on what we want the game to achieve in terms of how it plays and where it's headed. An important aspect of user feedback will be the ability for players to create their own game modes, allowing for all sorts of wacky combinations. Some of these may even make it into the game as default game modes in their own right.”
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レビュー

“I want to play it again. Right now. Bring it back to the office at once!”
Keith Stuart, The Guardian

“This is insane! I love it though, it's great!”
Martyn, Yogscast

このゲームについて

Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican!



Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!

Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.



  • LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
  • FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
  • PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
  • ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
  • A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!



  • NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
  • NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
  • NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
  • MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
  • SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
  • DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
  • LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
  • STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!

システム要件

Windows
macOS
SteamOS + Linux
    最低:
    • OS *: Microsoft® Windows® 7 or later
    • プロセッサー: 1.5GHz Processor
    • メモリー: 512 MB RAM
    • グラフィック: OpenGL 3.1 Compatible, OpenGL Shading Language 1.5+
    • ストレージ: 128 MB の空き容量
    • 追記事項: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
* 2024年1月1日(PT)以降、SteamクライアントはWindows 10以降のバージョンのみをサポートします。
    最低:
    • OS: Mac OS X Lion 10.7 or later
    • プロセッサー: 1.5GHz Processor
    • メモリー: 512 MB RAM
    • グラフィック: OpenGL 3.2 Compatible, OpenGL Shading Language 1.5+
    • ストレージ: 128 MB の空き容量
    • 追記事項: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
* 2024年2月15日(PT)に、Steamクライアントは32ビットゲームまたはmacOS 10.14以前のバージョンのサポートを終了します。
    最低:
    • OS: Ubuntu 14.04 or SteamOS
    • プロセッサー: 1.5GHz Processor
    • メモリー: 512 MB RAM
    • グラフィック: OpenGL 3.2 Compatible, OpenGL Shading Language 1.5+
    • 追記事項: Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.

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