Heavy Metal Machines is a FREE TO PLAY Car Battle MOBA that unites unique gameplay on a post-apocalyptic world of Heavy Metal. Join a growing competitive community, choose your role and battle for your life through multiple arenas. Be fast, and become a Legendary Metalhead!
Recent Reviews:
Mostly Positive (72) - 75% of the 72 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,062) - 72% of the 2,062 user reviews for this game are positive.
Release Date:
Jan 31, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We released Heavy Metal Machines in Early Access to test the game and collect feedback from our community as we get ready to the Official Launch.

Initially, we had a Closed Beta phase, and we are currently in Open Beta, where everyone is able to start playing the game. Thanks to the feedback from the Community on both stages, we'll be able to provide a polished experience to the upcoming release.”

Approximately how long will this game be in Early Access?

“Heavy Metal Machines is set to be fully launched in the 2nd semester of 2018.”

How is the full version planned to differ from the Early Access version?

“The current Heavy Metal Machines experience is pretty close to what the core gameplay of the final product will be. That said, we have a lot of features planned to be added.
  • For starters, we will be consistently releasing new characters, so the finished version will have a larger pool.
  • Meta-changing characters: We plan to be revisiting balance and adding new fun ways to compete in the Arena regularly.
  • We also have things planned for improving how much fun you can have inside HMM, these will include different game modes, fully custom matches so you can change the rules of the game and more.
  • In the end, it is a matter of maturity of the game in itself. The idea is that we will have a more complete, polished game that will have a wider array of things that you can do inside it, suiting to each player's wants and needs. Right now we have just the core gameplay.

What is the current state of the Early Access version?

“Right now we have the core experience that one can expect from Heavy Metal Machines. There's a Matchmaking system that will match you against other players, balancing the skill levels on both teams. Then you will compete inside the Arena on our main Game Mode -- Deliver the bomb.

There are also expanded features such as account and machine progression system, daily missions and playing solo or in a party. The matches can be auto-filled with AI if needed. The in-game cosmetic store is ready and can be accessed directly from the menu.”

Will the game be priced differently during and after Early Access?

“The game is and will always be free to play. During Early Access you can buy the exclusive Founder's packs that will be gone once we officially launch - Buying the packs is not a requirement for playing.
We sell cosmetic - virtual - items for the machines and to customize how the game looks, never how it plays. This means we will never sell “pay to win” items that have a direct impact on gameplay.”

How are you planning on involving the Community in your development process?

“We have dedicated Community Managers whose sole job is taking care of the Community. We are constantly be interacting on our dedicated Forums and official Discord server, hosting discussions on specific features that we want your input on, and more than that, we will be listening and communicating accordingly.

Our Community Team will ensure that your feedback is passed along to the development team, and this will be a two way conversation. We want to regularly provide feedback on what we are doing and how, so everyone can be on the same page.”
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Play Heavy Metal Machines

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Downloadable Content For This Game

 

Recent updates View all (181)

September 15

Patch Notes (15/09/2018) - 1.00.781



Hello, pilots!
Today we are releasing the new content for the launch! It will have new items, layouts, models and the 14th character: Icebringer. Let’s get started with all the details from the Metal Pass -- the new progression system of Heavy Metal Machines.

Metal Pass
  • The Metal Pass is a progression system where the player starts in the level 1 and can go up to the 50.
  • It has a free track and a (paid) premium track -- which has additional rewards and weekly missions.
  • There are 3 slots for weekly missions in the free pass and 4 for premium.
  • The rewards are characters/pilots, models, portraits, sprays, visual effects (start line, kill, rebuild and score), soft currency (Fame), XP Booster, Artbooks, and lore. For premium users, Cash can also be rewarded.
  • If a player earns an item that is already in the account from the past, it will be converted into Fame. The value will be 30% of the items’ store value.
  • Players will not earn Fame after the matches anymore. It will only be earned after accomplishing the “Fame’s” mission in the Metal Pass.
  • The level progression will be kept in the account. E.g: if you are level 30 already, and complete the 50 levels of Metal Pass, you will have a level 80 account.
  • The pilots’ progression has changed. Now it is based on the number of victories with that specific character.

New cosmetic items
  • General
    • Items are either rewarded in the Metal Pass or purchased in the store.
  • Visual Effects
    • New items can be equipped to change the natural effects in a match.
    • Effects available: start line, kill, rebuild and score
  • Sprays
    • Now players can “paint” the floor of the arena by pressing “T” (default)
    • It is possible to leave only one painting by a pilot at a time. Once the player paints for the second time, the first one disappears.
  • Portraits
    • Now players can choose the profile’s picture portrait.

Inventory
  • The inventory has been added to display and manage the items listed above.
  • This is a place to set a default configuration prior to the matches (which spray, portrait and effect you will use)


3D Models
(OMG THIS IS FREAKING-ME-OUT)
  • Now it is possible to rotate the 3D models in the Store, Metal Pass and Pick screens.

General
  • New visuals of the main menu, store, pick, and after-match screen.
  • Adjusted costs of various items and characters in the store.
  • New items categories in the store.
  • Fame booster removed from the game
  • Volume and audio adjustments

Bugs fixed
  • Sound effects were playing after the match ended
  • Bomb spawning in the wrong place
  • Duplicated goal line
  • Misplaced menu information
  • Eternal loading to join a custom match

Balance
  • All the vehicles
    • Rotation center adjusted, considering wheels and mass center.
    • Reduced disarm time during bomb pass
  • Full Metal Judge
    • Weapon 2: disarm caused in the other weapons is reduced to 0,1s
  • Windrider
    • Weapon 3: disarm caused in the weapon 1 removed

Icebringer
The 14th character is here! Coming from the North, Icebringer suspects someone from the Heavy Metal Machines tournaments stole one sacred horn from his tribe. He drove down to Metal City to solve this case -- in the arena.

General:
  • Maximum HP: 1000

Models
  • We inform those who own the Founder's Pack Gold and Silver editions that the following models are going to be delivered in the first week of November:
    • Metal Legend (Veteran) - just Gold Edition
    • Rockstar - just Gold Edition
    • Idol

Weapon 1: Iceberg
It creates an ice barrier in front of the truck. Hold the button and it increases size, damage and speed of this piece of ice. If the player doesn’t release the button, the barrier will explode in front of the vehicle.
  • Minimum Damage: 75
  • Maximum Damage: 150
  • Max size loading time: 2,5s
  • Extra time after loaded: 0,75s
  • Cooldown: 3,0s
  • Freeze time (hit enemies): 0,75s


Weapon 2: Hauling Ice
Releases an ice barrier attached in the back of the truck by chains. After a while, the chains pull it back, causing the ice to explode.
  • Double Activation: pulls the ice back to explode
  • Damage: 50
  • Freeze time (hit enemies): 0,75s
  • Cooldown: 1s


Weapon 3: Ice Block
Creates an icy armor around the truck and pulls nearby enemies to the back of the truck. The armor explodes after a while.
  • Damage: 50
  • Duration: 1,5s
  • Freeze time (hit enemies) 0,5s
  • Cooldown: 7s
  • Average of self-repair: 345


Special Weapon: Black Ice
Concentrates the air around the vehicle and releases a huge blizzard, causing enemies nearby to freeze.
  • Damage: 50
  • Warmup: 1,75s
  • Freeze time (hit enemies): 3s


Passive Weapon: Freeze
Every weapon causes enemies to freeze when hit.
  • Freeze: Frozen vehicles aren’t able to turn (left/right) or change speed (accelerate/decelerate)
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September 14

Scheduled Maintenance - Saturday [15/09/2018] at 7am EDT [13:00 CET]



Saturday [15/09/2018] at 9:00 EDT [15:00 CEST] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 16:00 EDT [22:00 CEST].
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Reviews

“In a world filled to the brim with MOBAs, Heavy Metal Machines puts a spin on the genre that's genuinely got me interested in it. It's free-to-play, and developer Hoplon specifically said on its steam page that it will only sell cosmetic items.”
PC Gamer

“You love MOBAs and cars? Heavy Metal Machines could scratch that itch.”
Spiele Tester

“Free to play games come in all shapes and sizes, but Heavy Metal Machines stands out as a top-down car combat game.”
Windows Central

New Pilot Available

About This Game


Heavy Metal Machines is a FREE TO PLAY Car Battle MOBA that unites unique gameplay on a post-apocalyptic world of Heavy Metal. Join a growing competitive community, choose your role and battle for your life through multiple arenas. Be fast, and become a Legendary Metalhead!


Heavy Metal Machines is definitely free to play. XP Boosters and dozens of models are available for purchase. You can unlock more than 90 items by leveling your account up with the Metal Pass. New content will be released on every season!


Heavy Metal Machines is an unique MOBA. Starting from its gameplay, where insane battle car teams are gathered to fight and deliver a bomb in the opponent’s base three times. Skills and group strategies will decide who takes the prizes in this new e-Sports contender.


Heavy Metal Machines is fueled with an intense heavy metal soundtrack, highly armed machines and post-apocalyptic scenario, where pilots have to fight for their survival and glory in Metal City.


Each character has its own personality and background story -- and soundtrack. Explore their nuances in the game, try them all and get to know the details on the website.


Metal Pass is the progression system where the players have access to weekly challenges and amazing in-game rewards. This seasonal journey is the path to level your account up and get over 90 items by winning the challenges!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or Newer (64-bit)
    • Processor: 2.0 GHz Dual core
    • Memory: 4 GB RAM
    • Graphics: AMD or NVIDIA graphics card with at least 512 MB video ram and Shader Model 3.0 support. (NVIDIA GT 710, AMD Radeon R5 240)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: Required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or Newer (64-bit)
    • Processor: 2.3+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: AMD or NVIDIA graphics card with 1024 MB+ video ram and Shader Model 3.0+ support. (NVIDIA GTX 550 Ti or AMD Radeon HD 7750)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: Required

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