Golf-Like keeps one idea from golf — aim, commit, live with it — and drops it into an endless voxel course. Launch the ball, then steer it: jump, boost, slow time, fight the escorts at your shoulder. Eight biomes, cards, upgrades, and a leaderboard that only counts how fast.

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Planned Release Date: Q4 2026

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About This Game

Golf-Like

Golf-Like keeps one idea from golf and drops the rest: aim, commit, live with it. What is left is a voxel world with no fairway, no par and nobody telling you where to stand.

Drag to aim, release to launch. From that moment the ball is yours to steer — push it through the air, jump, double jump, spend a boost, slow time for a heartbeat. The course runs forward through eight biomes and it does not end. The only questions are how far you got and how fast you got there.

Shooting and control

  • Aim and shoot — click and drag on the ground. The longer the drag, the harder the hit.

  • Steer after the shot — movement is camera relative, so where you look is where you push.

  • Jump and double jump — the ground is not always where you left it.

  • Boost and slow motion — two bars, both spent fast and refilled slowly.

You are not out there alone

Red holograms fly with you for the whole run. One on each side to begin with, a new pair every 1500 metres, holding formation off your shoulders. They do not aim at where you are — they aim at where you are about to be, so changing speed is what breaks their lead. Duck into a tunnel and they stay outside and wait for you.

You are armed too. You carry a pouch of spikes and throw them back: a hit takes an escort out of the sky and pays twenty coins, and the wing needs ten seconds to replace it. One card fills the pouch at the start of a run, another throws for you, and a third slows every enemy spike on the course.

The course

  • Eight biomes. Each one has its own sky, haze, light, weather and camera. A ring stands at every border showing the world on the other side; crossing it is what brings that world in.

  • Hazards. Sea water that floats you for a second before it takes you, spike fields, mines, black holes, tunnels that swallow the light, holes in the road you have to jump, and the void under the map.

  • Weather and time. Rain, snow and storms roll in and pass over the run, and the day turns to night and back while you are still driving.

Coins, cards, upgrades

  • Coins lie along the course and are the only currency there is.

  • Fifteen cards. Three offered before a run, more from chests and from the rings between biomes: a bigger, heavier ball that smashes through trees or a smaller, lighter one that slips through gaps, an extra jump in mid-air, a magnet that widens coin pickup fivefold, coins worth double, a glow that lights the road, night vision, a shield against spikes, a full spike pouch, spikes that throw themselves, slower enemy fire, a tilt-shift view, and both bars full from the start.

  • Five upgrades, permanent and paid for in coins: speed, jump height, boost capacity, time capacity and health — fifteen levels each.

Modes

  • Run — the main mode. Cards, coins, biomes, and a time on the leaderboard at the end of it. Every run gets its own nine digit map seed, rolled just before you start.

  • Maze — a labyrinth generated fresh every time. No cards, every upgrade fixed at half so nobody can jump straight over the puzzle, one attempt.

  • Sandbox — flat ground that never ends and nothing that can kill you, with every card switchable on and off while you play.

Options and accessibility

  • 15 interface languages.

  • Colourblind modes: protanopia, deuteranopia, tritanopia, achromatopsia and black and white.

  • Rebindable keyboard and gamepad controls, adjustable mouse sensitivity, and a HUD that can be hidden completely.

  • Render scale, V-Sync, an FPS cap and a low quality tile option for older machines.

  • Photo mode: time stops, the interface disappears and the camera flies free.

  • Windows, macOS and Linux.

Look and sound

Black, white and one red. Flat colour, hard shadows, film grain and a vignette over the top, with a tilt-shift camera that keeps the whole thing looking like a model on a table. The ball presses a track into the turf behind it, and in the snow it clears a line you can turn round and read.

State of the game

Golf-Like is still in development. Content, balance and details will change before release, and some of what is described here will change with them. A time-limited demo is available; the leaderboard is switched off in it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets, sound effects, and music in this game were created with the assistance of AI tools during development. No AI-generated content is created in real-time during gameplay.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 11 64 Bit
    • Processor: Intel® Core™ i3-6100 / Ryzen 3 1200
    • Memory: 2 GB RAM
    • Graphics: Intel HD 530 / Vega 8 / GTX 750
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectSound
    • VR Support: Not supported
    Recommended:
    • OS: Windows 11 64 Bit
    • Processor: Intel® Core™ i5-7400 Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 1050 / RX 550
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectSound
    • VR Support: Not supported
    Minimum:
    • OS: 15.0
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 26.0
    • Processor: Apple M1
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 & CachyOS
    • Processor: Intel® Core™ i3-6100 / Ryzen 3 1200
    • Memory: 2 GB RAM
    • Graphics: Intel HD 530 / Vega 8 / GTX 750
    • Storage: 1 GB available space
    • Additional Notes: This test was only done on Ubuntu. We will release updates for other Linux distributions.
    Recommended:
    • OS: Ubuntu 20.04 & CachyOS
    • Processor: Intel® Core™ i5-7400 Processor
    • Memory: 4 GB RAM
    • Graphics: Intel HD 530 / Vega 8 / GTX 750
    • Storage: 1 GB available space
    • Additional Notes: This test was only done on Ubuntu. We will release updates for other Linux distributions.
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