A spaceship building and universe-exploration game. Collect resources, expand and grow your fleet, and conquer your personal galaxy. Stellar ambience by Peaks.
Recent Reviews:
Very Positive (16) - 87% of the 16 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,834) - 92% of the 1,834 user reviews for this game are positive.
Release Date:
Feb 19, 2015
Developer:
Publisher:

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Recent updates View all (37)

May 14

May 14th Update

Hello!

If you're working on an AI mod or interested in working on one, we would love to hear from you! We can write additional documentation, expose more interfaces/hooks, etc. If you are having trouble getting things working, we would love to help. Please get in touch!

Update Changes:
* Add confirm dialog when loading code from mods
* Add angle concept to editor console cursor to allow spawning fleets/ships with a certain facing
* Fix crash when saving blueprints
* Fix random crash
* Fix crash when mousing over certain blocks with the editor console enabled
33 comments Read more

April 23

Announcing AI Modding

We are proud to announce that Reassembly now supports AI mods. This has been a long time in the coming but we are really excited at the possibilities.

DETAILS for modders:
* This is the very first release! We expect to encounter and fix bugs. Please contact us with questions or issues.
* Mods are written in C++, same as Reassembly, and loaded as dlls. Steam Workshop is supported.
* See the example mod github page for details and docs. We recommend forking the example and modifying as needed. https://github.com/Akaito/reassembly-ai-mod-example
* For AI modding related questions, we recommend using the "Issues" page on the ai mod example github page. Make sure to "label" your "issue" as a "question". We are also available over email at aimodding@chris.codesaru.com and arthur@anisopteragames.com.
* Documentation is available on the previously linked github page. Contributions to the github wiki are greatly appreciated - we anticipate a back and forth interaction with modders and will doing our best to provide support. Please let us know about any problems!
* AI Modding for Reassembly was developed by Chris Barrett (Akaito). Chris will be doing his best to provide support but please keep in mind that he also has a 9 to 5 job. He is mostly available on weekends. Arthur (manylegged, Reassembly dev) is also available for support.
* Chris wrote an example AI Mod that lets ships fly around using guns as thrusters. This is pretty cool! and may also be useful as a reference. https://steamcommunity.com/sharedfiles/filedetails/?id=1368421298 and on github: https://github.com/Akaitwo/Reassembly-Weapon-Engine-Assist-AI
20 comments Read more

Reviews

“My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others....”
Rock, Paper, Shotgun

“...the real magic of the game is the ability to design, tweak, and reconfigure just like I had fantasized when I was a child surrounded by a moat of spilled plastic blocks.”
Big Sushi

“Kaleidoscopic visuals impart a unique look that has a truly alien feel- simple, clean, and rather pretty.”
Bit Pulse

About This Game

And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.

BUT YOU DON'T HAVE TIME FOR THAT!!!

You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.

And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.

And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.

It's time to visit the electronic tide pool.

Reassembly

  • Gorgeous Vector-Based Graphics
  • Procedurally Generated Universes
  • Ridiculously User-Friendly Spaceship Designer
  • A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
  • More Particle Effects Than You can Shake a Stick At
  • Very Smart and Reactive AI
  • Physics that Give Weight to Your Creations
  • Asynchronous Multiplayer: Universes Populated by Fellow Players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Storage: 150 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Storage: 250 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Storage: 150 MB available space
    Recommended:
    • OS: 10.7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Storage: 250 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Storage: 150 MB available space
    Recommended:
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Storage: 250 MB available space

What Curators Say

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