From the creators of Puzzle Quest, play the new Puzzle/RPG/Strategy mash-up, GEMS OF WAR! Match gems to power your spells, and match skulls to smite your enemies! It’s easy to learn yet has tons of depth.
Recent Reviews:
Overwhelmingly Positive (443) - 95% of the 443 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,708) - 78% of the 4,708 user reviews for this game are positive.
Release Date:
Nov 20, 2014

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Recent updates View all (68)

July 1

4.4 Patch Notes

Team Suggestion + Sharing

Whether it’s the helpful player who enjoys sharing their teams, the curious player who wants to try another player’s team, or a new player just getting into team building; we have implemented a new system to support you all, Team Suggestion + Sharing.
  • In the Troop Menu (whether accessed from World Map or from the Pre-Battle screen), players will see the Rename Team button has been changed to Manage Team. Tapping on it will open a popup menu with the following options:
    • Rename Team
    • Suggest a Team
    • Copy to Global Chat
    • Copy to Guild Chat
    • Paste Team

  • The game will look at player’s troops and suggest 3 potential teams for the player to choose from to suit their playstyle.
  • Team suggestions will include 4 Troops and a Banner whose color supports the team.
  • If players don’t see a team that appeals to them, they will be able to refresh the suggestions and get 3 more suggestions. (There is no cost to refreshing team suggestions).
  • Team suggestions are based on multiple different team patterns, and the team’s name will reflect what style they are (e.g. Balanced, Glass Cannon, Disruptive, Deceptive).
  • Troops have been given Roles (more on that below), which reflect how the troop plays, e.g. Mana Generator, Assassin, Support, Defender. These roles are taken into consideration so each team will be able to work together.
  • Suggest-a-Team will work with any Event that may have a restriction for troops (such as Raid Boss, Invasion or Class Trial).
  • Players can use suggest-a-team for teams that are partially filled (for example, you may want to build a team around a certain troop), or it may be used on a full team to suggest an entirely new 4 troops.
  • Once selected, the player can paste the suggested team into the team slot and make any further modifications they would like.
  • Suggest-a-Team does not often suggest Hero Weapons at this time. Because Hero builds are so diverse, if you would like a Hero in your team, we suggest placing him there via the weapon, and THEN using Suggest-a-Team.
  • While teams suggested this way will never be as good as teams finely-crafted by human players, they make a good starting point, if you’re a bit stuck on what troops to add.

Copy to Global/ Guild Chat
  • From the Manage Team popup menu, players can copy their existing teams into either Global Chat or their Guild Chat to share with other players.
  • Hero Classes can be copied along with the Troops, Weapons and Banners for the team (along with that Class’ Talent set up too).
  • Shared teams will display in Chat with the team Banner, Mana Colors for the Troops/ Weapons, as well as listing any Champion Talents for an attached Class.
  • Classes without a Champion Talent set up will just display ‘Any’ meaning that any talent can be good for the Class.
  • Players who don’t own all the Troops in a shared team, will view the Troops they don’t own with a locked symbol. If they do choose to copy the team, they will only be able to create a team of Troops, Banners, Weapons, Champion Talents, that they do own.
  • Players can still view a players profile from team share messages by interacting with their portrait (or using the usual X / Square buttons on controllers).

Paste Team
  • Interacting with (i.e. clicking on, tapping on, or selecting with a gamepad) a shared team in Global/ Guild chat will copy that team to your clipboard, which players can then paste into a team slot by selecting Paste Team from the Manage Team pop up menu. [*/]
  • Team slots with existing teams set up will also display a string of text, called the Team Share Code. This code can be copied by interacting with it, then shared into other programs outside of Gems of War (like a Guild’s discord channel).
  • Other players can take a Team Share Code, use Paste Team to paste the code, and copy the team that way.
  • Pasting a team will replace any existing team that may already be that team slot.

Adventure Board

In the current game we had 2 competing systems – Daily Tasks, first introduced on the console version, where players could complete various actions and earn lots of small rewards; and Weekly Tasks (Snotstones for you veterans out there) where players would repeat a single action for a week to earn points and collect rewards. As the game has grown, we’ve noticed some issues with these 2 systems: Daily Tasks were fiddly to complete and their rewards weren’t as good when compared to other areas of the game; while Weekly Tasks were not very visible, and often not a lot of fun. We have decided to remove both systems, and replace them with the Adventure Board, which should help fix their shortcomings while distributing the rewards in a better way (note that the new system distributes exactly the same Gem-Value in rewards as the old system).
  • The Adventure Board can be found on the World Map in the same space previously used by Daily Tasks.
  • Players will have 2 types of tasks they can complete:
    • Daily Kills – For players over level 150, this task can be completed during regular gameplay. It mostly consists of a Kill-Count for Enemies or Enemies of a specified color. For players under level 150, see the Adventure Path below.
    • Adventures – Each Adventure is a series of 3-4 battles of increasing difficulty that give rewards based around a reward theme. (E.g. The Search for Keys will give a Key reward for completing each battle).
  • After Daily Kills is completed, it will restart at the next Daily Reset (note that if it is incomplete at daily reset, it does NOT reset back to zero)
  • Three new Adventures are available every day and will change after 24hr regardless of if the player has completed all the battles in them or not.
  • For players under level 150, the Adventure Path replaces the Daily Kills. Objectives in the Adventure Path are similar to the old Daily Tasks that helped players learn about the game, but they have received a complete overhaul in their order and rewards. Once the ‘Reach Level 150’ task is completed here, they are replaced by the Daily Kills.
  • Players who were still in the middle of completing the Daily Tasks that help teach the game, will be transitioned over to the Adventure Path that is relevant to their current progress in the game.
  • When players switch over to Version 4.4, they will be mailed the rewards from all tasks that they currently had acquired, whether they had been completed or not.
  • The “I’m Not Scared of the Boogeyman” achievement has been updated to work with the new Adventure Board.

Epic Fights

Epic Fights are means for players to spend more Event Sigils to gain a buff to their Skill Points for the battle. For veterans and levels 1000+, these aren’t something you will need to use very often, but for low level players trying to help their guild in tougher events, they are useful.
  • On the Pre-Battle menu, players will notice a new box under the event shield displaying the type of battle (which affects Skill point bonus + Sigil cost). Interacting with this box will open up a pop up menu with all the different Skill Points and their additional Sigil costs.
  • The types of battle and their additional Sigil cost + Skill point buff is as follows:
    • Normal Battle: +0% Skill Points, added cost +0 Sigils (this is the default type and regular battle everyone will know)
    • Epic Battle: +50% Skill Points, added cost +1 Sigils
    • Legendary Battle: +100% Skill Points, added cost +2 Sigils
    • Mythical Battle: +200% Skills Points, added cost +4 Sigils
  • Skill point buff will apply to all Ally troops.
  • When playing an event in 4.4, all players will get to try out an Epic Fight for free the first time. After that using an Epic Battle or higher will cost additional Sigils per battle.

Troop Roles
  • Every Troop has been assigned a Role, which matches their usual role within a team.
  • Roles are displayed as icons next to the Troop’s troop type.
  • The 9 basic roles are:
    • Defender: Frontline tank – great at mitigating Skull damage
    • Warrior: Tough frontliner or off-tank, with damage capability
    • Warmaster: Buffs/ summons allies for Attack or creates Skulls
    • Striker: Heavy damage dealer, mostly single-target
    • Assassin: Can often one-shot an Enemy
    • Mage: Deals large amounts of area damage
    • Generator: Generates Mana (either generally or of a specified color)
    • Support: Buffs Allies in a defensive fashion
    • Warlock: Debuff one or more Enemies
  • Troops can only have a single Role, which represents a Troop’s most common purpose in the game. E.g. Gorgotha is both a good frontline Troop and Mana Generator. His primary purpose is as frontline troop though, so he is classified as a Defender.

Daily Login Menu

The Daily Login Menu has been reworked to include all the various rewards players receive from their daily login in one single screen (so less clicking and tapping).
  • Daily login rewards displayed on this menu are:
    • 7-Day Login Rewards
    • Monthly Login Rewards
    • Honor Daily Rewards
    • New Player Rewards (if applicable)
    • Returning Player Rewards (if applicable)
    • Mage: Deals large amounts of area damage
    • Special Event Rewards (if applicable)
    • PVP Tier Rewards
    • Guild Daily Seals
    • Faction Ingots
    • Daily VIP Rewards
  • Daily Rewards are still sent via the mail for the player to collect.
  • New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen.
  • Menus background and troop displayed will continue to be tied to the Weekly Event. However, the Weekly Event name and remaining time is displayed at the bottom of the screen.
  • Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen.
  • Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards.

Flash Offer Calendar
  • We’ve added in support to create a calendar of Flash Offers. These Flash Offer calendars will usually have a theme or be related to a special event. Our first one will be coming for Week of the Shark!
  • Each day will present a new offer for players to look at. Once the day has ended, that offer will no longer be available and a new one will replace it (until the calendar ends).
  • You do not need to have purchased any previous rewards to buy the current one.
  • Some offers may give rewards for free or for a Gem cost instead real money.

Chest Drop
Due to some instances of confusion over the past few months about drop rates of various troop rarities in chests (based on incorrect data acquired from the game by 3rd-party programs), we have decided to make the actual Drop Rates visible to everyone.
  • All chests menus now include a help button that will bring up the drop rates for items within that chest.
  • Please note that a drop rate of 1% does NOT mean if you open 100 chests you will get that thing – it’s not how probability works. It means there is an independent 1% chance on each chest-opening of acquiring that thing.
  • If you ignore the last dot point and write to our support team about it, Kafka will find out where you live and hurt you. Don’t make her do that. [*/]
    • Disclaimer: Of course, we’re just kidding about that last bit. The Gems of War Devs don’t condone non-gem-related violence of any kind, even against people who don’t understand probability.
  • Daily Rewards are still sent via the mail for the player to collect.
  • New Player, Returning Player, and Special Event login rewards only display when necessary, and if more than 1 is active they will rotate between each other in the same spot on the screen.
  • Menus background and troop displayed will continue to be tied to the Weekly Event. However, the Weekly Event name and remaining time is displayed at the bottom of the screen.
  • Pop up for 7-Day and Monthly login rewards that previously appeared after the old daily login screens, has been removed, as the information displayed there is now in the daily login screen.
  • Players are still able to access the calendar menu if they wish to preview their upcoming 7-Day or monthly rewards.

Balance Changes

Omen Traits
  • These traits will now give mana to the correct team at the start of battle. They will also no longer cause 4+ Gem matches to give an extra turn at the start of battle.
  • Queen’s Grace legendary Trait now give 2 Attack and Life to all Daemons at the start of my turn.
Anu’s Sceptre
  • Spell can now target Blue Gems
Champion of Anu
  • Base spell damage increased from 4 to 6
  • Boost Ratio increased from 3:2 to 2:1
  • Now also gains Magic at levels 18 and 19
  • Base spell damage increased from 1 to 2
  • Boost Ratio increased from x2 to x3

  • Base spell Life gain increased from 1 to 5
Ice Troll
  • Mana cost reduced from 13 to 12
  • Base spell damage increased from 3 to 5

  • Boost ratios will now display the actual boost amount in a puzzle battle (where applicable).
  • Info tab for Hero Classes now been updated to be clear over the Troop Type the class gives.

Bug Fixes
  • Fixed an issue where the Troop Filter UI would overlap on non-16:9 aspect ratios.
  • Fixed an issue where one-shot spells were not disabling if the Troop was Blessed.
  • Fixed an issue where players were getting 2 turns on the first turn in Events, if the Potion of Explosion caused a 5 Gem match cascade.
  • Fixed an issue on iPhone XR where some UI on the World Map was going off screen.
  • Fixed an issue where “Revenge” and “Rival” tags were not displaying correctly in PVP after going to the World Map before returning to PVP menu.
  • Fixed an issue where Invasion Stage 3 wasn’t greying out correctly when completed.
  • Fixed an issue where weapon descriptions were not updating correctly in Screenshot mode.
  • Fixed an issue where the Class Weapons’ tooltip was not displaying if the player already owned the Weapon.
  • Other minor bug fixes and improvements

6 comments Read more

May 14

4.3.5 Patch Notes

Puzzle Game Info Menu

  • When Players open the Options menu in a puzzle game, they will see the new Battle Info menu
  • In Puzzle Battles, this menu displays the following battle information for both the player and opponent:
    • Time spent in the battle
    • Mana Surge Chances
    • Resources Earned + Max amount
    • Deaths Earned + Max amount
  • In Treasure Hunt, this menu displays:
    • Turns
    • Moves
    • Traitstones gained
  • Settings can still be accessed from this new menu on the button up in the top left

Settings Menu Rework

  • The UI has been changed to match the rest of the game, and the layout has been improved making the settings easier to navigate
  • All menus are now scrollable
  • The most commonly-used settings have been relocated to the top of General tab so players don’t have to jump around the settings menu to adjust them. These options include:
    • Animation Speed
    • Puzzle Hints
    • Show Spell/ Mana Details
  • The Alert tab has been redesigned to be easier to understand, meaning that players can choose which area of the game they want to receive notifications for, and then more options will appear allowing them to customize this further.
  • The Account tab has been redesigned to make it clearer how account linking is set up and how to swap between accounts
  • The Links Tab has been renamed Help and designed to provide clearer links to various help and support resources. This includes:
    • Help Center – This will open a window to the Game Guides section on the Gems of War Help Center
    • Submit a Ticket – This will display a list of support options. Once one is selected, it will open a window allowing players to submit a ticket for the option selected
    • Terms of Service – This will open a window to the Terms of Service for Gems of War
    • Privacy Policy – This will open a window to the Privacy Policy for Gems of War
    • Community Guidelines – This will open the Community Guidelines for Gems of War
    • Credits – Same as before!
    • Social Links – These smaller buttons will open web pages for the corresponding social services
  • Submit a Ticket will auto-fill several fields with some data to help the player and Support team. This includes:
    • Email address (if the player has linked their email with account)
    • Platform
    • Operating System
    • Device Model
    • Invite Code
    • Guild Name
    • Hero Level
    • VIP Level
  • Agent responses to Support tickets sent from the game will still be sent to a player’s email (we have no means to contact players about support issues in game). Players may need to create a Zendesk account for submitting a ticket.

Balance Changes
  • Spell damage upgraded so both upper and lower ends of the damage range scale from Magic
Ice Troll
  • The Spell will now create a mix of Blue and Brown Gems on the board, based on the current number of Blue + Brown Gems
Naga Queen
We made these changes as Naga Queen was very similar to Tai-Pan. They shared Mana Colors and both converted Brown Gems to Red.
  • Mana Colors changed from Blue/ Green to Green/ Brown
  • Now converts Yellow Gems to Red
Royal Engineer
  • Armor buff to Allies now scales off Magic
Tankbot now deals true damage so he continues to have Armor to steal.
  • Spell now deals true damage
  • Legendary Trait, First Wargare, changed to give 2 Attack and Magic to Allied Wargare when matching 4 or more Gems
  • Spell’s conditional bonus damage now triggers if the Enemy’s Attack is greater, and bonus damage has been increased from 7 to 12

Bug Fixes
  • Fixed an issue where number separators were appearing as upside down question marks for French and Russian
  • Fixed an issue where the Extra Turn graphic was appearing behind Troops
  • Fixed an issue where Pet Rescue Event popups were appearing at incorrect times (like the battle rewards list screen)
  • Fixed an issue where MVP troops were gaining the Lucky badge despite not receiving a Death Mark
  • Other minor bug fixes and improvements
11 comments Read more

About This Game

Welcome to Gems of Wars, the newest Puzzle-RPG hybrid from the creators of Puzzle Quest, the original Match 3 RPG!

  • COLLECT and STRATEGIZE – Equip your hero with weapons and armor and lead a team of fantastical monsters into battle. Think strategically, upgrading your units and utilizing their unique abilities to defeat powerful bosses.
  • TEAM UP – Join a guild, chat with friends, and work together to unlock powerful buffs.
  • COMPETE – Participate in weekly events and PvP tournaments to win exclusive prizes.
  • JOURNEY – Fight your way through a vast array of quests, each with a distinctive story and game-changing rewards.
  • PLAY ANYWHERE – Link your account and play across devices and platforms.

  • “This game is Awesome! Challenging and entertaining. Not just some gem or gummy game. Terrific find!”
  • “I think this is the best "match 3" game out there. It's got a ton of RPG elements to it that makes it very deep. It reminds me a lot of Hearthstone.”
  • “Got to love a good mix of bejeweled and magic the gathering in an app. Love it!”
  • “Basically this game takes my favorite elements of Ascension and Hearthstone and gives them a different, and I think improved, foundation.”
  • “My wife teases me that Gems of War is Candy Crush for boys. It's an intriguing combination of a gem game and a collectable card game. I like the campaign and the guild play.”
  • “This is like the version of Puzzle Quest I never knew I wanted. Oodles of quests, challenges, guild activities, cool monsters, arena fights, ranked fights, and man I could just play that treasure mini game all day.”

System Requirements

    • OS: Vista SP1+, Windows 7 or higher
    • Processor: 2.33 GHz or faster x86 CPU, or Intel Atom 1.6Hz or faster CPU (SSE2 instruction set support)
    • Memory: 1 GB RAM
    • Graphics: Radeon HD2000 series or better, GeForce 8 series or better, Intel 3000 or better (Pixel Shader 4 support required)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    • Sound Card: Required
    • OS: Windows 7 or higher
    • Processor: 2.33 GHz or faster x86 CPU, or Intel Atom 1.6Hz or faster CPU (SSE2 instruction set support)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 series or better, GeForce GTX400 series or better, Intel 3000 or better (Pixel Shader 4 support required)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Required

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