Monsters and Monocles is a frantic top-down shooter for 1-4 players. Use teamwork and your arsenal of weapons to defeat the overwhelming hordes of evil, either locally or online. All the levels are procedurally generated with new layouts, objectives, and secrets each time you play.
All Reviews:
Mostly Positive (55) - 76% of the 55 user reviews for this game are positive.
Release Date:
Aug 16, 2016
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been working on Monsters and Monocles since early 2014 and have spent the bulk of that time making sure that the core of the game feels great for solo, local co-op, and online play. We are now at the point where we need to expand on this foundation with more variety and content across all aspects of the game, including levels, enemies, weapons, and customization, to ensure that each play session is unique and interesting.

Early access provides a great opportunity to get the game in front of a larger audience to help us fine tune and shape the game's balance and content, while also making sure that network play is as smooth and robust as possible.”

Approximately how long will this game be in Early Access?

“We’re aiming to finish the game within 10 months while doing monthly content updates along the way.”

How is the full version planned to differ from the Early Access version?

“The full version will have a much wider variety of weapons, enemies, upgradable abilities, objectives, unique random events, traps, and unlockable characters. We’re aiming to have 6 distinct zones, each with their own secret areas and bosses.

The full version will also have full steam workshop support for player created characters, weapons, enemies, and environments, as well as standard steam features like achievements, trading cards, and cloud saves.”

What is the current state of the Early Access version?

“The current early access version is fully playable for 1-4 players, both locally and online. There are 4 playable characters and 3 complete zones, each with their own distinct type of procedural generation type, enemies, and boss. There is also a functioning HUB world in which levels can be selected and unlocked, and relic abilities can be equipped and upgraded. There are currently 20 distinct weapons and more than 20 relic abilities.”

Will the game be priced differently during and after Early Access?

“We plan to have the same fixed price for both early access and full release so that all players get the same value whether they adopt early or wait for final release.”

How are you planning on involving the Community in your development process?

“We plan to have a fully transparent task list available to everyone to show what we’re currently working on, along with future update plans. We’ll be actively following the steam forums and email feedback to collectively help us balance every aspect of the game. The community will also play a hugely important role in helping us create fully featured and stable network play across all supported platforms.”
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Recent updates View all (21)

August 9

Content Update 13: In the Zone!

Hi everyone!

Lots of cool new stuff this update, so let’s dive right in!



This update is all about moving forward with our goal of adapting all of the existing zones to use the new room-based generation system. It’s taken a lot of work to get there, but we’re super happy to finally have both the city and forest zones be a step closer to where we want them to be. The forest zone still maintains its more organic shape and scattered tree cover, and be on the lookout for hidden pathways and shortcuts that cut through the treeline. For the city zone, we’ve built upon its mix of narrow side streets, branching paths, and open town squares. When things get dicey, look out for the various alleyways that can provide a quick escape route when you’re in a pickle!



As with the tomb rework from the last update, the current state of these zones is very much an initial rough pass. Our priority was to get them up and running and playable with the new system, and to give them a much needed visual overhaul. We’ll be working on adding more room variety, enemy behaviors/types, and overall polish in future updates.

Alongside the city and forest zone reworks, we also added a range of new chest/treasure room variants. There are now three separate weapon chests, with each corresponding to their appropriate level of weapon rarity. The skull-adorned monster caches are fairly rare, and offer two guaranteed weapon drops. These are great for when you want to overhaul your loadout. The ornate relic chests are very rare, and offer either a relic, or a single soul gem (the persistent currency used to purchase and upgrade relics). The final treasure room variant is a large decorative teapot, that spawns a host of tea/health pickups when opened.

In terms of actual room types, you may also come across a few new variants as you explore each zone. Portal rooms are currently a very rough pass towards reintegrating them back into the game. Things like positioning, terms of when/where they spawn, art/polish, and enemy types spawned are all things that will be tuned and developed as we go. The mansion now has a dedicated exit room that leads to the zone boss. This idea will eventually be incorporated into all of the other zones. Although not currently functional just yet, we also added support for dedicated miniboss rooms. These will be explored further in a future update. Finally, the mysterious, glowing statue rooms are an exciting first step towards developing stronger narrative threads and context that will run through all of the zones. That’s all I want to say about those for now...I’ve already said too much! <_<’ >_>

Thank you for reading, and for the continued support and encouragement. Please leave any feedback or suggestions you may have in the forums :)

Cheers,

Craig & Ryan






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About This Game

Monsters and Monocles is a frantic, Victorian steampunk themed twin-stick shooter all about using teamwork and heavy weaponry to battle the hordes of evil. A naive occult collector has unknowingly unleashed a great evil that is spreading across the globe, and it’s up to you and a team of quirky paranormal investigators to find the source of this dark energy and blast it back to where it came from.

Online and Local Multiplayer


Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.

Customize Your Play Style


Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.

Procedurally Generated World


Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.


Features


  • 4 player co-op - both locally and online
  • Co-op centric gameplay - Revive teammates and shared pool of lives across all players
  • Challenging single player
  • Every game is different - Procedural levels, enemies, relics, objectives, and secrets
  • Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
  • Full Controller support
  • Huge bosses
  • Sound design & Music by Hyperduck Soundworks
  • Dogs wearing smoking jackets

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core i5 or Core i7
    • Memory: 2 GB RAM
    • Graphics: GTX 400 Series or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Additional space required for any mods downloaded
    Minimum:
    • OS: 10.8 or greater
    • Processor: Core i5 or Core i7
    • Memory: 2 GB RAM
    • Graphics: Discrete GPU required
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Additional space required for any mods downloaded
    Minimum:
    • OS: Ubuntu 14.04 or SteamOS
    • Processor: Core i5 or Core i7
    • Memory: 2 GB RAM
    • Graphics: Discrete GPU, Nvidia GTX 400 Series or better
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Additional space required for any mods downloaded

What Curators Say

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