A retro-ish, rhythm-ish game about catching raindrops and dodging hazards with an unusual two-level control scheme. You've got to try it to understand it.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 13 月之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「As a rhythm game, a significant part of the appeal and longevity of Thirsty Bird is user-generated content (that is, custom levels/charts.) The game supports custom charts at the moment, but the tooling is basic and may presently lack features important to those interested in making content for Thirsty Bird. In my view, the wisest way to develop robust UGC support is to respond to players' wishes as to what kind of tooling and features the game should include.」

這款遊戲的搶先體驗時間大約會持續多久?

「I will publish a 1.0 version Q2 of 2025.」

正式版預計會與搶先體驗版有何不同?

「For the full version, I am tentatively planning to develop more robust tooling and features for UGC. In decreasing order of plausibility, this may include: BPM interpolation, many more items (note types,) an in-game chart editor, shader support, cutscene support, etc.

I also plan to include extra first-party levels and game modes to increase replayability. Highest priority first, those are: "hard mode" for all 5 official levels, a second "chapter" of five levels with all-new mechanics, achievement-locked skins, a procedurally generated endless mode per chapter.」

搶先體驗版目前的開發進度如何?

「At present, Thirsty Bird includes one "chapter" of five levels, each with its own environment, mechanic, and song. The chapter is fully playable. The game also includes support for custom levels using a simple text-based syntax.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

Thirsty Bird will never exceed its current price point.」

在開發過程中,您打算如何與社群互動?

「Primarily, I will be fielding opinions and feedback about UGC workflows to ensure that making custom levels is a pleasant experience, and that the tooling is flexible enough to enable players' creativity. I am also open to conducting surveys to help re-prioritize some of my planned first-party features. (For example, skins may end up being much more important to players than additional modes, so I would develop that feature first.)

To provide feedback, feel free to post on the game's Community Discussion Hub, join the Thirsty Bird Central Discord server, or reach out to the developers directly via the game's support email address.」
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Hang in there, thirsty bird.

It gets hot out in the desert. So what's a flightless chick to do but rely on the mercurial blessings of the clouds above? Hang in there, thirsty bird; the sands are alive, and you might just find an unlikely ally lurking beneath.

A retro-ish rhythm-ish game about catching raindrops.

Dodge, weave, and catch with an unusual two-level control scheme. Use the rhythm of the skies to help your timing. Go with the flow and let your hands learn to work together. It feels a little like learning a musical instrument. This game is hard to master, but the levels are gentle -- you can do it!

Catchy little tunes to keep you in the zone.

Five environments (and counting!) each with its own unique mechanic and song, plus a harder version for challenge junkies. Plus, you can import custom levels, and write your own with the dead-simple BirdScript chart system! It's real easy, I promise.

系統需求

    最低配備:
    • 作業系統: Windows 10/11+
    • 處理器: 1.1 GHz
    • 記憶體: 1 GB 記憶體
    • 儲存空間: 100 MB 可用空間

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